With this Behavioural Design Overview we want to help you to navigate through the Behavioural Design Blog. Our ambition with this blog is to explore how influence works by applying it to interesting real world problems. Most of these blogs appeared in Behavioural Design Digest, our weekly newsletter. You can subscribe to the Behavioural Design Digest here.
Whether you have clients or customers. Whether you want to attract more clients or want them to buy, click, recommend or return. Behavioural science can help you get the most out of a customer.
Organisations are collections of human behaviours. These blog posts and videos shed a light on how to leverage behavioural science to achieve operational excellence.
If you want the general public to adopt policies or design behaviours that will creat more welfare or better communities this is the section to keep your eye on.
If you understand key concepts of behavioural science it can help you make better decisions that will improve your life, your work, your happiness and habits. Stay tuned here for self-improvement insights.
Behavioural Design is applied behavioural science. It is active and results in tangible insights and interventions. This section will highlight the methodologic part of Behavioural Design.
The true value of Behavioural Design is that it is applied behavioural science. In this section you’ll find blog posts on how to unlock the power of behavioural science in practice.
BONUS: free ebook 'How to Convince Someone who Believes the Exact Opposite?'
Especially for you we've created a free eBook 'How to Convince Someone who Believes the Exact Opposite?'. For you to keep at hand, so you can start using our insights whenever you want—it is a little gift from us to you.
You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.
You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.
Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.
Behavioural Design is all about creating a context to trigger people to make a decision or take action towards their goals. So, what is needed at this point is knowing what makes up for this context.
The key in creating an influential context is timing: designing for the moments that matter.
It is important to realise that not all behaviour is created equal. Sometimes you need someone to engage in entirely new behaviour (could be going on a sugar-free diet after being diagnosed for diabetics or doing banking online for the first time) and sometimes you need someone to pick up abandoned behaviour they were already familiar with, but somehow stopped doing (could be exercising or going to dentist appointments). Sometimes you need someone to do something once in a one-off behaviour (sign-up for organ donation, apply for university, register online on your website) but often we want someone to engage in the repeat behaviour (showing up at doctor’s appointments on time, not using their phone in traffic, buying multiple products or services from you, making donations). To make things somewhat simpler again, the best starting point is to separate two types of behaviours:
– One-off behaviour (such as registering for organ donation)
– Repeat behaviour (such as a healthy eating habit)
You can imagine if you want someone to only do something once you have less convincing to do and it most probably can be done in a shorter timeframe. On the other hand, routine behaviour takes some more effort and you need to be at someone’s side a bit longer. So, you need to know which one of the two behaviours you are dealing with in the first place.
What about the new and abandoned behaviour then? Well, the fact is, if you want someone to show different behaviour (the whole point of coming up with interventions is causing a behaviour shift) it means he or she has to stop what he or she is doing now. Therefore, you have to consider all desired behaviour as a new behaviour. Even if the behaviour is obvious to someone (such as going to school) or someone knows he/she has to do it (such as paying taxes). But what about the abandoned behaviour then? This is actually a very important notion to consider.
A key in successful Behavioural Design is the acceptance that people will have moments of weakness or forgetfulness and slip into old behaviours again.
So, to get back to routine behaviours just a bit. I know a lot has been written and said about building habits and routines. Some tell you to stick to behaviour for 21 days, others claim that 30 or 90 days are needed to create routine behaviour. I am not sure what is the magic number. The only thing I am sure of (or have experienced myself) is that:
There is a dark side to goals, plans and habits: they are very fragile and therefore you need to be prepared for failure.
Failure seems to hit us time and again. That’s why I love Buster Benson’s ‘Chaos Monkey’ approach to life: don’t ignore the fact that we are vulnerable to having our goals, plans and habits being disrupted by ‘the first rainy day, sick day, vacation day, holiday, grumpy day, low-energy day, or otherwise non-standard day’. The Chaos Monkey comes and disrupts us time and again. If you are designing choice and behaviour, you also have to do this with the Chaos Monkey in mind. People will trip despite their good intentions and slip back into old behaviours. You need to be there at the tripping points, aka (yes you know what’s coming) moments that matter.
Change doesn’t happen overnight for any behaviour.
That’s why you should integrate multiple moments that matter into your intervention strategy. We always like to think about ‘onboarding’ someone. Making sure you stick by someone multiple times, especially in the beginning, and design for those moments that someone will find it hard to show the desired behaviour.
Let me wrap this up by giving you an example about designing an intervention strategy for one of our clients, a national fitness chain. From the membership data, we learned that people continued coming to the gym once they exercised a minimum of two times a week for three months. This is the point that they would actually come to the gym on a regular basis (members have to check in with their membership card at every visit, this is how the data is collected) and renew their memberships. Therefore, we knew we were designing for routine behaviour. We also knew them that the three-month timespan was needed to turn exercising into a habit instead of a strenuous to-do. We looked within that timespan for the moments that matter. Some came from our research. For instance, we found out that making sure you pack your sporting bag the evening before highly correlates with actually going to the gym the next day. But other moments we had to create. The real job of the gym was to keep onboarding people who failed to build up a routine.
You have to design a series of specific, new behaviours for any new behaviour to become a routine.
That’s why we came up with interventions that not only helped someone pack their sporting bag, but we looked into the entire three-month timespan and made sure we designed interventions to help someone make it through successfully. We helped someone book a personal trainer intake, we phoned them after a few weeks, we helped them join classes, we helped them exercise at home, just to name a few. The interesting insight for our client was that they were not in the business of gyms, but they are in the business of building an exercise routine. This opened up a world of different interventions (and new business ideas as a matter of fact).
Want to learn how to shape behaviour and decisions?
If a sufficient degree of capability (CAN) to perform a behaviour is matched with the willingness (WANT) to engage in that behaviour, all that is then needed for the behaviour to occur is to set someone into action (SPARK) at the Moments that Matter.
Maybe you notice that in the tool it says moments that matter. Not one moment, but moments. As we learned, behavioural change doesn’t happen overnight. Most of the time someone needs to be reminded of the desired behaviour more than once for it to happen in the first place. Furthermore, behaviour becomes easier when repeated. Therefore, we have to make sure we SPARK someone AGAIN and again to activate the desired behaviour. So, you need to design several interventions at multiple moments that matter. In practice your intervention strategy will look something like this:
The objective of most intervention strategies is not only to change behaviour but to change this new behaviour into a routine behaviour (a habit), so the new behaviour will stick.
Remember, your desired behaviour is new behaviour for people and that’s why it is important to spark behaviour AGAIN and again. Only then the behaviour will take place, as illustrated above as the BEHAVIOURAL CHANGE THRESHOLD. When your objective is to design repeat behaviour, it almost goes without saying that you have to make sure the desired behaviour is performed repeatedly. If you can make someone perform new behaviour over and over AGAIN, it can become automatic.
The result being that someone doesn’t have to think about the new behaviour anymore, he or she simply does it. This way it can become habitual. Illustrated above model as the HABIT THRESHOLD. As Aristotle already stated:
We are what we repeatedly do.
He added ‘Excellence, then, is not an act, but a habit’. To sum it up: The more often you do something, the easier it gets. So, there you have it: the four elements you need to change behaviour.
Aristotle quote, ancient Greek philosopher, scientist and physician, 384 BC-322 BC, no original source known.
How to design behaviour: Capability
Before we start working with the tool, let’s go back one little bit. As Behavioural Designers our outset is to design for someone’s system 1.
Our job is to help people make better decisions without them having to think.
This is the foundation of this model. When you look at willingness (WANT) and capability (CAN) there is something very interesting and important going on. We are all so used (and trained) to have the best arguments, deals, offers, rewards or promises to convince someone (or ourselves). Historically, we are all shaped around motivation (WANT). If we need to sell something, we are hardwired to try to create willingness to buy. If a personal resolution fails, our first (conditioned) conclusion is that we must not have wanted it badly enough to keep up the self-discipline.
What if I tell you that making sure someone wants something often isn’t the most powerful starting point to change behaviour? Making someone WANTs to perform the desired behaviour is just one side of the medal in getting things done. In fact, it even isn’t the shiniest side of the medal. Here’s why. There is something particular going on with people’s willingness to change; It goes up and down. When relating this to our fundamental know-how on human decision-making this makes perfect sense, as:
Willingness to change requires cognitive action.
It is a system 2 activity like self-control and focus. You cognitively decide you want something. You decide this consciously. I want to lose weight, I want to save money, I want to recycle, I want to spend more time with my kids. We have learned that our system 2 has only limited bandwidth. Therefore, your willingness to change falters, it goes up and down in waves. This is the reason why most new year’s resolutions fail. On January 1st you WANT to lose weight, or you WANT to stop drinking or you WANT to go to the gym. And then comes along your best friend’s birthday. Or you’ve pulled a whole-nighter because that precious offspring of yours refused to sleep. And now you don’t WANT to exercise and not drink anymore. You want to vegetate on the couch (sleep deprivation isn’t a walk in the park) or have a blast (hey your friend only turns 40 once). You feel so deserving (your system 2 post-rationalisation working full speed for you) and so you will start next month. You simply CANnot do it today. Your willingness to change behaviour has dropped like a mic on an empty stage. This is perfectly human, but something we have to take into account when designing for behaviour change. Chaos Monkey Galore!
Luckily, as Behavioural Designer, you have an ace up your sleeve by making behaviour very simple. Our brain LOVES simple. Bonus is that when things are simple, we are able to do things without needing that much willingness. That’s why we always start with thinking about possible CAN interventions. This is designing for system 1. The best behavioural change ideas are in their core capability ideas.
Making something very easy to do is something that requires little or no cognitive action from someone.
Let me illustrate how this can work with a real-life example. Most people WANT to save money, but many of find it hard to do (CAN). You could design saving behaviour without having to really stress the willingness to save too much but by focusing on making saving behaviour easier instead. This is exactly what Bank of America did. Their human insight was that people wanted to save money, but never did especially making regular contributions was very hard. They have introduced a program called ‘Keep the Change’. What it boils down to is that every time a client pays with his or her debit card for daily purchases like buying coffee, going to the dry cleaners and so on, they round up their purchase to the nearest dollar amount and transfer the change from someone’s checking account to their savings account — or to their child’s savings account.
From a JTBD point of view, I find the last brilliant by the way: a lot of parents want to save money to for their children to have a little money in the bank once they go to college or need some extra funds otherwise. So, let’s say you have to pay something of $ 4,60 then $ 0,40 is automatically transferred. You don’t have to think about it, it just has been made very simple for you. The result of this behavioural design intervention has been very impactful. Ever since the program launched in September of 2005, more than 12.3 million customers have enrolled, saving a total of more than 2 billion dollars. Of all new customers, 60% enrol in the program and Bank of America reported that 99% of the people who signed-up with the program have stayed with it.
Would you like to power up your team with Behavioural Design?
If you wish to add behavioural intelligence to your team, be sure to check out our in-company training. Bringing your talent up to speed with the latest in behavioural science and teaching them hands-on methods and tools to apply this in practice right away. Tailormade to your organisation.
PS. We've trained many teams already! From leadership to project teams.
Designing behaviour: Willingness
But mind you, the behavioural change medal still has two sides. One cannot live without the other. If you WANT to perform a behaviour, but you CAN’T nothing will happen for sure. If you CAN perform the behaviour, but you don’t WANT to, well that’s a tough battle to fight too. So, the best chance for successful outcomes is when capability and willingness are sparked at the same time. There should always be both willingness and capability, but you do not need to always maximise the two. There are two simple guidelines:
When someone’s really WANTS to change, someone CAN perform even hard behaviour
When someone CAN easily perform the behaviour, someone doesn’t have to WANT it so badly
I have a system 1 cue for you to remember these four blocks of behavioural change: To design someone’s behaviour you need to have SWAC. Sounds like swag (which is a bonus), but it stands for this easy to remember formula:
Behavioural Change = Spark * Want * Again * Can
If you want to make somewhat of an impression on someone you can always tell them SWAC stands for sparking willingness again and capability. Whatever works for you, as long as it helps you remember what four elements you need to include in your ideation for lasting behavioural change.
Let’s showcase how this interplay of the four elements works by discussing an example. Think about quitting smoking. If someone doesn’t WANT to stop smoking. You can SPARK them him all you want, but nothing will happen, as quitting smoking is very hard to do (CAN). You could try to boost his or her willingness to quit, but this will only have an effect if you make the quitting as easy as possible for them at the moments, they are most seduced to light up that cigarette (Moment that Matters). The same goes for someone who does WANT to stop smoking. You might not have to work as much on their willingness to quit, but even then, they will have indecisive moments in which they will struggle to keep their back straight to withstand temptation.
Think about that Friday drink when you have that glass of alcohol in hand. Helping someone to quit smoking is a typical example of helping someone change behaviour that CAN be very hard to change. So, you need to make sure you continuously help them by making quitting smoking as easy as possible. You have to make sure you are by their side at those moments of weakness AGAIN and again. Make it easy to resist temptation. For example, vapors/e-cigarettes or nicotine gum can provide an alternative to smoking at the moments that matter. And the longer you can help someone fight the urge to light up that real cigarette by using SWAC, the more that person becomes a non-smoker and passes the habit threshold. That new habit becomes not smoking instead of smoking.
This shows that, by adding repetition to the mix (AGAIN), yes you probably know what is coming, you hardly have to think about the behaviour anymore and it becomes a system 1 activity. Task accomplished! We designed for system 1 and helped people make better decisions without them having to think. Don’t you just love it when a plan comes together?
Working on capability (CAN) is designing for system 1.
Designing behaviour: Behaviour has to be sparked
Let me wrap up with the sparks. A spark is easily put a cue or call to action that drives desired behaviour. Roughly there are three kinds of sparks:
Reminders: you can remind someone of the desired behaviour
Obstructions: you can pause the undesired behaviour
Interruptions: you can interfere with automatic behaviour
Without a spark, someone may WANT and CAN perform the behaviour but there’s simply no call to action.
A very good example of this is that little optic in your car dashboard that shows you how much full you have left. I think none of us WANTS to run out of fuel and we all CAN fill up our gas tank quite easily (on European motorways we have gas stations everywhere). But if we didn’t have the SPARK, that little red light flashing up when it is really time to pull over and fill up your tank, I guess a lot more people would be needing to call road assistance.
Summary: Designing behaviour is a matter of having SWAC
SPARK: is someone set into action at the right moment?
AGAIN: more than once?
However, understanding is one thing, making it work is another. We had to design behaviour in practice, we had clients who came to us with real behavioural challenges that needed real answers. So, we wanted (and needed) more. We wanted to know how you can boost willingness to change or how to grow capability using the power of behavioural science. How we do this is the subject of the blog post that will come up the blog soon.
You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.
You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.
Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.
In our post ‘Kahneman Fast and Slow thinking explained‘ we have elaborated in depth on system 1 and 2 thinking. And Daniel Kahneman’s work. Therefore, this post is meant for those who already grasp the groundbreaking concepts of Kahneman. The concept on human decision making as explained in his book ‘Thinking Fast and Slow‘. However, now and then we need a visual reminder of the differences between system 1 and 2. In short, that is why we have made an overview with the main characteristics of both the system 1 and system 2 operating systems in our brain. By highlighting the differences between the two.
Kahneman: Thinking fast and slow
Thinking Fast and Slow is all about how our brain uses short-cuts to base our decisions upon. For example, one of the short-cuts that have been tested in scientific research is the use of the picture of a brain. For instance, if you use a picture of a brain the system 1 of your listeners will think you are smart. You can use this by putting the visual above on your Keynote slides.
In other words, we thought it was a nice tip before we give you the overview or quick guide. However, it is just one of the examples of how powerful the understanding of system 1 and 2 thinking can be. Therefore, if you start accepting that we are all irrational human beings. Driven by our subconscious. You start to understand how you can influence behaviour without changing minds.
System 1
These are the characteristics of your system 1.
Fast
Unconscious reasoning
Judgments based on intuition
Processes information quickly
Hypothetical reasoning
Large capacity
Prominent in humans and animals
Unrelated to working memory
Effortlessly and automatically
Unintentional thinking
Influenced by experiences, emotions and memories
Can be overridden by system 2
Prominent since human origins
Includes recognition, perception, orientation, etc.
System 2
These are the characteristics of your system 2.
Slow
Conscious reasoning
Judgments based on examination
Processes information slowly
Logical reasoning
Small capacity
Prominent only in humans
Related to working memory
With effort and control
Intentional thinking
Influenced by facts, logic and evidence
Used when system 1 fails to form a logical/acceptable conclusion
Developed over time
Includes rule following, comparisons, weighing of options, etc.
BONUS: free ebook 'How to Convince Someone who Believes the Exact Opposite?'
Especially for you we've created a free eBook 'How to Convince Someone who Believes the Exact Opposite?'. For you to keep at hand, so you can start using the insights from this blog post whenever you want—it is a little gift from us to you.
You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.
You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.
Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.
Currently, 67% of all salaried employees in The Netherlands are considering changing employers. Combine that with abundant job vacancies, and you realise that organisations face a huge behavioural challenge. After all, how do you retain your talented employees? Offering more money or a bonus is no longer enough. The key is behavioural expertise. If you understand how choices are made and behaviour is created, you can manage them. We can teach you how to achieve this during our in-company training. You will learn how to do this with a simple method and practical tools. In this article, I shed some light on why employees decide to leave and give three tips to help managers retain their talented employees.
The situation: we’re in the middle of The Big Quit
We recently conducted a behavioural survey of salaried employees. It showed that as many as 67% were considering them to step down to another employer. If we add to that the recent CBS data[1], which continues to show that for every 133 jobs, there are only 100 applicants, the challenge facing managers and executives becomes very clear. Because how do you keep talent in anymore? Indeed, many employees actually take action, also known as the ‘Big Quit‘ or the ‘Great Resignation‘. Well explained from behavioural psychology, because where normally change comes with a lot of uncertainty, confidence that a new job will be found in no time has also risen.
The problem: money is no longer enough to motivate employees
Managers and executives are tasked with understanding what motivates their talent. This sounds logical, but in practice it is not so easy. Because every employee is different and everyone needs something different. Combine that with the high workload of most managers. And the fact that hybrid working is the rule rather than the exception, literally making 1-to-1 contact with their team members more difficult, and you get the idea that managers have a very challenging task. Often, the ‘tool’ that managers get from the organisation to motivate their teams is to award a salary increase or bonus. But at present, that really no longer seems to be enough to motivate employees sufficiently. But what does work?
The opportunity: understanding your employees’ choice psychology
The key to retaining your talent is understanding how they make choices and how their behaviour comes about. Really understanding what drives them and why they take (or don’t take) certain actions. Behavioural science offers many useful insights for this purpose. Only, these insights are often very theoretical. What can you do with them in practice? The work crisis is now and demands action from managers now. That is why this is the perfect opportunity for you to follow an in-company training with your team. You will receive all the essential insights from behavioural science translated into a simple method you can use to influence choices and behaviour in practice. You can use it right away to successfully retain your talent. And money and bonuses do not turn out to be the most effective at all.
Would you like to power up your team with Behavioural Design?
If you wish to add behavioural intelligence to your team, be sure to check out our in-company training. Bringing your talent up-to-speed with the latest in behavioural science and teaching them hands-on methods and tools to apply this in practice right away. Tailormade to your organisation.
PS. We've trained many teams already! From leadership to project teams.
The solution: the real crisis is a crisis in appreciation and personal growth
A fundamental insight from behavioural psychology is that people do not work purely for the work itself, but what work brings them. What it helps them realise. This is the so-called job-to-be-done. The name is slightly confusing in this case, because here the ‘job’ has nothing to do with a function or set of tasks, but with the deeper motivation why people work. Often, employers try to retain their talented employees by offering higher salaries, bonuses or extra monetary fringe benefits. This is important because it allows employees to achieve their functional jobs-to-be-done, such as paying their mortgage, being able to afford holidays and buying goods. But employees’ emotional and social jobs-to-be-done are often forgotten and even more often underestimated.
There is, in fact, something interesting going on. If you ask employees about reasons for changing employers, higher salary is indeed cited as the number one reason. But this is closely followed by a better work-life balance, more challenge and more meaningful work. Asked about behaviour, “What would you actually leave your employer for?” very different factors emerged. A whopping 1/4 of ‘overachievers’ said they missed recognition. Followed by: ‘I am not happy in my current team’ (social), ‘I have no opportunities to grow’ (emotional) and ‘I want to learn something new’ (emotional). The major work crisis appears to be mainly a crisis in appreciation and personal growth. Yes, salary is absolutely important, but rather a prerequisite.It is an improvement in achieving the emotional and social jobs-to-be-done by which you, as a manager, are most likely to retain your talent. But how do you do that? Here are 3 tips.
Tip 1: Provide context and make personal impact clear
Zooming in on meaningful work, it becomes increasingly important for an employer to create a work context where employees can see their roles and contribution. Share what the company stands for, what contribution your employee and his team make to it, and make clear what success means. And above all, make time for your employee to experience the positive impact of his work. Something as simple as installing an ‘impact habit’, the behavioural routine of giving an employee time two weeks after completing a project to ask/see what his work has delivered, can boost motivation enormously.
Tip 2: Be mindful of commitment and express appreciation
Ultimately, as humans, we are all looking for recognition and appreciation. This does not mean that as a manager, you have to give compliments all day long, even though compliments are often forgotten, and successes are not celebrated enough. Recognition is also in trust. It is about allowing people to schedule their own time and not micro-manage. This can also fulfil the great need for a better work-life balance. This does require clear goals and behavioural routines that keep the employee’s visibility sufficient (also for the manager). But it is also about explicitly acknowledging work performance. Have goals been met or even exceeded? Has someone helped a colleague or customer exceptionally well? Has someone grown enormously in their role? Or, on the contrary, are there blockages that you need to help them remove so they can continue their personal development? This actively helps to overcome difficulties that come with work (both job-related and mental) and helps meet your employees’ need to grow, learn something new and retain job happiness. An employee wants to be seen, helped and appreciated. Again, simple behavioural routines can make a big difference.
BONUS: Read the entire research paper
We have written this free Whitepaper 'Workers are massively firing their employers' especially for you. With all the results from our research and concrete tips on how you can get started with these behavioural insights. A present from us to you.
Tip 3: Recognise that you, as a manager, make the difference
Our research reveals, among other things, the critical role a manager or supervisor plays in employee retention. Humans are social creatures; we copy and follow the behaviour of others. How you appear in the workplace as a manager makes an impression and significantly impacts employee motivation. But the fact that you yourself are genuinely enthusiastic about the organisation or believe that you and your team can make a difference also makes you better able to motivate others. So also reflect on your own contribution. What makes you proud to work for the organisation? What successes have you already achieved with your team? How did you ensure that talent could grow? As a manager, you just as much need all the aspects we highlighted in our employee survey to be and stay motivated yourself. Realise that as a manager, you do make a difference. Motivation and enthusiasm are contagious.
Conclusion
If you want to influence choices and behaviour successfully, it is crucial that you understand the person behind the employee. The ability to think outside-in is indispensable. Understanding the psychology of the employee (but also of your customers, your decision-makers, your colleagues or budget holders) is the competence of the future for every manager. In my book ‘The Art of Designing Behaviour‘, I help you develop that competence and put the power of behavioural science to work for you in practice. Want to start right away? Book an in-company training.
I am continually fascinated to discover the importance of behavioural economics in solving the significant challenges of our time: eradicating disease and tackling climate change. After reading an interview with Susan Athey, I realised how robust and starting from choice psychology can be in solving these complex challenges.
How to save the climate and lives with behavioural psychology
Susan Athey is economics professor at Stanford Business School and the woman who managed to:
700,000 lives by having pharmaceutical companies invest in the development and production of a malaria vaccine.
The development and worldwide distribution of the Covid vaccine will not take the normal R&D time of 10 years, but will be realised in 7 months (and millions of lives will be saved as a result).
Get the commitment (and a billion dollars) from big corporates to accelerate the development of technology for carbon removal from the atmosphere.
Shortlisted for the Nobel Prize, Athey is an econometrician and a specialist in market design. The challenge she tackles is how to get players in a market to invest more rapidly in solutions that save lives. She is not someone who explicitly starts from psychology, but what I find fascinating is that if you listen to her story through Behavioural Design glasses, you see that understanding choice psychology was an essential key in arriving at the solutions to all three challenges.
The Problem of the Mexican Standoff
Back to the 700,000 lives (it was the malaria vaccine) and the Covid vaccine. Athey describes that in both cases there was a deadlock. From her economic perspective, she describes this as a typical market problem. Developing vaccines requires billions in investment. For pharmaceutical companies, the decision to develop and produce vaccines is a very uncertain one. They have to take a gamble in the hope that 1) there will be a customer soon who 2) is willing to pay enough money to recoup that investment and turn it into a profitable business model. Pharmaceutical companies are often dismissed as ‘evil’. But the investments they have to make to develop a vaccine and the uncertainty as to whether there will be enough customers willing to pay a fair price make it extremely risky for them. Apart from the fact that ‘evil pharma’ marginalises the complexity of the healthcare issue, it is in any case not very constructive. It only creates a Mexican standoff situation, in which no party wins and certainly no one moves.
Outside-in thinking 1: Creating movement is about removing barriers.
If you look at it from a psychological perspective, a different picture opens up and opportunities open up. From our SUE | Influence Framework, the uncertainties about market demand are clear ‘anxieties’, or stumbling blocks that stand in the way of desired behaviour (producing vaccines). At the time, for example, there was a lot of uncertainty about Covid. How long would the pandemic last? Wouldn’t the virus die out quickly on its own due to mass immunity? It would take more than a year before a vaccine would be ready and that required huge investments in R&D and production capacity. Would governments be willing to pay a market price at all or would they simply demand the vaccines through legislation? In the US, for example, there is the Defense Production Act, which allows the American president to appropriate product capacity. In short, there were enough roadblocks to prevent the pharmaceutical industry from making decisions and behaving accordingly.
Athey describes what contributed to the solution as counterfactuals. In other words, what would be true under different circumstances? As Behavioural Designers, we always ask ourselves a similar question: what would be true if we were to remove barriers?
Outside-in thinking 2: Fulfilling the Job-To-Be-Done of the market players
From the SUE | Influence Framework, try to present the desired behaviour (producing vaccines) as a better way to meet the goals and drivers (the Jobs-To-Be-Done) of the pharmaceutical industry, than the undesired behaviour of doing nothing. Their Job-To-Be-Done is to realise a healthy, profitable business model (which in turn allows investment in R&D for finding medication for other diseases).
How did this happen in both the production of malaria vaccine (which saved 700,000 lives) and the Covid vaccine? In both cases, the solution of Athey and her team was to realise so-called advanced market (or purchase) commitments. By calculating from an economic perspective what the economic and social benefits would be -gains in the Influence Framework – if the world were up and running again quickly ($1,000 per person at relatively low cost of the vaccine), they managed to get governments to commit to purchase orders in advance. In short, it appealed to the Job-To-Be-Done of governments: the rapid stabilisation of society and the economy. And yes, the wealthy countries got the Covid vaccine first, but as Athey puts it, Covid was primarily a capacity problem. The wealthy countries invested in widening the production pipeline. They got the vaccines first, but without that investment there would have remained a narrow production pipeline and other countries would have been much slower to get the vaccine. From a Behavioural Design perspective, it is unfortunate framing that these investments were seen as the fight for the vaccines rather than the fight for capacity.
Breaking the Mexican standoff to accelerate carbon capture
Athey is now working on solving the problem of removing carbon from the air. This is another complex challenge, as it requires large investments and there is no real market demand. Who is the buyer? Governments move slowly and there is a freeloader problem that increases inertia. If the US decides to invest, Russia will benefit and vice versa. There is not yet (enough) legislation that obliges organisations to invest in carbon capture. No demand means no bank is willing to finance this technology.
But again, the same approach seems to work. By looking again at who it is desirable to remove carbon from the air (a Behavioural Designer would say: for whom is this a relevant Job-To-Be-Done?), she now works for Frontier. An organisation that grew out of the large financial corporate Stripe where employees and customers are committed to the climate issue. The Job-To-Be-Done Done of a corporate is twofold: 1) scoring well on environmental social and corporate governance (this is the extent to which an organisation contributes to social goals that go beyond the initial goal of maximising shareholder value) and 2) thereby attracting and retaining talent and customers. These Jobs-To-Be-Done Done are so relevant to corporates that organisations such as Meta, Shopify, Alphabet have together invested a billion dollars in Frontier (again advanced market commitments), making banks willing to co-invest (removing anxieties).
Recap
In short, a story that teaches us a number of things. First: any complex problem becomes simpler if we look at it from the Behavioural Design lens. By interpreting what is happening in other domains from the SUE | Influence Framework, it becomes much more understandable. And we can learn from their innovative solutions so that we can apply them to other challenges. Ultimately, everything can be traced back to a behavioural problem. If we understand Jobs-To-Be-Done and remove the obstacles that get in the way of that Jobs-To-Be-Done, innovation becomes not only much more interesting, but also much simpler.
Op 30 september in Amsterdam. Een fantastische line-up van sprekers die je laten zien welke verandering je met gedragskennis kunt bereiken, zakelijk en persoonlijk.
In this blog post, we will highlight the main concepts from the work of Nobel prize winner Richard Thaler as explained in his bestselling book ‘Nudge.’ We will explain what nudging is all about, how it related to behavioural economics and how you can use it to influence people and help them make better choices.
Nudging: what does it mean?
The term nudging seems to be popping up everywhere nowadays. People are being nudged, nudge units are set-up within governments, and nudging in marketing seems to pick up in popularity. But what is nudging all about? What does nudging mean? And from which underlying science does it derive? And especially how does it help people make better choices? Questions that will all be answered in this article. To make your reading life easier, we’ve divided the article into several subsections, which you can jump to easily:
Nudging comes from the field of behavioural economics. Although behavioural economics is a science that is studied for almost forty years, it was the book ‘Nudge’ written by Richard H. Thaler and Cass R. Sunstein in 2008 that put nudging on the map. In Nudge, Thaler and Sunstein propose us a new take on decision making, one that takes our humanness and all the inconsistent decisions we make as a given.
Behavioural economists, as opposed to traditional economists, take human irrationality as a starting point. The basic assumptions of behavioural economics are that people are making choices with:
Limited rationality
Limited willpower
Bounded self-interest
Nudging: traditional economics vs. behavioural economics
Whereas traditional economics see people as rational beings, who make decisions and do cost/benefit analyses to make a choice that is always in their best interest not letting their emotions cloud their judgments, and always thinking about the future. Behavioural economists overthrow this, as it doesn’t fit the actual behaviour of people. You see people choose mortgages they shouldn’t be taking. You see people overspent on their credit cards. There are stock bubbles. Where’s the rationality in that? We are humans whose decisions are driven by cognitive bias and sub-conscious mental shortcuts, as we explain in this post on Daniel Kahneman whose research laid the foundation of all behavioural economics.
In the book ‘Nudge’ is also explained that being human, we all are susceptible to various biases that can lead us to blunder. Our mistakes make us poorer and less healthy; we often make bad decisions involving education, personal finance, health care, mortgages and credit cards, the family, and even the planet itself.
The main concept of the book is that if you know how people think, you can design choice environments that make it easier for people to choose what is best for themselves, their families, and their society. It’s all about choice architecture. An important concept that we’ll explain in the next paragraph.
But before we dive deeper into choice architecture, it’s good to know that there lies a very important concept underneath the nudging theory. A concept introduced in the book called Libertarian Paternalism.
Libertarian = An individual’s right to choose
Paternalism = Do what you can do to improve the welfare of people. Point people in the right direction.
The definition of a nudge
The idea is to apply the techniques of the psychology of decision making and behavioural economics to improve decisions without limited choices. Or easier put, help people make better choices for themselves without restricting their freedom of choice. But by nudging them. Which brings us to the definition of a nudge. As Thaler describes it himself:
A nudge is any small feature in the environment that attracts our attention and alters our behaviour.
You can nudge for good, or you can nudge for evil. Their book strongly focuses on the first, as the subtitle of their book states: improving decisions about health, wealth, and happiness. And we as a company take a positive take on behavioural psychology ourselves as we strongly live by our mission to unlock the power of behavioural psychology to nudge people into making positive choices in work, life, and play. But how do you achieve this goal? That’s what the next section is all about: how to help people make better and healthy choices.
Do you want to learn how to nudge behaviour?
Then the Fundamentals Course is perfect for you! You'll catch up on the latest behavioural science insights and will learn how to translate these into nudges that will trigger positive behaviours and help people make better decisions. We have created a brochure that explains all the ins and outs of the Fundamentals Course; feel free to download it here.
If you want to help people making better decisions, you can achieve this with better choice architecture. But what is a choice architecture? Anyone who designs the environment in which people make choices is a choice architect. There’s choice architecture all around you. Think about menus, curriculums, or store layouts that decide how you walk inside a store (you probably all have been in an Ikea once, there it’s obvious how choice architects have designed the way you cruise the Scandinavian furniture epicenter).
A choice architect makes choices about how to present information or an environment for you. Although nudging is all about maintaining people’s freedom of choice, choice architecture isn’t neutral. You can compare it to regular architecture; it’s not possible to design regular neutral architecture. Think about the design of the building you’re probably in right now: it’s not possible to have designed that building completely neutral. It had to have doors, stairs, etc.
Choice architecture is not neutral.
The same goes for choice architecture, it affects how people make choices, and you have to make a choice yourself on how you present a choice. Richard Thaler often refers to the example of cafeteria meal planning. They found out that the way food was presented to kids in a school cafeteria effected what they would eat for lunch. The first choice presented to them was the prevalent choice. Someone responsible for the cafeteria then has several options:
Put the healthy options first, to promote more healthy eating behaviour
Start with the unhealthy options, to make kids more fat (could be he/she has a chubby kid and wants other kids to gain weight too, to stop the bullying)
Go for the most profitable as first option, to make the finance director happy
Present the food randomly, which is also a choice (confusing, but a choice)
The point is: you always have to make a choice. Choice architecture is not neutral. But some designs are better than others. Why not do it in a way that makes people feel better? That’s what nudging is all about, and which is the theme of the book ‘Nudge’ to help people towards making better choices.
Nudging: making better and healthy choices
In the book ‘Nudge’ they explain six principles of good choice architecture that will help people make better and healthy choices:
Incentives People make better decisions if you provide the right people with the right incentives. This goes beyond monetary and material incentives, but also includes psychological benefits (eg peace of mind).
Understand mappings A warm plea is made for more disclosure to help people make better decisions. In the book referred to as RECAP: Record, Evaluate, and Compare Alternative Prices. Make it easier for customers to compare what they are truly paying for, and ensure that all hidden fees are exposed.
Defaults Defaults what happens if we do nothing. Think about your screensaver. Even if you do nothing it will activate. Defaults are sticky, as inertia rules in all humans. We tend to stick to the automatic choice that’s made for us. We for example hardly ever change factory settings on our phone. In Nudge an example is given about joining a retirement savings plan. If the default is to join, most people do join. If you have to actively choose to join only 30% does so.
Give feedback A good way to help humans improve their decision making is to provide feedback. A good example is the Ambient Orb as developed by Clive Thompson that helped people save energy. Electricity isn’t visible, the ambient orb gives feedback on how well you’re doing by changing colour. Another example of giving feedback is paint that is pink when you apply it, but turns white within an hour. People often paint white ceilings white again, and it’s hard to see if you missed a spot. By making the paint pink, it gives you immediate feedback on what is left to paint.
nudging ambient orb
Magic white paint
Expect error Expect people to make mistakes and design for it. A very good example of libertarian paternalism that actually saves lives are the ‘look right’ signs in London streets. You can still watch the wrong way, but you’re directed to look the right way.
nudging look right
Structure complex choices When there’s an overload on choice, people tend to find ways to simplify them and break them down. Good choice architecture will find ways to make this more evident for people. An example cited was the choice of paint. Instead of using words like “Roasted Sesame Seed” or “Kansas Grain,” consider arranging similar colour themes next to each other. This could help people to choose the right shades and hues.
Recap
You could recap the Nudge theory like this:
Humans are imperfect we can use all the help we can get
It’s possible to improve choices without restricting options
Don’t use bans and mandates, just nudge.
If you want to hear Richard Thaler explain the basic concept of nudging himself, take a look at this video. It’s 18 minutes.
BONUS: free ebook 'How to Convince Someone who Believes the Exact Opposite?'
Especially for you we've created a free eBook 'How to Convince Someone who Believes the Exact Opposite?'. For you to keep at hand, so you can start using the insights from this blog post whenever you want—it is a little gift from us to you.
You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.
You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.
Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.
In this blog post, we will introduce you to the work of Dr. Robert Cialdini. Who is an expert on how to influence people. And in the psychology of persuasion. In his bestselling book, ‘Influence‘ Cialdini identifies six principles of persuasion. And explains the psychology of why people say “yes”. And how to apply these understandings in real life.
6 Universal Principles of Influence
Robert Cialdini’s work can be considered as adding on to the work of Daniel Kahneman. Kahneman discovered what laid the foundation in all thinking about behavioural psychology and behavioural economics. We used to think that we are all rational thinking human-beings. Using information at hand to make a decision. But for the most part, we rely on emotional thinking. The majority of our choices are automatic and based on so-called shortcuts.
In his book Robert Cialdini uncovered six shortcuts that he calls ‘universals that guide human behaviour,’ they are:
Reciprocity
Scarcity
Authority
Consistency
Liking
Consensus or Social Proof
When using these shortcuts, Robert Cialdini states you can make people say ‘yes’ to about anything. Also called persuasion. The action or process of persuading someone or of being persuaded to do or believe something. That’s also the reason why he stresses to employ the persuasion principles an ethical manner.
Unlock the power of behavioural psychology for positive choices.
Which is something we can only stress once more. Behavioural science is a powerful tool. If you know how people think, and how they make decisions, you can influence their behaviour. Our company mission is to unlock the power of behavioural psychology to nudge people into making more positive choices in work, life, and play. We help people grow through change. And true change is all about behaviour. You have to stop doing the things that hold you back. And you have to start doing the things that will propel you forward.
Our company mission is to unlock the power of behavioural psychology to help people make better decisions in work, life, and play.
Why we love the work of Cialdini is that he brought the psychology of influence into practice. Like ethical sales, marketing, management, and business applications. He explains the psychology of why people say ‘yes’. And how to apply these understandings in daily life. Cialdini ‘s 6 Universal Principles of Influence were based on three “undercover” years. Applying for and training at used car dealerships, fund-raising organizations, and telemarketing firms to observe real-life situations of persuasion.
True change is all about behaviour. You have to stop doing the things that hold you back. And you have to start doing the things that will propel you forward.
Principle of Influence 1: Reciprocity
The reciprocation rule essentially states that if someone gives something to us, we feel obligated to repay that debt. Could be we give back to others in the form of behaviour, a gift, or service. Key to using the Principle of Reciprocity is to be the first to give. And to ensure that what you give is personalized and unexpected.
In his book, Cialdini illustrates this principle with an example you have probably have experienced yourself. The fact you get candy or peppermint with your restaurant bill. They have done a series of experiments in restaurants. To see if this phenomenon of giving a little gift together with the bill had any effect in influencing the amount of tip given. To trigger the obligation to do something back. This is what happened.
Key to using the principle of reciprocity is to be the first to give. And to ensure that what you give is personalized and unexpected.
The mint tipping example When a single mint was given with the bill and the end of a meal, tipping amounts generally rose with 3%. Interestingly, if the gift is doubled and two mints are giving, tips didn’t double. They quadrupled to a 14% increase in tips. What turned out to be the most effective in influencing people using reciprocity? If the waiter gave just one mint, started to walk away from the table, but paused, and turned back. And said, “For you nice people, here’s an extra mint,”. Tips went through the roof. A 23% increase, influenced not by what was given, but how it was given. It feels personalized. And it’s unexpected.
You can imagine that using the principle of reciprocity can also improve sales effectiveness. Most of the times we’re not aware how the principles of influence work. But they drive how we make choices. And it once again shows the power of the subconscious mind Kahneman has illustrated so beautifully.
Robert Cialdini about Reciprocity:
Principle of Influence 2: Scarcity
People want more of those things they can have less of. That’s why for example you see so many websites using cues that stress the scarcity of a product or service. Deal times that are running out. The number of rooms left. Only two days to go, etc. Time pressure enhances the feeling of scarcity. And it even increases the perceived value of things.
People want more of those things they can have less of.
When it comes to effectively persuading others using the scarcity principle, it’s not enough to tell people about the benefits they’ll gain. You’ll also need to be very clear about what is unique about your proposal. And what they stand to lose if they don’t buy your product or service.
Robert Cialdini about scarcity
Principle of Influence 3: Authority
This is the idea that people follow the lead of credible, knowledgeable experts. What Cialdini tells us is that it’s important to signal to others what makes you a credible, knowledgeable authority. You have to do this before you make your influence attempt. That can be done in different ways. Diplomas on your wall help. Wearing a uniform also does the trick. And being introduced to someone as an expert does work too.
It’s important to signal to others what makes you a credible, knowledgeable authority.
In his book, Cialdini discusses and example of authority on his website this that is very interesting (the example is directly taken from his website). A group of real estate agents was able to increase both the number of property appraisals and the number of contracts. By making sure the reception staff who answered customer phone calls to first mention their colleagues’ credentials and expertise.
So, people interested in letting a property were told “Lettings? Let me connect you with Sandra, who has over 15 years’ experience letting properties in this area.” Customers who wanted more information about selling properties were told “Speak to Peter, our head of sales. He has over 20 years’ experience selling properties. I’ll put you through now.” This is designing a customer experience that is actually behaviour driven design that can boost your sales.
Robert Cialdini about authority
Principle of Influence 4: Consistency
People like to be consistent with the things they have previously said or done. If you did A, you are inclined to do A (and not B). This has to do with the fact that our brain is always looking to reduce our mental stress. And it’s less stressful for our brain to be consistent. Daniel Kahneman has explained in-depth how this works in our brain if you want to know more about this check out this post.
People like to be consistent with the things they have previously said or done.
How can you use this in influence people?
Get someone to do, preferably a public or written, commitment to something. Your chances of influencing that person raise dramatically. Easier said if you can make someone say ‘yes’ to something it works wonders. An example. People who are conducting street interviews. If they would stop someone on the street, and first ask them ‘Do you consider yourself to be a helpful person?”. And if people said ‘yes,’ they would ask them, would you mind filling in this questionnaire for me? Compliance rates rose from 27% to 70%. People wanted to be consistent with their first answer. In other words, you can change attitudes towards something by using this principle of consistency.
If you can make someone say ‘yes’ to something it works wonders.
Cialdini gives another example of commitment in his book. In a study, they found out that the number of missed appointments at health centers was reduced by 18%. Simply by asking the patients themselves to write down appointment details on the appointment card. Instead of the doctor assistants who would normally do this.
Robert Cialdini about consistency
Principle of Influence 5: Liking
People are more inclined to say ‘yes’ to people they like. But how can you increase motivation for people like you? How can you influence people’s thoughts and behaviour towards yourself? The science of persuasion gives three very clear answers to this. People tend to like you more if:
You are similar to them
Pay people compliments
If you cooperate with them towards a mutual goals
In short, you can behavioural design the perception of yourself by using the principle of liking.
Robert Cialdini about Liking:
Principle of Influence 6: Social Proof
Social proof is a psychological and social phenomenon where people assume the actions of others in an attempt to reflect correct behaviour in a given situation. Social proof is considered prominent in ambiguous social situations. Where people are unable to determine the appropriate mode of behaviour. And is driven by the assumption that the surrounding people possess more knowledge about the current situation (Wikipedia).
In other words, as Dr. Cialdini puts it:
Especially when people are uncertain, people will look to the actions and behaviours of others to determine their own.
Telling people the number of people that have already bought your product. Or the number of people that were happy with your service works. For example you can also design behaviour by referring to others who were in a similar situation as the person you are trying to influence. A well-known example is the research on towel re-usage in hotel rooms. By doing one small addition on the little information card that can be found in the hotel rooms. Stating that ‘75% of people staying in this room, reused their towels’ the towel re-usage rate increased with 33%.
Robert Cialdini about social proof:
BONUS: free cheat card 'Principles of Influence.'
Especially for you we've created a free cheat card 'Principles of Influence.' For you to keep at hand, so you can start using the insights from this blog post whenever you want—it is a little gift from us to you.
You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.
You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.
Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.
How do you stick to your New Year’s resolutions? That was the behavioural design challenge 65 SUE Fundamentals Course alumni tackled at the beginning of the year.
For two months, we coached them to reach their goals and build new habits. Because we know that breaking a habit is hard. But with our new LAST framework, we made it work!
New LAST Framework
Resolutions have everything to do with creating new habits or beating old ones. But changing habits can be a difficult task. That is why we have created a brand new framework.
“How to make habits LAST”.
Every letter stands for a principle you should apply in practice: Loss aversion – Accountability – Social – Tiny steps.
You will be amazed at how four easy questions can effectively change your habits. We’ve done the ultimate behavioural design challenge to prove that it works! You can download the cheatsheet here.
But first, let’s start with defining the desired behaviour.
The Behavioural Statement
Everybody first needed to formulate a New Year’s resolution to start the challenge. We saw all kinds of goals coming through:
Plan more dates
Read more books
Paint more
Sleep better.
But what is more? And what does better sleep mean? When you want to change your habits, it is important to break down the desired behaviour into very concrete actions and goals. Thinking about your specific behavioural statement can help with that!
“How might we specific target group at a specific moment help to achieve their job-to-be-done by having them engage in this specific behaviour by taking away comforts or anxieties”.
The target group was evident because they wanted to change their own behaviour. But picking a specific moment or a specific behaviour was very important to think about. When focused on this statement, the resolutions already became more concrete.
Organize 5 dates this year with my wife.
Go outside for at least 45 min a day.
3 times a week work 1.5 hours on my physical health in the gym.
It’s also essential to think about your job-to-be-done. Why do you want to read/paint/walk/date more? The overall theme we saw was that everybody wanted to become happier in 2023 and that those behaviours would help them achieve that goal
As you will see, the LAST framework will also focus on removing comforts from your current behaviour by adding loss aversion to the process. Moreover, it will help them engage in their specific behaviours by implementing tiny steps or help them make their goals social. Now let’s look at every step of the framework in more detail.
Download the LAST framework cheatsheet
Do you struggle with building new habits? We all know creating new routines can be difficult. That is where Behavioural Design can help you out. We’ve created a new tool with four easy questions to answer to help you build new habits. This cheat card will help make your habits LAST!
One of the steps the LAST framework provides is making it Social. It can be a good starting point when creating a new habit. When you have thought about your desired behaviour and made it very specific in your head, it is time to make it social. Write down your new desired behaviour on paper or announce it publicly. It is a mind trick that works wonders. That is because our mind loves consistency. If we say we will do something, we want to stick to this behaviour to appear consistent (even if we write it down for ourselves).
Another way to add a social aspect is by setting yourself up for positive feedback. Engage your social network for them to give you compliments and cheers. This will trigger positive emotions that help stick to the new behaviour. If something feels good, you are inclined to keep on doing it.
2. LAST: Tiny steps
When are you going to perform the behaviour?
It is a crucial step to think about when you want to change your behaviour. You have to ‘spark’ the behaviour at the right time. Therefore, the next section we dive into from the LAST framework is Tiny steps.
The key to creating new habits is by starting small. Little steps will build up exponentially. Creating a new habit is difficult, so don’t design for disappointment by making the change too big.
You can make it easier by connecting the new behaviour to the existing behaviour. Our brain will reprogram more quickly if we build upon our current routine. For example, say you’ll drink a glass of water every time you have washed your hands after a toilet visit.
Try it for yourself: Every time I … I will …
This is what we call tiny steps in behavioural design. It is a powerful method to get you started with behaviour change without getting overwhelmed by the task that you are facing.
3. LAST: Loss aversion
When you look at the behavioural statement, finding a way to take comforts or anxieties away is vital. Why would you go to the gym if you feel comfortable on your couch and there are no direct consequences if you don’t go? You can make up an excuse for yourself not to go when no strings are attached. The LAST framework will help you set some consequences when you don’t perform the behaviour. We are going to implement loss aversion to help you achieve your goals.
Because if you put something at stake that you don’t want to lose, it will drive your willingness to change. We humans simply don’t like losing something; therefore, it will activate our loss aversion.
For example, commit to donating money to a charity you don’t like. Or promise your partner you will cook for a month if you don’t keep up with your new habit. As long as it is something you dislike to do or lose, you design a context in which you want to sustain the desired behaviour and lose your current bad habits.
One important thing to add: Make sure it is something you actually can do in case you fail to stick to your new habit. If you are unable to do your ‘punishment’, it won’t motivate you to stick to your goals.
Do you want to be part of the next behavioural design challenge?
We offer multiple FREE opportunities for all SUE alumni who followed the Fundamentals Course. Attend a hackathon, join a behavioural design challenge like this one or ask your personal questions about social psychology in our alumni group. Read our brochure and sign up now for the course.
To finish the entire framework, we are now looking at the final step of the LAST framework: Accountability.
Changing a habit on your own can be difficult. Therefore, finding someone who can keep you accountable for your behaviour can be helpful. Tell them to check on you once a week. What counts is the thought of social pressure. It makes us want to stick to a behaviour.
Also, by adding accountability, you design a context in which you can lose face by not living up to your intentions.
Asking someone to help you achieve your goals is already taking some sort of action. That is why it is important to answer these questions for yourself:
Who are you going to ask?
When are you going to ask?
When should they check on you?
When you are determined to reach your goal, involving someone to keep you accountable can be a great tool to keep you motivated!
How to make habits LAST: example
Now that you understand the LAST framework, it is time to put it into practice. Nothing can convince us more than social proof. We have just that from our group that tackled this challenge themselves.
We highlighted one resolution of a member of this group that might be useful for many people:
” I want to put my desk up in a standing position during every online meeting”.
You might have heard of a convertible desk. You can easily lift up the desktop to sit less during the day. But the habit of actually converting it is challenging to create. It is the perfect example to apply the LAST framework on.
Tiny Steps: Connect the new behaviour to existing behaviour. Whenever you plan a virtual meeting (current behaviour), you will schedule an additional reminder before the start of the meeting to convert your desk into a standing position (desired behaviour).
Accountability: Let the person you are meeting with know in advance that you have the resolution to stand up. For example, when you send an invite, put it in the description of the meeting. The social pressure of them asking you about it will motivate you to stand up.
Loss aversion: What is something you absolutely don’t want to do if you fail to achieve your goal? For example, turn your desk away from the window, no more coffee allowed that day, or your entire salary of that day goes to an organisation you don’t like. Pick something you don’t want to do and promise to stick to it.
Social: Announce your resolution. For example, tell everybody in your office, your partner at home or write it down for yourself. Our mind loves consistency. If we say we will do something, we want to stick to this behaviour to appear consistent.
What do you think? Would these steps help you to stand up more during the workday?
In conclusion
We are very happy to see so many enthusiastic people who put our new framework into action. Now it is your turn to tackle your goals or resolutions this year. Changing behaviour is complex. But with these four easy steps, you can start making a difference this year and reach your goals!
You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.
You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.
Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.
Do you want to know how you can boost motivation in your team? Astrid Groenewegen explains in her video what you can do to make this happen.
Experiential bonuses
Think back to when you last rewarded an employee. It probably was with a raise or bonus. Did you know this is not the best way to boos motivation. Monetary gives a short surge in motivation, but is doesn’t last long. Ofcourse, baseline rewards are good because your employees deserve to be compensated for their hard work. But for motivation there is a better way to achieve this.
You should start focussing on experiential bonuses: free lunches, gifts, dinners with their partner, a trip to Disney with their family. These can be standard gifts at Christmas or unexpected gifts tailored to their situation (but not money).
It will boost pride, loyalty and work satisfaction over a longer period of time. Just so you know, if you ask them what they would rather have (money or a gift) they will choose the money. But know that the satisfaction with the cash will run out soon. Gifts will build good will. Next time you have to gift, think beyond the money. It boost appreciation.
Tip: Humans love appreciation not bonusus. Appreciation boosts the social relationship between employer and employee which last longer and has a far greater positive effect.
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Do you want to know how you can boost performance in others? Astrid Groenewegen explains in her video what you can do to make this happen.
Using public praise
Did you know that an effective tool to make other people succeed in their tasks is public praise. Humans have the desire to seek pride for what they do and avoid shame as a result of their actions. Getting public praise helps to achieve this.
Public praise keeps up the social image and helps us signal our identity and norms to others. During social interactions we want to be seen in a specific way to fit in with the crowd. We want to seem hardworking, effective or maybe funny. When other people praise us for certain behaviour it will establish our image towards others. It will help us fulfill the need for recognition an beloning.
There are different ways you can praise someone. You might have a employee of the month in companies. Non-profit organizations may use a wristband or button to make it explicitly visible to others that this person donated. Research showed that in primary schools public praise can also boost performance. Children who received congratulation cards after finishing a school taks showed a 12% increase in performance.
Here is our tip: by giving people public praise you can boost motivation an performance. So, don’t be afraid to give someone some praise for what they are doing!
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