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SUE | SWAC Tool© Explained

SUE | SWAC Tool© explained

By All, Behavioural Science Insights

Changing behaviour is challenging but certainly not impossible. With the right tools in your Behavioural Design toolbox, you can leverage the power of behavioural science to shape positive behaviours and influence better decisions. This blog post introduces you to the SUE | SWAC Tool©. An easy-to-use tool to develop interventions that will change behaviour predictably. It is part of our SUE | Behavioural Design Method© and the second step after unlocking human insights with our SUE | Influence Framework©. The SWAC Tool© will turn insights into tangible ideas to develop better products, services, policies, campaigns or living environments.

How to design behaviour: Moments that Matter

Behavioural Design is all about creating a context to trigger people to make a decision or take action towards their goals. So, what is needed at this point is knowing what makes up for this context.

The key in creating an influential context is timing: designing for the moments that matter.

When you want to influence choice and shape behaviour you are designing for moments that matter. When is someone most susceptible to change? Or what are the moments we have to make sure someone gets triggered into action? These can be existing moments or moments that we have to create. You will have gained valuable insight into these moments from the Influence Framework©.  But there is another way you have to look at moments that is related to the timeframe needed for behaviour to occur. This has to do with the type of behaviour you are designing for.

It is important to realise that not all behaviour is created equal. Sometimes you need someone to engage in entirely new behaviour (could be going on a sugar-free diet after being diagnosed for diabetics or doing banking online for the first time) and sometimes you need someone to pick up abandoned behaviour they were already familiar with, but somehow stopped doing (could be exercising or going to dentist appointments). Sometimes you need someone to do something once in a one-off behaviour (sign-up for organ donation, apply for university, register online on your website) but often we want someone to engage in the repeat behaviour (showing up at doctor’s appointments on time, not using their phone in traffic, buying multiple products or services from you, making donations). To make things somewhat simpler again, the best starting point is to separate two types of behaviours:

– One-off behaviour (such as registering for organ donation)
– Repeat behaviour (such as a healthy eating habit)

You can imagine if you want someone to only do something once you have less convincing to do and it most probably can be done in a shorter timeframe. On the other hand, routine behaviour takes some more effort and you need to be at someone’s side a bit longer. So, you need to know which one of the two behaviours you are dealing with in the first place.

What about the new and abandoned behaviour then? Well, the fact is, if you want someone to show different behaviour (the whole point of coming up with interventions is causing a behaviour shift) it means he or she has to stop what he or she is doing now. Therefore, you have to consider all desired behaviour as a new behaviour. Even if the behaviour is obvious to someone (such as going to school) or someone knows he/she has to do it (such as paying taxes). But what about the abandoned behaviour then? This is actually a very important notion to consider.

A key in successful Behavioural Design is the acceptance that people will have moments of weakness or forgetfulness and slip into old behaviours again.

So, to get back to routine behaviours just a bit. I know a lot has been written and said about building habits and routines. Some tell you to stick to behaviour for 21 days, others claim that 30 or 90 days are needed to create routine behaviour. I am not sure what is the magic number. The only thing I am sure of (or have experienced myself) is that:

There is a dark side to goals, plans and habits: they are very fragile and therefore you need to be prepared for failure.

Failure seems to hit us time and again. That’s why I love Buster Benson’s ‘Chaos Monkey’ approach to life: don’t ignore the fact that we are vulnerable to having our goals, plans and habits being disrupted by ‘the first rainy day, sick day, vacation day, holiday, grumpy day, low-energy day, or otherwise non-standard day’. The Chaos Monkey comes and disrupts us time and again. If you are designing choice and behaviour, you also have to do this with the Chaos Monkey in mind. People will trip despite their good intentions and slip back into old behaviours. You need to be there at the tripping points, aka (yes you know what’s coming) moments that matter.

Change doesn’t happen overnight for any behaviour.

That’s why you should integrate multiple moments that matter into your intervention strategy. We always like to think about ‘onboarding’ someone. Making sure you stick by someone multiple times, especially in the beginning, and design for those moments that someone will find it hard to show the desired behaviour.

Let me wrap this up by giving you an example about designing an intervention strategy for one of our clients, a national fitness chain. From the membership data, we learned that people continued coming to the gym once they exercised a minimum of two times a week for three months. This is the point that they would actually come to the gym on a regular basis (members have to check in with their membership card at every visit, this is how the data is collected) and renew their memberships. Therefore, we knew we were designing for routine behaviour. We also knew them that the three-month timespan was needed to turn exercising into a habit instead of a strenuous to-do. We looked within that timespan for the moments that matter. Some came from our research. For instance, we found out that making sure you pack your sporting bag the evening before highly correlates with actually going to the gym the next day. But other moments we had to create. The real job of the gym was to keep onboarding people who failed to build up a routine.

You have to design a series of specific, new behaviours for any new behaviour to become a routine.

That’s why we came up with interventions that not only helped someone pack their sporting bag, but we looked into the entire three-month timespan and made sure we designed interventions to help someone make it through successfully. We helped someone book a personal trainer intake, we phoned them after a few weeks, we helped them join classes, we helped them exercise at home, just to name a few. The interesting insight for our client was that they were not in the business of gyms, but they are in the business of building an exercise routine. This opened up a world of different interventions (and new business ideas as a matter of fact).

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How to design behaviour: SWAC

A lot of very interesting research has been done in the behavioural change field of expertise. And it can get quite complicated. That’s why we simplified it again. Without further ado let’s take a look at the SUE | SWAC Tool©. It is foremost a very easy-to-use tool. It explains which four pieces of the puzzle you need to solve to create a context that will persuade someone into doing something and to have them keep doing it. What makes the tool so easy to use in practice, is that anytime you want to design for behavioural change, all you have to do is ask yourself four simple questions:

When the new behaviour does not happen, at least one of those four elements is missing. The most important implication of this is that by using the SUE | SWAC Tool© as a guide you can quickly identify what stops people from performing the behaviours that you seek.

If a sufficient degree of capability (CAN) to perform a behaviour is matched with the willingness (WANT) to engage in that behaviour, all that is then needed for the behaviour to occur is to set someone into action (SPARK) at the Moments that Matter.

Maybe you notice that in the tool it says moments that matter. Not one moment, but moments. As we learned, behavioural change doesn’t happen overnight. Most of the time someone needs to be reminded of the desired behaviour more than once for it to happen in the first place. Furthermore, behaviour becomes easier when repeated. Therefore, we have to make sure we SPARK someone AGAIN and again to activate the desired behaviour. So, you need to design several interventions at multiple moments that matter. In practice your intervention strategy will look something like this:

The objective of most intervention strategies is not only to change behaviour but to change this new behaviour into a routine behaviour (a habit), so the new behaviour will stick.

Remember, your desired behaviour is new behaviour for people and that’s why it is important to spark behaviour AGAIN and again. Only then the behaviour will take place, as illustrated above as the BEHAVIOURAL CHANGE THRESHOLD. When your objective is to design repeat behaviour, it almost goes without saying that you have to make sure the desired behaviour is performed repeatedly. If you can make someone perform new behaviour over and over AGAIN, it can become automatic.

The result being that someone doesn’t have to think about the new behaviour anymore, he or she simply does it. This way it can become habitual. Illustrated above model as the HABIT THRESHOLD. As Aristotle already stated:

We are what we repeatedly do.

He added ‘Excellence, then, is not an act, but a habit’. To sum it up: The more often you do something, the easier it gets. So, there you have it: the four elements you need to change behaviour.

Aristotle quote, ancient Greek philosopher, scientist and physician, 384 BC-322 BC, no original source known.

 

How to design behaviour: Capability

Before we start working with the tool, let’s go back one little bit.  As Behavioural Designers our outset is to design for someone’s system 1.

Our job is to help people make better decisions without them having to think.

This is the foundation of this model. When you look at willingness (WANT) and capability (CAN) there is something very interesting and important going on. We are all so used (and trained) to have the best arguments, deals, offers, rewards or promises to convince someone (or ourselves). Historically, we are all shaped around motivation (WANT). If we need to sell something, we are hardwired to try to create willingness to buy. If a personal resolution fails, our first (conditioned) conclusion is that we must not have wanted it badly enough to keep up the self-discipline.

 

What if I tell you that making sure someone wants something often isn’t the most powerful starting point to change behaviour? Making someone WANTs to perform the desired behaviour is just one side of the medal in getting things done. In fact, it even isn’t the shiniest side of the medal. Here’s why. There is something particular going on with people’s willingness to change; It goes up and down. When relating this to our fundamental know-how on human decision-making this makes perfect sense, as:

Willingness to change requires cognitive action.

It is a system 2 activity like self-control and focus. You cognitively decide you want something. You decide this consciously. I want to lose weight, I want to save money, I want to recycle, I want to spend more time with my kids. We have learned that our system 2 has only limited bandwidth. Therefore, your willingness to change falters, it goes up and down in waves. This is the reason why most new year’s resolutions fail. On January 1st you WANT to lose weight, or you WANT to stop drinking or you WANT to go to the gym. And then comes along your best friend’s birthday. Or you’ve pulled a whole-nighter because that precious offspring of yours refused to sleep. And now you don’t WANT to exercise and not drink anymore. You want to vegetate on the couch (sleep deprivation isn’t a walk in the park) or have a blast (hey your friend only turns 40 once). You feel so deserving (your system 2 post-rationalisation working full speed for you) and so you will start next month. You simply CANnot do it today. Your willingness to change behaviour has dropped like a mic on an empty stage. This is perfectly human, but something we have to take into account when designing for behaviour change. Chaos Monkey Galore!

Luckily, as Behavioural Designer, you have an ace up your sleeve by making behaviour very simple. Our brain LOVES simple. Bonus is that when things are simple, we are able to do things without needing that much willingness. That’s why we always start with thinking about possible CAN interventions. This is designing for system 1. The best behavioural change ideas are in their core capability ideas.

Making something very easy to do is something that requires little or no cognitive action from someone.

Let me illustrate how this can work with a real-life example. Most people WANT to save money, but many of find it hard to do (CAN). You could design saving behaviour without having to really stress the willingness to save too much but by focusing on making saving behaviour easier instead. This is exactly what Bank of America did. Their human insight was that people wanted to save money, but never did especially making regular contributions was very hard. They have introduced a program called ‘Keep the Change’. What it boils down to is that every time a client pays with his or her debit card for daily purchases like buying coffee, going to the dry cleaners and so on, they round up their purchase to the nearest dollar amount and transfer the change from someone’s checking account to their savings account — or to their child’s savings account.

From a JTBD point of view, I find the last brilliant by the way: a lot of parents want to save money to for their children to have a little money in the bank once they go to college or need some extra funds otherwise. So, let’s say you have to pay something of $ 4,60 then $ 0,40 is automatically transferred. You don’t have to think about it, it just has been made very simple for you. The result of this behavioural design intervention has been very impactful. Ever since the program launched in September of 2005, more than 12.3 million customers have enrolled, saving a total of more than 2 billion dollars. Of all new customers, 60% enrol in the program and Bank of America reported that 99% of the people who signed-up with the program have stayed with it.

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Designing behaviour: Willingness

But mind you, the behavioural change medal still has two sides. One cannot live without the other. If you WANT to perform a behaviour, but you CAN’T nothing will happen for sure. If you CAN perform the behaviour, but you don’t WANT to, well that’s a tough battle to fight too. So, the best chance for successful outcomes is when capability and willingness are sparked at the same time. There should always be both willingness and capability, but you do not need to always maximise the two. There are two simple guidelines:

  1. When someone’s really WANTS to change, someone CAN perform even hard behaviour
  2. When someone CAN easily perform the behaviour, someone doesn’t have to WANT it so badly

I have a system 1 cue for you to remember these four blocks of behavioural change: To design someone’s behaviour you need to have SWAC. Sounds like swag (which is a bonus), but it stands for this easy to remember formula:

Behavioural Change = Spark * Want * Again * Can

If you want to make somewhat of an impression on someone you can always tell them SWAC stands for sparking willingness again and capability. Whatever works for you, as long as it helps you remember what four elements you need to include in your ideation for lasting behavioural change.

Let’s showcase how this interplay of the four elements works by discussing an example. Think about quitting smoking. If someone doesn’t WANT to stop smoking. You can SPARK them him all you want, but nothing will happen, as quitting smoking is very hard to do (CAN). You could try to boost his or her willingness to quit, but this will only have an effect if you make the quitting as easy as possible for them at the moments, they are most seduced to light up that cigarette (Moment that Matters). The same goes for someone who does WANT to stop smoking. You might not have to work as much on their willingness to quit, but even then, they will have indecisive moments in which they will struggle to keep their back straight to withstand temptation.

Think about that Friday drink when you have that glass of alcohol in hand. Helping someone to quit smoking is a typical example of helping someone change behaviour that CAN be very hard to change. So, you need to make sure you continuously help them by making quitting smoking as easy as possible. You have to make sure you are by their side at those moments of weakness AGAIN and again. Make it easy to resist temptation. For example, vapors/e-cigarettes or nicotine gum can provide an alternative to smoking at the moments that matter. And the longer you can help someone fight the urge to light up that real cigarette by using SWAC, the more that person becomes a non-smoker and passes the habit threshold. That new habit becomes not smoking instead of smoking.

This shows that, by adding repetition to the mix (AGAIN), yes you probably know what is coming, you hardly have to think about the behaviour anymore and it becomes a system 1 activity. Task accomplished! We designed for system 1 and helped people make better decisions without them having to think. Don’t you just love it when a plan comes together?

Working on capability (CAN) is designing for system 1.

Designing behaviour: Behaviour has to be sparked

Let me wrap up with the sparks. A spark is easily put a cue or call to action that drives desired behaviour. Roughly there are three kinds of sparks:

  1. Reminders: you can remind someone of the desired behaviour
  2. Obstructions: you can pause the undesired behaviour
  3. Interruptions: you can interfere with automatic behaviour

Without a spark, someone may WANT and CAN perform the behaviour but there’s simply no call to action.

A very good example of this is that little optic in your car dashboard that shows you how much full you have left. I think none of us WANTS to run out of fuel and we all CAN fill up our gas tank quite easily (on European motorways we have gas stations everywhere). But if we didn’t have the SPARK, that little red light flashing up when it is really time to pull over and fill up your tank, I guess a lot more people would be needing to call road assistance.

 

Summary: Designing behaviour is a matter of having SWAC

When you want to develop interventions that shape decisions and influence behaviour the SUE | SWAC Tool© is a very helpful tool. It brings down designing behaviour to asking the right questions:
  • CAN: can someone perform the behaviour?
  • WANT: does someone want to perform the behaviour?
  • SPARK: is someone set into action at the right moment?
  • AGAIN: more than once?

However, understanding is one thing, making it work is another. We had to design behaviour in practice, we had clients who came to us with real behavioural challenges that needed real answers. So, we wanted (and needed) more. We wanted to know how you can boost willingness to change or how to grow capability using the power of behavioural science. How we do this is the subject of the blog post that will come up the blog soon.

 

Astrid Groenewegen

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

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How to motivate your team or employees

By All, Behavioural Science Insights

Do you want to know how you can boost motivation in your team? Astrid Groenewegen explains in her video what you can do to make this happen. 

Experiential bonuses

Think back to when you last rewarded an employee. It probably was with a raise or bonus. Did you know this is not the best way to boos motivation. Monetary gives a short surge in motivation, but is doesn’t last long. Ofcourse, baseline rewards are good because your employees deserve to be compensated for their hard work. But for motivation there is a better way to achieve this.

You should start focussing on experiential bonuses: free lunches, gifts, dinners with their partner, a trip to Disney with their family. These can be standard gifts at Christmas or unexpected gifts tailored to their situation (but not money).

It will boost pride, loyalty and work satisfaction over a longer period of time. Just so you know, if you ask them what they would rather have (money or a gift) they will choose the money. But know that the satisfaction with the cash will run out soon. Gifts will build good will. Next time you have to gift, think beyond the money. It boost appreciation.

Tip: Humans love appreciation not bonusus. Appreciation boosts the social relationship between employer and employee which last longer and has a far greater positive effect.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

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Go ahead, it’s completely free of charge!

How to boost performance with public praise

By All, Behavioural Science Insights

Do you want to know how you can boost performance in others? Astrid Groenewegen explains in her video what you can do to make this happen. 

Using public praise

Did you know that an effective tool to make other people succeed in their tasks is public praise. Humans have the desire to seek pride for what they do and avoid shame as a result of their actions. Getting public praise helps to achieve this.

Public praise keeps up the social image and helps us signal our identity and norms to others. During social interactions we want to be seen in a specific way to fit in with the crowd. We want to seem hardworking, effective or maybe funny. When other people praise us for certain behaviour it will establish our image towards others. It will help us fulfill the need for recognition an beloning.

There are different ways you can praise someone. You might have a employee of the month in companies. Non-profit organizations may use a wristband or button to make it explicitly visible to others that this person donated. Research showed that in primary schools public praise can also boost performance. Children who received congratulation cards after finishing a school taks showed a 12% increase in performance.

Here is our tip: by giving people public praise you can boost motivation an performance. So, don’t be afraid to give someone some praise for what they are doing!

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

Understanding numbers

By All, Behavioural Science Insights

Do you want to understand numbers and statistics better? Astrid Groenewegen explains in her video what you can do to make this happen. It is all about perspective.

Meaningful numbers

Do you find it difficult to understand big numbers? You are not the only one. This is because processing numbers requires too much thinking. But sometimes, it is important that you do understand what the numbers are trying to tell you. For example, if it is about statistics about your health or welfare.

One important sector that uses a lot of numbers is the media and the news. Headlines guide your opinions and decisions. But we find it difficult to understand them sometimes. If a headline is talking about ‘33.000 gallons of drinking water’, do you know how much that is?

In an experiment, they tried adding anchors to numbers: adding a perspective that helps people interpret information much better. For example, 33.000 gallons of drinking water is about 2 average swimming pools.

What can you learn from this experiment? If you have to communicate a number, you should put it into perspective by finding an anchor. By using an anchor, you can make information much more meaningful for someone as it puts meaning to a value or statistic.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

Self discipline is overrated

By All, Behavioural Science Insights

Can’t control yourself sometimes? It’s not up to you! Self-discipline is hugely overrated. In this video, Astrid Groenewegen explains what we can pay attention to besides self-discipline. 

Make the desirable behaviour easy

Have you ever had good resolutions? Exercise more, eat healthy, or work harder. Yet you quickly fall back into your old behaviour. Why does this happen anyway?

Relying on self-discipline to achieve the desired behaviour is overrated. In fact, only top athletes usually succeed. This is because self-discipline requires cognitive action. But the part of the brain you need for this has only a limited capacity.

If you start with the best intentions at the beginning of your day, you will still fail at the end of the day because your cognitive capacities will be depleted by then. As a result, you start snacking or slacking off. So this is not a weakness but human nature. Your automatic brain takes over, and you fall back into your old behaviour.

Behaviour that is familiar and doesn’t require too much attention.
But you can change your behaviour. The solution is to make the behaviour very easy to perform. This will allow your automatic brain to execute the new behaviour. For example, slice some cucumber in the afternoon and put it in a bowl on your desk. It is then much easier to eat than a bag of chips still in the cupboard.

Our tip: To stick with new behaviour, focus on making the behaviour easy to perform rather than relying on self-discipline.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

How to get a lot by asking a little

By All, Behavioural Science Insights

Do you find it hard to ask for big favour from someone? Then you must be happy to hear that you don’t always have to! In this video, Astrid Groenewegen explains how asking for something small, in particular, can help you win big.

Improving fundraising 

How do you get a lot by asking a little? That’s what they did in an experiment to raise money for charities. That sounds very contradictory. You fear you will also get less money when you ask for a small amount. Yet this works slightly differently.

The size of the donation should be taken into account, as well as how many people give to a charity. At the American Cancer Society, they did an experiment. In this, they went door to door with two alternating questions.

  1. I raise money for the American Cancer Society. Would you like to help by giving a donation?
  2. I raise money for the American Cancer Society. Would you like to help by giving a donation? Even a penny would help.

It had a significant effect to highlight that even a small donation can help. The number of people who donated something went from 20% to 50%. In addition, adding this sentence did not affect the donation size. So more people donated, and they did not give a lower amount than before.

This is also known as the legitimising effect: making it okay to give only a small amount. So don’t be afraid to ask for something small. It can work out great.

Our tip: By making it okay to give a little, people are more likely to give something. Often even more than you had asked for.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

Why most purposes suck

By All, Behavioural Science Insights

Are you struggling to motivate your employees to participate in your business goals? That could be because you are engaging them in the wrong way. In this video, Astrid Groenewegen explains the missing ingredient for setting good goals.

Show the impact of actions.

Many companies set goals or missions that often don’t work. They expect that when managers set a new goal, it will automatically stimulate employees’ willingness to change or contribute to the company. What they often forget is to inject actual behaviour into these goals.

What is crucial to increase willingness to cooperate is giving employees the opportunity and time to see the impact of their actions. It is very nice to see how your services or products help people. For doctors, this is very easy; people were sick and are now getting better. But even when you sell products, employees need to see the positive impact of their work. For example, how a savings app made them save money which made them have less stress or can do fun things.

Here’s our tip: translate your goals into real behaviours to boost motivation. Being able to see how your projects or products have helped other people is great.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

How to amp up your sales

By All, Behavioural Science Insights

Do you need to convince people to buy something? We often try to persuade people with reasons why it will make their lives better, easier or more fun. Astrid Groenewegen explains in this video that you actually need to focus on what you are missing if you don’t buy a product.

Loss aversion

You can significantly improve your sales figures by using a powerful principle from Behavioural Design: Loss aversion.

Losing something hits us 1,5 times harder compared to winning something of the exact same value.

We hate to lose something. We can put this tendency not to lose anything to good use in sales. After all, you can present your offer in a certain way. Take selling solar panels, for example. You can do this in 2 ways:

  • Buy new solar panels now and save €250 every year.
  • If you don’t install solar panels now, you lose €250 every year.

Research shows that the second offer turns out to be much more efficient. This is because we find it worse to lose €250 than to gain.

You can also use this in your daily life. Incorporate loss aversion into your sales pitches. What you have to keep in mind is that you have to present something in a loss frame rather than a gain frame to stimulate the willingness to perform behaviour.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

How to be more convincing and attractive

By All, Behavioural Science Insights

The most important task a Behavioural Designer has is to make the desired behaviour easy to implement. When you come across as convincing, you can more quickly persuade people to do what you want them to do. That is why, in this video, Astrid Groenewegen gives you a golden tip to achieve this quickly.

Simplicity is key

Perhaps the solution seems very simple. But the language we use is one of the strongest factors influencing behaviour. That is why it is important to think about communication when developing behavioural interventions.

Humans process a lot of information in a day. Our brain often suffers from cognitive overload. That is why we like simplicity: easy signals we can quickly grasp. It is our survival mechanism to take the easy route.

We can use this trick the brain does to our advantage. By using easy language in your communication, you will come across as much more convincing. Use language that a fourth grader understands. This does not only apply to low-educated people. Simple language also works very well with a highly educated target group. This is also how elections are won!

So to encourage the desired behaviour, we need to use easy language. We process this faster, which makes you look more persuasive and attractive. This is how you get people to do what you want them to do.

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Comparison isn’t always the thief of joy

By All, Behavioural Science Insights

In this week’s video, Astrid Groenewegen explains how comparison can also be positive. We often look at the negative sides of comparing ourselves to others. Other people seem to always have it that little bit better. But comparison doesn’t have to be just negative. Comparing yourself with others can also give feedback that positively influences behaviour.

Comparison isn’t the thief of joy

If you want to influence other people’s behaviour, comparison can be a powerful technique. We are constantly trying to compare ourselves to other people. Consciously but also unconsciously. This is because people like to belong to a group. By paying attention to other people, you will quickly adapt your behaviour to that of the group norms. This happens especially often with people who are close to us or with people whose behavior or opinion is important to us.

Did you know that people waste less water at home if they can see the water consumption of their neighbors? This is a good example of how you can use social comparison to positively influence behaviour.

An experiment showed that this also works for doctors. When they were informed about how often colleagues prescribed drugs, the number of unnecessary drugs prescribed by these doctors was also reduced.

How can you apply this yourself? Maybe you have the idea to go for a walk during your lunch break. Often this plan fails. Even if you count your daily steps online, it often won’t motivate you enough to go outside. This is because this is about individual feedback. In an experiment it was investigated if feedback from other people that you can use to compare your own actions to would solve this problem. There were two groups. Group 1 only received individual feedback on the number of steps they took in a day. Group 2 also received feedback on the number of steps colleagues had taken. The result was clear. Through social comparison, group 2 took 1020 more steps per day than group 1.

Comparison can therefore put us humans into action. Especially if we recognize ourselves in the behaviour of others.

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Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

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