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behavioural change

SUE | SWAC Tool© Explained

SUE | SWAC Tool© explained

By All, Behavioural Science Insights

Changing behaviour is challenging but certainly not impossible. With the right tools in your Behavioural Design toolbox, you can leverage the power of behavioural science to shape positive behaviours and influence better decisions. This blog post introduces you to the SUE | SWAC Tool©. An easy-to-use tool to develop interventions that will change behaviour predictably. It is part of our SUE | Behavioural Design Method© and the second step after unlocking human insights with our SUE | Influence Framework©. The SWAC Tool© will turn insights into tangible ideas to develop better products, services, policies, campaigns or living environments.

How to design behaviour: Moments that Matter

Behavioural Design is all about creating a context to trigger people to make a decision or take action towards their goals. So, what is needed at this point is knowing what makes up for this context.

The key in creating an influential context is timing: designing for the moments that matter.

When you want to influence choice and shape behaviour you are designing for moments that matter. When is someone most susceptible to change? Or what are the moments we have to make sure someone gets triggered into action? These can be existing moments or moments that we have to create. You will have gained valuable insight into these moments from the Influence Framework©.  But there is another way you have to look at moments that is related to the timeframe needed for behaviour to occur. This has to do with the type of behaviour you are designing for.

It is important to realise that not all behaviour is created equal. Sometimes you need someone to engage in entirely new behaviour (could be going on a sugar-free diet after being diagnosed for diabetics or doing banking online for the first time) and sometimes you need someone to pick up abandoned behaviour they were already familiar with, but somehow stopped doing (could be exercising or going to dentist appointments). Sometimes you need someone to do something once in a one-off behaviour (sign-up for organ donation, apply for university, register online on your website) but often we want someone to engage in the repeat behaviour (showing up at doctor’s appointments on time, not using their phone in traffic, buying multiple products or services from you, making donations). To make things somewhat simpler again, the best starting point is to separate two types of behaviours:

– One-off behaviour (such as registering for organ donation)
– Repeat behaviour (such as a healthy eating habit)

You can imagine if you want someone to only do something once you have less convincing to do and it most probably can be done in a shorter timeframe. On the other hand, routine behaviour takes some more effort and you need to be at someone’s side a bit longer. So, you need to know which one of the two behaviours you are dealing with in the first place.

What about the new and abandoned behaviour then? Well, the fact is, if you want someone to show different behaviour (the whole point of coming up with interventions is causing a behaviour shift) it means he or she has to stop what he or she is doing now. Therefore, you have to consider all desired behaviour as a new behaviour. Even if the behaviour is obvious to someone (such as going to school) or someone knows he/she has to do it (such as paying taxes). But what about the abandoned behaviour then? This is actually a very important notion to consider.

A key in successful Behavioural Design is the acceptance that people will have moments of weakness or forgetfulness and slip into old behaviours again.

So, to get back to routine behaviours just a bit. I know a lot has been written and said about building habits and routines. Some tell you to stick to behaviour for 21 days, others claim that 30 or 90 days are needed to create routine behaviour. I am not sure what is the magic number. The only thing I am sure of (or have experienced myself) is that:

There is a dark side to goals, plans and habits: they are very fragile and therefore you need to be prepared for failure.

Failure seems to hit us time and again. That’s why I love Buster Benson’s ‘Chaos Monkey’ approach to life: don’t ignore the fact that we are vulnerable to having our goals, plans and habits being disrupted by ‘the first rainy day, sick day, vacation day, holiday, grumpy day, low-energy day, or otherwise non-standard day’. The Chaos Monkey comes and disrupts us time and again. If you are designing choice and behaviour, you also have to do this with the Chaos Monkey in mind. People will trip despite their good intentions and slip back into old behaviours. You need to be there at the tripping points, aka (yes you know what’s coming) moments that matter.

Change doesn’t happen overnight for any behaviour.

That’s why you should integrate multiple moments that matter into your intervention strategy. We always like to think about ‘onboarding’ someone. Making sure you stick by someone multiple times, especially in the beginning, and design for those moments that someone will find it hard to show the desired behaviour.

Let me wrap this up by giving you an example about designing an intervention strategy for one of our clients, a national fitness chain. From the membership data, we learned that people continued coming to the gym once they exercised a minimum of two times a week for three months. This is the point that they would actually come to the gym on a regular basis (members have to check in with their membership card at every visit, this is how the data is collected) and renew their memberships. Therefore, we knew we were designing for routine behaviour. We also knew them that the three-month timespan was needed to turn exercising into a habit instead of a strenuous to-do. We looked within that timespan for the moments that matter. Some came from our research. For instance, we found out that making sure you pack your sporting bag the evening before highly correlates with actually going to the gym the next day. But other moments we had to create. The real job of the gym was to keep onboarding people who failed to build up a routine.

You have to design a series of specific, new behaviours for any new behaviour to become a routine.

That’s why we came up with interventions that not only helped someone pack their sporting bag, but we looked into the entire three-month timespan and made sure we designed interventions to help someone make it through successfully. We helped someone book a personal trainer intake, we phoned them after a few weeks, we helped them join classes, we helped them exercise at home, just to name a few. The interesting insight for our client was that they were not in the business of gyms, but they are in the business of building an exercise routine. This opened up a world of different interventions (and new business ideas as a matter of fact).

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How to design behaviour: SWAC

A lot of very interesting research has been done in the behavioural change field of expertise. And it can get quite complicated. That’s why we simplified it again. Without further ado let’s take a look at the SUE | SWAC Tool©. It is foremost a very easy-to-use tool. It explains which four pieces of the puzzle you need to solve to create a context that will persuade someone into doing something and to have them keep doing it. What makes the tool so easy to use in practice, is that anytime you want to design for behavioural change, all you have to do is ask yourself four simple questions:

When the new behaviour does not happen, at least one of those four elements is missing. The most important implication of this is that by using the SUE | SWAC Tool© as a guide you can quickly identify what stops people from performing the behaviours that you seek.

If a sufficient degree of capability (CAN) to perform a behaviour is matched with the willingness (WANT) to engage in that behaviour, all that is then needed for the behaviour to occur is to set someone into action (SPARK) at the Moments that Matter.

Maybe you notice that in the tool it says moments that matter. Not one moment, but moments. As we learned, behavioural change doesn’t happen overnight. Most of the time someone needs to be reminded of the desired behaviour more than once for it to happen in the first place. Furthermore, behaviour becomes easier when repeated. Therefore, we have to make sure we SPARK someone AGAIN and again to activate the desired behaviour. So, you need to design several interventions at multiple moments that matter. In practice your intervention strategy will look something like this:

The objective of most intervention strategies is not only to change behaviour but to change this new behaviour into a routine behaviour (a habit), so the new behaviour will stick.

Remember, your desired behaviour is new behaviour for people and that’s why it is important to spark behaviour AGAIN and again. Only then the behaviour will take place, as illustrated above as the BEHAVIOURAL CHANGE THRESHOLD. When your objective is to design repeat behaviour, it almost goes without saying that you have to make sure the desired behaviour is performed repeatedly. If you can make someone perform new behaviour over and over AGAIN, it can become automatic.

The result being that someone doesn’t have to think about the new behaviour anymore, he or she simply does it. This way it can become habitual. Illustrated above model as the HABIT THRESHOLD. As Aristotle already stated:

We are what we repeatedly do.

He added ‘Excellence, then, is not an act, but a habit’. To sum it up: The more often you do something, the easier it gets. So, there you have it: the four elements you need to change behaviour.

Aristotle quote, ancient Greek philosopher, scientist and physician, 384 BC-322 BC, no original source known.

 

How to design behaviour: Capability

Before we start working with the tool, let’s go back one little bit.  As Behavioural Designers our outset is to design for someone’s system 1.

Our job is to help people make better decisions without them having to think.

This is the foundation of this model. When you look at willingness (WANT) and capability (CAN) there is something very interesting and important going on. We are all so used (and trained) to have the best arguments, deals, offers, rewards or promises to convince someone (or ourselves). Historically, we are all shaped around motivation (WANT). If we need to sell something, we are hardwired to try to create willingness to buy. If a personal resolution fails, our first (conditioned) conclusion is that we must not have wanted it badly enough to keep up the self-discipline.

 

What if I tell you that making sure someone wants something often isn’t the most powerful starting point to change behaviour? Making someone WANTs to perform the desired behaviour is just one side of the medal in getting things done. In fact, it even isn’t the shiniest side of the medal. Here’s why. There is something particular going on with people’s willingness to change; It goes up and down. When relating this to our fundamental know-how on human decision-making this makes perfect sense, as:

Willingness to change requires cognitive action.

It is a system 2 activity like self-control and focus. You cognitively decide you want something. You decide this consciously. I want to lose weight, I want to save money, I want to recycle, I want to spend more time with my kids. We have learned that our system 2 has only limited bandwidth. Therefore, your willingness to change falters, it goes up and down in waves. This is the reason why most new year’s resolutions fail. On January 1st you WANT to lose weight, or you WANT to stop drinking or you WANT to go to the gym. And then comes along your best friend’s birthday. Or you’ve pulled a whole-nighter because that precious offspring of yours refused to sleep. And now you don’t WANT to exercise and not drink anymore. You want to vegetate on the couch (sleep deprivation isn’t a walk in the park) or have a blast (hey your friend only turns 40 once). You feel so deserving (your system 2 post-rationalisation working full speed for you) and so you will start next month. You simply CANnot do it today. Your willingness to change behaviour has dropped like a mic on an empty stage. This is perfectly human, but something we have to take into account when designing for behaviour change. Chaos Monkey Galore!

Luckily, as Behavioural Designer, you have an ace up your sleeve by making behaviour very simple. Our brain LOVES simple. Bonus is that when things are simple, we are able to do things without needing that much willingness. That’s why we always start with thinking about possible CAN interventions. This is designing for system 1. The best behavioural change ideas are in their core capability ideas.

Making something very easy to do is something that requires little or no cognitive action from someone.

Let me illustrate how this can work with a real-life example. Most people WANT to save money, but many of find it hard to do (CAN). You could design saving behaviour without having to really stress the willingness to save too much but by focusing on making saving behaviour easier instead. This is exactly what Bank of America did. Their human insight was that people wanted to save money, but never did especially making regular contributions was very hard. They have introduced a program called ‘Keep the Change’. What it boils down to is that every time a client pays with his or her debit card for daily purchases like buying coffee, going to the dry cleaners and so on, they round up their purchase to the nearest dollar amount and transfer the change from someone’s checking account to their savings account — or to their child’s savings account.

From a JTBD point of view, I find the last brilliant by the way: a lot of parents want to save money to for their children to have a little money in the bank once they go to college or need some extra funds otherwise. So, let’s say you have to pay something of $ 4,60 then $ 0,40 is automatically transferred. You don’t have to think about it, it just has been made very simple for you. The result of this behavioural design intervention has been very impactful. Ever since the program launched in September of 2005, more than 12.3 million customers have enrolled, saving a total of more than 2 billion dollars. Of all new customers, 60% enrol in the program and Bank of America reported that 99% of the people who signed-up with the program have stayed with it.

Would you like to power up your team with Behavioural Design?

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Designing behaviour: Willingness

But mind you, the behavioural change medal still has two sides. One cannot live without the other. If you WANT to perform a behaviour, but you CAN’T nothing will happen for sure. If you CAN perform the behaviour, but you don’t WANT to, well that’s a tough battle to fight too. So, the best chance for successful outcomes is when capability and willingness are sparked at the same time. There should always be both willingness and capability, but you do not need to always maximise the two. There are two simple guidelines:

  1. When someone’s really WANTS to change, someone CAN perform even hard behaviour
  2. When someone CAN easily perform the behaviour, someone doesn’t have to WANT it so badly

I have a system 1 cue for you to remember these four blocks of behavioural change: To design someone’s behaviour you need to have SWAC. Sounds like swag (which is a bonus), but it stands for this easy to remember formula:

Behavioural Change = Spark * Want * Again * Can

If you want to make somewhat of an impression on someone you can always tell them SWAC stands for sparking willingness again and capability. Whatever works for you, as long as it helps you remember what four elements you need to include in your ideation for lasting behavioural change.

Let’s showcase how this interplay of the four elements works by discussing an example. Think about quitting smoking. If someone doesn’t WANT to stop smoking. You can SPARK them him all you want, but nothing will happen, as quitting smoking is very hard to do (CAN). You could try to boost his or her willingness to quit, but this will only have an effect if you make the quitting as easy as possible for them at the moments, they are most seduced to light up that cigarette (Moment that Matters). The same goes for someone who does WANT to stop smoking. You might not have to work as much on their willingness to quit, but even then, they will have indecisive moments in which they will struggle to keep their back straight to withstand temptation.

Think about that Friday drink when you have that glass of alcohol in hand. Helping someone to quit smoking is a typical example of helping someone change behaviour that CAN be very hard to change. So, you need to make sure you continuously help them by making quitting smoking as easy as possible. You have to make sure you are by their side at those moments of weakness AGAIN and again. Make it easy to resist temptation. For example, vapors/e-cigarettes or nicotine gum can provide an alternative to smoking at the moments that matter. And the longer you can help someone fight the urge to light up that real cigarette by using SWAC, the more that person becomes a non-smoker and passes the habit threshold. That new habit becomes not smoking instead of smoking.

This shows that, by adding repetition to the mix (AGAIN), yes you probably know what is coming, you hardly have to think about the behaviour anymore and it becomes a system 1 activity. Task accomplished! We designed for system 1 and helped people make better decisions without them having to think. Don’t you just love it when a plan comes together?

Working on capability (CAN) is designing for system 1.

Designing behaviour: Behaviour has to be sparked

Let me wrap up with the sparks. A spark is easily put a cue or call to action that drives desired behaviour. Roughly there are three kinds of sparks:

  1. Reminders: you can remind someone of the desired behaviour
  2. Obstructions: you can pause the undesired behaviour
  3. Interruptions: you can interfere with automatic behaviour

Without a spark, someone may WANT and CAN perform the behaviour but there’s simply no call to action.

A very good example of this is that little optic in your car dashboard that shows you how much full you have left. I think none of us WANTS to run out of fuel and we all CAN fill up our gas tank quite easily (on European motorways we have gas stations everywhere). But if we didn’t have the SPARK, that little red light flashing up when it is really time to pull over and fill up your tank, I guess a lot more people would be needing to call road assistance.

 

Summary: Designing behaviour is a matter of having SWAC

When you want to develop interventions that shape decisions and influence behaviour the SUE | SWAC Tool© is a very helpful tool. It brings down designing behaviour to asking the right questions:
  • CAN: can someone perform the behaviour?
  • WANT: does someone want to perform the behaviour?
  • SPARK: is someone set into action at the right moment?
  • AGAIN: more than once?

However, understanding is one thing, making it work is another. We had to design behaviour in practice, we had clients who came to us with real behavioural challenges that needed real answers. So, we wanted (and needed) more. We wanted to know how you can boost willingness to change or how to grow capability using the power of behavioural science. How we do this is the subject of the blog post that will come up the blog soon.

 

Astrid Groenewegen

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

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sue behavioural design

Workers are massively firing their employers.

By All, Behavioural Science Insights
Currently, 67% of all salaried employees in The Netherlands are considering changing employers. Combine that with abundant job vacancies, and you realise that organisations face a huge behavioural challenge. After all, how do you retain your talented employees? Offering more money or a bonus is no longer enough. The key is behavioural expertise. If you understand how choices are made and behaviour is created, you can manage them. We can teach you how to achieve this during our in-company training. You will learn how to do this with a simple method and practical tools. In this article, I shed some light on why employees decide to leave and give three tips to help managers retain their talented employees.

The situation: we’re in the middle of The Big Quit

We recently conducted a behavioural survey of salaried employees. It showed that as many as 67% were considering them to step down to another employer. If we add to that the recent CBS data[1], which continues to show that for every 133 jobs, there are only 100 applicants, the challenge facing managers and executives becomes very clear. Because how do you keep talent in anymore? Indeed, many employees actually take action, also known as the ‘Big Quit‘ or the ‘Great Resignation‘. Well explained from behavioural psychology, because where normally change comes with a lot of uncertainty, confidence that a new job will be found in no time has also risen.

The problem: money is no longer enough to motivate employees

Managers and executives are tasked with understanding what motivates their talent. This sounds logical, but in practice it is not so easy. Because every employee is different and everyone needs something different. Combine that with the high workload of most managers. And the fact that hybrid working is the rule rather than the exception, literally making 1-to-1 contact with their team members more difficult, and you get the idea that managers have a very challenging task. Often, the ‘tool’ that managers get from the organisation to motivate their teams is to award a salary increase or bonus. But at present, that really no longer seems to be enough to motivate employees sufficiently. But what does work?

 

The opportunity: understanding your employees’ choice psychology  

The key to retaining your talent is understanding how they make choices and how their behaviour comes about. Really understanding what drives them and why they take (or don’t take) certain actions. Behavioural science offers many useful insights for this purpose. Only, these insights are often very theoretical. What can you do with them in practice? The work crisis is now and demands action from managers now. That is why this is the perfect opportunity for you to follow an in-company training with your team. You will receive all the essential insights from behavioural science translated into a simple method you can use to influence choices and behaviour in practice. You can use it right away to successfully retain your talent. And money and bonuses do not turn out to be the most effective at all.

Would you like to power up your team with Behavioural Design?

If you wish to add behavioural intelligence to your team, be sure to check out our in-company training. Bringing your talent up-to-speed with the latest in behavioural science and teaching them hands-on methods and tools to apply this in practice right away. Tailormade to your organisation.

Check out in-company training

PS. We've trained many teams already! From leadership to project teams.

The solution: the real crisis is a crisis in appreciation and personal growth

A fundamental insight from behavioural psychology is that people do not work purely for the work itself, but what work brings them. What it helps them realise. This is the so-called job-to-be-done. The name is slightly confusing in this case, because here the ‘job’ has nothing to do with a function or set of tasks, but with the deeper motivation why people work. Often, employers try to retain their talented employees by offering higher salaries, bonuses or extra monetary fringe benefits. This is important because it allows employees to achieve their functional jobs-to-be-done, such as paying their mortgage, being able to afford holidays and buying goods. But employees’ emotional and social jobs-to-be-done are often forgotten and even more often underestimated.

There is, in fact, something interesting going on. If you ask employees about reasons for changing employers, higher salary is indeed cited as the number one reason. But this is closely followed by a better work-life balance, more challenge and more meaningful work. Asked about behaviour, “What would you actually leave your employer for?” very different factors emerged. A whopping 1/4 of ‘overachievers’ said they missed recognition. Followed by: ‘I am not happy in my current team’ (social), ‘I have no opportunities to grow’ (emotional) and ‘I want to learn something new’ (emotional). The major work crisis appears to be mainly a crisis in appreciation and personal growth. Yes, salary is absolutely important, but rather a prerequisite. It is an improvement in achieving the emotional and social jobs-to-be-done by which you, as a manager, are most likely to retain your talent. But how do you do that? Here are 3 tips.

Tip 1: Provide context and make personal impact clear

Zooming in on meaningful work, it becomes increasingly important for an employer to create a work context where employees can see their roles and contribution. Share what the company stands for, what contribution your employee and his team make to it, and make clear what success means. And above all, make time for your employee to experience the positive impact of his work. Something as simple as installing an ‘impact habit’, the behavioural routine of giving an employee time two weeks after completing a project to ask/see what his work has delivered, can boost motivation enormously.
 

Tip 2: Be mindful of commitment and express appreciation

Ultimately, as humans, we are all looking for recognition and appreciation. This does not mean that as a manager, you have to give compliments all day long, even though compliments are often forgotten, and successes are not celebrated enough. Recognition is also in trust. It is about allowing people to schedule their own time and not micro-manage. This can also fulfil the great need for a better work-life balance. This does require clear goals and behavioural routines that keep the employee’s visibility sufficient (also for the manager). But it is also about explicitly acknowledging work performance. Have goals been met or even exceeded? Has someone helped a colleague or customer exceptionally well? Has someone grown enormously in their role? Or, on the contrary, are there blockages that you need to help them remove so they can continue their personal development? This actively helps to overcome difficulties that come with work (both job-related and mental) and helps meet your employees’ need to grow, learn something new and retain job happiness. An employee wants to be seen, helped and appreciated. Again, simple behavioural routines can make a big difference.

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Tip 3: Recognise that you, as a manager, make the difference

Our research reveals, among other things, the critical role a manager or supervisor plays in employee retention. Humans are social creatures; we copy and follow the behaviour of others. How you appear in the workplace as a manager makes an impression and significantly impacts employee motivation. But the fact that you yourself are genuinely enthusiastic about the organisation or believe that you and your team can make a difference also makes you better able to motivate others. So also reflect on your own contribution. What makes you proud to work for the organisation? What successes have you already achieved with your team? How did you ensure that talent could grow? As a manager, you just as much need all the aspects we highlighted in our employee survey to be and stay motivated yourself. Realise that as a manager, you do make a difference. Motivation and enthusiasm are contagious.

Conclusion

If you want to influence choices and behaviour successfully, it is crucial that you understand the person behind the employee. The ability to think outside-in is indispensable. Understanding the psychology of the employee (but also of your customers, your decision-makers, your colleagues or budget holders) is the competence of the future for every manager. In my book ‘The Art of Designing Behaviour‘, I help you develop that competence and put the power of behavioural science to work for you in practice. Want to start right away? Book an in-company training.

The book is now available at Managementboek
Dutch: De Kunst van Gedrag Ontwerpen
English: The Art of Designing Behaviour

Published by Boom Publishers. 

 


Astrid Groenewegen
Co-founder SUE | Behavioural Design

How obstacles are key for innovation

By All, Behavioural Science Insights, Personal Behaviour

I am continually fascinated to discover the importance of behavioural economics in solving the significant challenges of our time: eradicating disease and tackling climate change. After reading an interview with Susan Athey, I realised how robust and starting from choice psychology can be in solving these complex challenges.

How to save the climate and lives with behavioural psychology

Susan Athey is economics professor at Stanford Business School and the woman who managed to:

  • 700,000 lives by having pharmaceutical companies invest in the development and production of a malaria vaccine.
  • The development and worldwide distribution of the Covid vaccine will not take the normal R&D time of 10 years, but will be realised in 7 months (and millions of lives will be saved as a result).
  • Get the commitment (and a billion dollars) from big corporates to accelerate the development of technology for carbon removal from the atmosphere.

Shortlisted for the Nobel Prize, Athey is an econometrician and a specialist in market design. The challenge she tackles is how to get players in a market to invest more rapidly in solutions that save lives. She is not someone who explicitly starts from psychology, but what I find fascinating is that if you listen to her story through Behavioural Design glasses, you see that understanding choice psychology was an essential key in arriving at the solutions to all three challenges.

The Problem of the Mexican Standoff

Back to the 700,000 lives (it was the malaria vaccine) and the Covid vaccine. Athey describes that in both cases there was a deadlock. From her economic perspective, she describes this as a typical market problem. Developing vaccines requires billions in investment. For pharmaceutical companies, the decision to develop and produce vaccines is a very uncertain one. They have to take a gamble in the hope that 1) there will be a customer soon who 2) is willing to pay enough money to recoup that investment and turn it into a profitable business model. Pharmaceutical companies are often dismissed as ‘evil’. But the investments they have to make to develop a vaccine and the uncertainty as to whether there will be enough customers willing to pay a fair price make it extremely risky for them. Apart from the fact that ‘evil pharma’ marginalises the complexity of the healthcare issue, it is in any case not very constructive. It only creates a Mexican standoff situation, in which no party wins and certainly no one moves.

Outside-in thinking 1: Creating movement is about removing barriers.

If you look at it from a psychological perspective, a different picture opens up and opportunities open up. From our SUE | Influence Framework, the uncertainties about market demand are clear ‘anxieties’, or stumbling blocks that stand in the way of desired behaviour (producing vaccines). At the time, for example, there was a lot of uncertainty about Covid. How long would the pandemic last? Wouldn’t the virus die out quickly on its own due to mass immunity? It would take more than a year before a vaccine would be ready and that required huge investments in R&D and production capacity. Would governments be willing to pay a market price at all or would they simply demand the vaccines through legislation? In the US, for example, there is the Defense Production Act, which allows the American president to appropriate product capacity. In short, there were enough roadblocks to prevent the pharmaceutical industry from making decisions and behaving accordingly.

Athey describes what contributed to the solution as counterfactuals. In other words, what would be true under different circumstances? As Behavioural Designers, we always ask ourselves a similar question: what would be true if we were to remove barriers?

Outside-in thinking 2: Fulfilling the Job-To-Be-Done of the market players

From the SUE | Influence Framework, try to present the desired behaviour (producing vaccines) as a better way to meet the goals and drivers (the Jobs-To-Be-Done) of the pharmaceutical industry, than the undesired behaviour of doing nothing. Their Job-To-Be-Done is to realise a healthy, profitable business model (which in turn allows investment in R&D for finding medication for other diseases).

How did this happen in both the production of malaria vaccine (which saved 700,000 lives) and the Covid vaccine? In both cases, the solution of Athey and her team was to realise so-called advanced market (or purchase) commitments.  By calculating from an economic perspective what the economic and social benefits would be -gains in the Influence Framework – if the world were up and running again quickly ($1,000 per person at relatively low cost of the vaccine), they managed to get governments to commit to purchase orders in advance. In short, it appealed to the Job-To-Be-Done of governments: the rapid stabilisation of society and the economy. And yes, the wealthy countries got the Covid vaccine first, but as Athey puts it, Covid was primarily a capacity problem. The wealthy countries invested in widening the production pipeline. They got the vaccines first, but without that investment there would have remained a narrow production pipeline and other countries would have been much slower to get the vaccine. From a Behavioural Design perspective, it is unfortunate framing that these investments were seen as the fight for the vaccines rather than the fight for capacity.

Breaking the Mexican standoff to accelerate carbon capture

Athey is now working on solving the problem of removing carbon from the air. This is another complex challenge, as it requires large investments and there is no real market demand. Who is the buyer? Governments move slowly and there is a freeloader problem that increases inertia. If the US decides to invest, Russia will benefit and vice versa. There is not yet (enough) legislation that obliges organisations to invest in carbon capture. No demand means no bank is willing to finance this technology.

But again, the same approach seems to work. By looking again at who it is desirable to remove carbon from the air (a Behavioural Designer would say: for whom is this a relevant Job-To-Be-Done?), she now works for Frontier. An organisation that grew out of the large financial corporate Stripe where employees and customers are committed to the climate issue. The Job-To-Be-Done Done of a corporate is twofold: 1) scoring well on environmental social and corporate governance (this is the extent to which an organisation contributes to social goals that go beyond the initial goal of maximising shareholder value) and 2) thereby attracting and retaining talent and customers. These Jobs-To-Be-Done Done are so relevant to corporates that organisations such as Meta, Shopify, Alphabet have together invested a billion dollars in Frontier (again advanced market commitments), making banks willing to co-invest (removing anxieties).

Recap

In short, a story that teaches us a number of things. First: any complex problem becomes simpler if we look at it from the Behavioural Design lens. By interpreting what is happening in other domains from the SUE | Influence Framework, it becomes much more understandable. And we can learn from their innovative solutions so that we can apply them to other challenges. Ultimately, everything can be traced back to a behavioural problem. If we understand Jobs-To-Be-Done and remove the obstacles that get in the way of that Jobs-To-Be-Done, innovation becomes not only much more interesting, but also much simpler.

Astrid Groenewegen

Kom naar Behavioural Design Fest!

Op 30 september in Amsterdam. Een fantastische line-up van sprekers die je laten zien welke verandering je met gedragskennis kunt bereiken, zakelijk en persoonlijk.

sue behavioural design

How to make habits LAST

By All, Personal Behaviour

How do you stick to your New Year’s resolutions? That was the behavioural design challenge 65 SUE Fundamentals Course alumni tackled at the beginning of the year. 

For two months, we coached them to reach their goals and build new habits. Because we know that breaking a habit is hard. But with our new LAST framework, we made it work! 

New LAST Framework

Resolutions have everything to do with creating new habits or beating old ones. But changing habits can be a difficult task. That is why we have created a brand new framework.

“How to make habits LAST”.

Every letter stands for a principle you should apply in practice: Loss aversion – Accountability – Social – Tiny steps.

You will be amazed at how four easy questions can effectively change your habits. We’ve done the ultimate behavioural design challenge to prove that it works! You can download the cheatsheet here.

But first, let’s start with defining the desired behaviour.

The Behavioural Statement

Everybody first needed to formulate a New Year’s resolution to start the challenge. We saw all kinds of goals coming through:

  • Plan more dates
  • Read more books
  • Paint more
  • Sleep better. 

But what is more? And what does better sleep mean? When you want to change your habits, it is important to break down the desired behaviour into very concrete actions and goals. Thinking about your specific behavioural statement can help with that!

“How might we specific target group at a specific moment help to achieve their job-to-be-done by having them engage in this specific behaviour by taking away comforts or anxieties”.

The target group was evident because they wanted to change their own behaviour. But picking a specific moment or a specific behaviour was very important to think about. When focused on this statement, the resolutions already became more concrete.

  • Organize 5 dates this year with my wife.
  • Go outside for at least 45 min a day.
  • 3 times a week work 1.5 hours on my physical health in the gym.

It’s also essential to think about your job-to-be-done. Why do you want to read/paint/walk/date more? The overall theme we saw was that everybody wanted to become happier in 2023 and that those behaviours would help them achieve that goal

Not sure yet what your specific goals will be to become happier this year? You can also read our blog about our 5 behavioural design interventions to achieve happiness this year.

As you will see, the LAST framework will also focus on removing comforts from your current behaviour by adding loss aversion to the process. Moreover, it will help them engage in their specific behaviours by implementing tiny steps or help them make their goals social. Now let’s look at every step of the framework in more detail.

Download the LAST framework cheatsheet

Do you struggle with building new habits? We all know creating new routines can be difficult. That is where Behavioural Design can help you out. We’ve created a new tool with four easy questions to answer to help you build new habits. This cheat card will help make your habits LAST!

Download the cheatsheet

Go ahead, there are no strings attached!

1. LAST: Making it Social

One of the steps the LAST framework provides is making it Social. It can be a good starting point when creating a new habit. When you have thought about your desired behaviour and made it very specific in your head, it is time to make it social. Write down your new desired behaviour on paper or announce it publicly. It is a mind trick that works wonders. That is because our mind loves consistency. If we say we will do something, we want to stick to this behaviour to appear consistent (even if we write it down for ourselves).

Another way to add a social aspect is by setting yourself up for positive feedback. Engage your social network for them to give you compliments and cheers. This will trigger positive emotions that help stick to the new behaviour. If something feels good, you are inclined to keep on doing it.

2. LAST: Tiny steps

When are you going to perform the behaviour?

It is a crucial step to think about when you want to change your behaviour. You have to ‘spark’ the behaviour at the right time. Therefore, the next section we dive into from the LAST framework is Tiny steps.

The key to creating new habits is by starting small. Little steps will build up exponentially. Creating a new habit is difficult, so don’t design for disappointment by making the change too big.

You can make it easier by connecting the new behaviour to the existing behaviour. Our brain will reprogram more quickly if we build upon our current routine. For example, say you’ll drink a glass of water every time you have washed your hands after a toilet visit.

Try it for yourself: Every time I … I will … 

This is what we call tiny steps in behavioural design. It is a powerful method to get you started with behaviour change without getting overwhelmed by the task that you are facing.

3. LAST: Loss aversion

When you look at the behavioural statement, finding a way to take comforts or anxieties away is vital. Why would you go to the gym if you feel comfortable on your couch and there are no direct consequences if you don’t go? You can make up an excuse for yourself not to go when no strings are attached. The LAST framework will help you set some consequences when you don’t perform the behaviour. We are going to implement loss aversion to help you achieve your goals.

Because if you put something at stake that you don’t want to lose, it will drive your willingness to change. We humans simply don’t like losing something; therefore, it will activate our loss aversion.

For example, commit to donating money to a charity you don’t like. Or promise your partner you will cook for a month if you don’t keep up with your new habit. As long as it is something you dislike to do or lose, you design a context in which you want to sustain the desired behaviour and lose your current bad habits.

One important thing to add: Make sure it is something you actually can do in case you fail to stick to your new habit. If you are unable to do your ‘punishment’, it won’t motivate you to stick to your goals.

Do you want to be part of the next behavioural design challenge?

We offer multiple FREE opportunities for all SUE alumni who followed the Fundamentals Course. Attend a hackathon, join a behavioural design challenge like this one or ask your personal questions about social psychology in our alumni group. Read our brochure and sign up now for the course.

Download the brochure

No worries, no strings attached!

4. LAST: Accountability 

To finish the entire framework, we are now looking at the final step of the LAST framework: Accountability. 

Changing a habit on your own can be difficult. Therefore, finding someone who can keep you accountable for your behaviour can be helpful. Tell them to check on you once a week. What counts is the thought of social pressure. It makes us want to stick to a behaviour.

Also, by adding accountability, you design a context in which you can lose face by not living up to your intentions.

Asking someone to help you achieve your goals is already taking some sort of action. That is why it is important to answer these questions for yourself:

  • Who are you going to ask?
  • When are you going to ask?
  • When should they check on you?

When you are determined to reach your goal, involving someone to keep you accountable can be a great tool to keep you motivated!

How to make habits LAST: example

Now that you understand the LAST framework, it is time to put it into practice. Nothing can convince us more than social proof. We have just that from our group that tackled this challenge themselves.

We highlighted one resolution of a member of this group that might be useful for many people:

” I want to put my desk up in a standing position during every online meeting”.

You might have heard of a convertible desk. You can easily lift up the desktop to sit less during the day. But the habit of actually converting it is challenging to create. It is the perfect example to apply the LAST framework on. 

  1. Tiny Steps: Connect the new behaviour to existing behaviour. Whenever you plan a virtual meeting (current behaviour), you will schedule an additional reminder before the start of the meeting to convert your desk into a standing position (desired behaviour). 
  2. Accountability: Let the person you are meeting with know in advance that you have the resolution to stand up. For example, when you send an invite, put it in the description of the meeting. The social pressure of them asking you about it will motivate you to stand up. 
  3. Loss aversion: What is something you absolutely don’t want to do if you fail to achieve your goal? For example, turn your desk away from the window, no more coffee allowed that day, or your entire salary of that day goes to an organisation you don’t like. Pick something you don’t want to do and promise to stick to it. 
  4. Social: Announce your resolution. For example, tell everybody in your office, your partner at home or write it down for yourself. Our mind loves consistency. If we say we will do something, we want to stick to this behaviour to appear consistent. 

What do you think? Would these steps help you to stand up more during the workday?

In conclusion

We are very happy to see so many enthusiastic people who put our new framework into action. Now it is your turn to tackle your goals or resolutions this year. Changing behaviour is complex. But with these four easy steps, you can start making a difference this year and reach your goals!

Astrid Groenewegen – Behavioural Design Academy

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design

Selfishness is going to save the world

By All, Behavioural Science Insights, Employee behaviour

We see selfishness as a bad character trait. We should think of each other, the climate and be more sustainable for the greater good right? Wrong! Selfishness can be a good thing to promote difficult to change behaviour. Read more about it below. 

I once had a discussion with the marketing boss of a Dutch NGO. We had provided him with a framing strategy to convince the Netherlands that development aid is actually good for the country. The strategy was to provide insight into how the absence of war, famine and dictatorships in the world around us is incredibly good for a trading country like the Netherlands. It was a perfect and strong counterpoint to the popular right-wing frame that development aid is a “leftist hobby”.

However, he shrugged off this. His words were literally,

If I have to convince people to donate to us in this way, I don’t need them as donors.

I remember very well how shocked I was by so much offensive leftist moral exaltation.

I believe in the reverse approach. If you want to convince people of difficult behaviour change, then the last thing you should do is ask them if they will do it to make the world a better place. Nor by selling them fear and damnation. That is the great tragedy of why do-gooders just can’t get the majority right on their side.
Their recipes suck.

What you have to sell is nothing less than selfishness and gratification.

Would you like to leverage behavioural science to crack your transformation challenges?

You can do this in our fast-paced and evidence-based Behavioural Design Sprint. We have created a brochure telling you all about the details of this approach. Such as the added value, the deliverables, the set up, and more. Should you have any further questions, please feel free to contact us. We are happy to help!

Download the brochure

Go ahead, there are no strings attached!

Sell selfishness and gratification.

What do you care if a multimillionaire will finance your hospital if it’s named after him? What do you care if that arrogant colleague rides up Alpe D’Huez five times for to raise money for the Cancer Fund KWF purely for his own ego? What do you care if electric Porsche drivers are primarily driven by signalling their social status. Are you annoyed by all those rich tourists who flood South African parks and act like colonials? It is precisely because there is super lucrative tourism business model that those parks exist and are not converted into farmland.

We need to stop giving selfishness a bad name.

And leftists also need to embrace it much more blatantly. Do we want a more just society with more consideration for the weakest of the weak? Then ask how multinational corporations and the super-rich can get much more appreciation and social status for their contributions.

Do you want us entrepreneurs to start accelerating the sustainable transition? Gladly! But then, in return for our effort, give us other levers to make our lives easier. If you are a trading union that wants to stand up for workers, then for God’s sake, make heroes out of the employers instead of dragging them through the mud. Even when you are right, you make it incredibly difficult for employers to give in.

In conclusion

We need to stop asking people to do something for the world outside them. Look at how much the sustainable transition is accelerating under the impetus of nicer electric cars, cheap energy bills from solar panels, incredibly delicious plant-based food, or the increased quality of life from hybrid work.

Long live selfishness.

One day it will save the world.

Tom De Bruyne 

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design

5 problems with traditional user research and how Behavioural Design solves them

By All, Behavioural Science Insights, Customer Behaviour

Product, Service and Experience Designers often complain that they lack killer insights into their users. They often feel flooded with insights to the extent that they have no idea where to start. They complain that the insights often don’t inspire strategy and creativity. 

I regularly get the question about what really differentiates the Behavioural Design Method from other ways of gathering user insights. The Behavioural Design Method integrates user research, strategizing, creative exploration, and prototyping and testing in a single sprint process. We deliberately designed this process to solve some of the problems with traditional user research.

I think there are five problems with more traditional research approaches:

1. The quality and depth of the insights

The problem with traditional market research is that people have no idea what they want; they have a profoundly biased understanding of the drivers of their behaviour. Furthermore, their intentions are highly unpredictable. And yet, our surveys and focus groups rely heavily on what they tell us about themselves and what they think they will do in the future.

Behavioural Design experts take a radically different approach. Instead of asking them what people think or feel, we ask them to explore with us their past behaviour. Because past behaviour never lies. We ask them to share successful journeys and failed journeys. We often do in-depth interviews of more than 1,5 hours. During these interviews, we’re not looking for customer journeys but ‘human journeys’. In a human journey, we look for the struggles, obstacles, beliefs, prejudices, anxieties, hot triggers, habits, social pressure, seductions, and many other psychological forces that shape or sabotage the desired behaviour.

2. The switching cost between research, strategy, and design

The problem with separating research from strategy, and strategy from design, is that a great deal of value gets wasted in the handover between each stage. Every stage produces a summary, and the next team uses that summary as the new point of departure. After the insights turned into strategy and strategy turned into the design, the original insights into the users have often been watered down or were carefully selected to post-rationalize the creative idea that everyone loved.

The Behavioural Design Method is an integrated process for strategizing through prototyping. A single team of two Behavioural Design experts interview the users, analyze their behaviour, explore solutions, design and prototype interventions and test these interventions with the users. This highly structured process eliminates switching costs and puts deep human understanding at the heart of the design process.

Would you like to power up your team or project with behavioural intelligence?

Feel free to contact us. We are happy to tell you more about our consultancy or academy. Helping you innovate, transform or grow levering insights from behavioural science in practice.

Send us an email

No worries, no strings attached!

3. The disconnect of the strategy and design team from the user

The most powerful benefit of running a Behavioural Design Sprint is that we bring the psychology of the user into the design process. We always insist that our clients attend at least two in-depth interviews and a full day of prototype testing. This active engagement allows them to experience the humans they designed for: What words do they use to describe their behaviours? What are their frustrations and problems? Which barriers stand in the way of success? Which prejudices do they have about themselves or the product, service or solution? How do they describe success? Etcetera. Going through this empathy phase is an enormous source of inspiration for the team, and it gives them a deep understanding of the psychological forces they need to take into account.

The key is to make them fall in love with the user’s problems. They need to appreciate their irrationality, their difficulty sticking to habits, and their deep desire for help or intelligent support to help them to overcome temptation and laziness. Teams with a deeply human understanding of their users find it much easier to design solutions to solve these problems or help them overcome these obstacles.

4. Expert biases, groupthink and cherry-picking the insights that match our beliefs 

When user insights are summarized in a report or abstract user personas, experts often cherry-pick or bend the meaning of the insights to match their beliefs and prejudices. We tend to project our own beliefs, values and experiences onto the user, or we are overly confident that something that worked in one context will transfer to a new context.

Bringing the human into the design process and prototyping and testing our interventions eliminates expert bias. Prototyping and testing take experts out of their judgement mode by treating every idea as a hypothesis. This way of working generates a context of psychological safety for exploring fresh and unconventional ideas.

Would you like to leverage behavioural science to crack your thorny strategic challenges?

You can do this in our fast-paced and evidence-based Behavioural Design Sprint. We have created a brochure telling you all about the details of this approach. Such as the added value, the deliverables, the set up, and more. Should you have any further questions, please feel free to contact us. We are happy to help!

Download the brochure

Go ahead, there are no strings attached!

5. User personas that don’t inspire strategy and creativity

The power of the Behavioural Design Method is that we think of influence as a set of Behavioural forces. In between current and desired behaviours stand:

  • Pains we can solve
  • Gains we can generate
  • Anxieties we need to take away
  • Comforts we need to replace
  • Jobs-to-be-Done we need to fulfill

In conclusion

By plotting our understanding of the user onto the two-dimensional Influence Framework, you’ll get a much deeper understanding of the psychological forces that shape the users’ beliefs, perceptions, and behaviours.

This two-dimensional model generates a much clearer shared problem experience than traditional user personas. Personas tend to become simple narratives of people’s personalities deprived of deeper meaning. Personas become useless as a source of inspiration when everyone can project their own beliefs and preferences onto them.

 

Tom De Bruyne 

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design

How to motivate your team or employees

By All, Behavioural Science Insights

Do you want to know how you can boost motivation in your team? Astrid Groenewegen explains in her video what you can do to make this happen. 

Experiential bonuses

Think back to when you last rewarded an employee. It probably was with a raise or bonus. Did you know this is not the best way to boos motivation. Monetary gives a short surge in motivation, but is doesn’t last long. Ofcourse, baseline rewards are good because your employees deserve to be compensated for their hard work. But for motivation there is a better way to achieve this.

You should start focussing on experiential bonuses: free lunches, gifts, dinners with their partner, a trip to Disney with their family. These can be standard gifts at Christmas or unexpected gifts tailored to their situation (but not money).

It will boost pride, loyalty and work satisfaction over a longer period of time. Just so you know, if you ask them what they would rather have (money or a gift) they will choose the money. But know that the satisfaction with the cash will run out soon. Gifts will build good will. Next time you have to gift, think beyond the money. It boost appreciation.

Tip: Humans love appreciation not bonusus. Appreciation boosts the social relationship between employer and employee which last longer and has a far greater positive effect.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

How to boost performance with public praise

By All, Behavioural Science Insights

Do you want to know how you can boost performance in others? Astrid Groenewegen explains in her video what you can do to make this happen. 

Using public praise

Did you know that an effective tool to make other people succeed in their tasks is public praise. Humans have the desire to seek pride for what they do and avoid shame as a result of their actions. Getting public praise helps to achieve this.

Public praise keeps up the social image and helps us signal our identity and norms to others. During social interactions we want to be seen in a specific way to fit in with the crowd. We want to seem hardworking, effective or maybe funny. When other people praise us for certain behaviour it will establish our image towards others. It will help us fulfill the need for recognition an beloning.

There are different ways you can praise someone. You might have a employee of the month in companies. Non-profit organizations may use a wristband or button to make it explicitly visible to others that this person donated. Research showed that in primary schools public praise can also boost performance. Children who received congratulation cards after finishing a school taks showed a 12% increase in performance.

Here is our tip: by giving people public praise you can boost motivation an performance. So, don’t be afraid to give someone some praise for what they are doing!

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

Understanding numbers

By All, Behavioural Science Insights

Do you want to understand numbers and statistics better? Astrid Groenewegen explains in her video what you can do to make this happen. It is all about perspective.

Meaningful numbers

Do you find it difficult to understand big numbers? You are not the only one. This is because processing numbers requires too much thinking. But sometimes, it is important that you do understand what the numbers are trying to tell you. For example, if it is about statistics about your health or welfare.

One important sector that uses a lot of numbers is the media and the news. Headlines guide your opinions and decisions. But we find it difficult to understand them sometimes. If a headline is talking about ‘33.000 gallons of drinking water’, do you know how much that is?

In an experiment, they tried adding anchors to numbers: adding a perspective that helps people interpret information much better. For example, 33.000 gallons of drinking water is about 2 average swimming pools.

What can you learn from this experiment? If you have to communicate a number, you should put it into perspective by finding an anchor. By using an anchor, you can make information much more meaningful for someone as it puts meaning to a value or statistic.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

Self discipline is overrated

By All, Behavioural Science Insights

Can’t control yourself sometimes? It’s not up to you! Self-discipline is hugely overrated. In this video, Astrid Groenewegen explains what we can pay attention to besides self-discipline. 

Make the desirable behaviour easy

Have you ever had good resolutions? Exercise more, eat healthy, or work harder. Yet you quickly fall back into your old behaviour. Why does this happen anyway?

Relying on self-discipline to achieve the desired behaviour is overrated. In fact, only top athletes usually succeed. This is because self-discipline requires cognitive action. But the part of the brain you need for this has only a limited capacity.

If you start with the best intentions at the beginning of your day, you will still fail at the end of the day because your cognitive capacities will be depleted by then. As a result, you start snacking or slacking off. So this is not a weakness but human nature. Your automatic brain takes over, and you fall back into your old behaviour.

Behaviour that is familiar and doesn’t require too much attention.
But you can change your behaviour. The solution is to make the behaviour very easy to perform. This will allow your automatic brain to execute the new behaviour. For example, slice some cucumber in the afternoon and put it in a bowl on your desk. It is then much easier to eat than a bag of chips still in the cupboard.

Our tip: To stick with new behaviour, focus on making the behaviour easy to perform rather than relying on self-discipline.

Watch more on YouTube

Check out the whole series on YouTube. If you like the videos, it would mean a great deal to me if you could give them a thumbs up or subscribe to my channel.

Or check out the most popular videos here

Or book a training

Learn how to influence minds and shape behaviour.

Join our most popular training the Behavioural Design Fundamentals Course. You will learn the latest insights from behavioural science and you'll master an easy-to-use method to help apply behavioural science in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!