Blog — SUE Behavioural Design

Everything about designing behaviour

180+ articles on behavioural science, nudging, persuasion and human decision-making. Written by SUE consultants for people who want to understand why people do what they do.

180+ Articles
11 Categories
12,000+ Readers/month

Popular: nudging, influence framework, defaults

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Series

The Stubborn Optimist

Proof that behavioural design works — collected from cities, schools, hospitals and markets around the world. Each post is a case study in what changes when someone designs the environment instead of lecturing the people in it.

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The Stubborn Optimist manifesto
Manifesto

Here is to the stubborn optimists

Why we focus on what is being built, not what is breaking down.

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Ciclovía in Bogotá
Urban Design · Sport

How do you design a city where moving is the obvious choice?

Bogotá closes 120 km of roads every Sunday. Two million people show up without a campaign, a fine or a reward.

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Vittra Telefonplan school interior
Education

How do you design a school children actually want to walk into on Monday?

Vittra Telefonplan removed classrooms entirely. What happened to learning is worth paying attention to.

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Eataly retail interior
Retail

How do you design a shop where people buy less, and walk out happier?

Eataly built its reputation on the opposite of every retail instinct. The behavioural design behind it.

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Maggie's Centre interior with garden view
Healthcare

How do you design a building that helps people heal instead of holding them still?

Maggie's Centres gave the building a role in cancer care. Lower anxiety, greater control. Not despite the architecture. Because of it.

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A Buurtzorg nursing team
Work & organisation

How do you design an organisation where people are engaged without being incentivised into it?

Buurtzorg runs 10,000+ nurses in self-managing teams with no managers. The engagement is not a culture story. It is a design story.

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The SUE office in Amsterdam — open workspace with character and distinct zones
Work & organisation

How do you design an office where people connect without losing their focus?

When two Fortune 500 companies removed their walls, face-to-face interaction fell seventy per cent. The counterintuitive fix: add boundaries, not remove them.

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Hospital window with a view of nature — Roger Ulrich's window study
Healthcare

How do you design a hospital where the body heals faster?

Roger Ulrich's 1984 study found that patients with a window view of trees left hospital a day earlier and needed fewer painkillers. The environment was the treatment.

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Roseto, Pennsylvania — the community that stayed remarkably healthy for decades
Community

How do you design a context where people are healthier without using willpower?

For decades, a Pennsylvania town had strikingly low rates of heart disease despite unhealthy habits. The protection was not inside the people. It lived between them.

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Young people at a Swedish skatepark
Urban design · Youth

How do you design an outdoors that competes with a screen?

Swedish skateparks draw young people outside not by banning screens, but by matching what screens offer: excitement, social feedback, and visible progression.

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Japanese retirees working at a Silver Human Resource Centre
Ageing · Purpose

How do you design a retirement where people still feel needed?

Japan's Silver Human Resource Centres match retired people to real local work. The wellbeing followed not from recreation but from being genuinely needed.

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Our books

Want to read ahead?

The Art of Designing Behaviour #1 Management Book
The Art of Designing Behaviour
The complete handbook on Behavioural Design
Astrid Groenewegen
The Happiness Code Bestseller
The Happiness Code
Behavioural Design for a happier life, without having to work on yourself
Astrid Groenewegen
Gamechangers New
Gamechangers
A behavioural lens on transformation and systems change
Tom de Bruyne
Astrid Groenewegen - Co-founder SUE Behavioural Design
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