Category

Behavioural Science

Where to start? This is golden era for Behavioural Design

By | Behavioural Science, Citizen Behaviour

The Covid-19 crisis requires behavioural change
at an unprecedented scale

Amsterdam empty streets during Corona

Abandoned Zeedijk street in Amsterdam during the COVID-19 outbreak.

A tiny creature with massive powers

One tiny microscopic creature did something to humanity what no other animal was capable of doing:

It stopped us.

Everything we thought about the present and the future has been shattered to pieces in just a matter of three weeks.

The future turns out not to be as positive as we anticipated.
The present turned out much more fragile than we assumed.

It took a tiny little virus to evaporate the profits of the last ten years in a matter of days. It squeezed out a sizable chunk of your pension. It might kill your job, and it might turn the debts you took in optimistic times, into serious liabilities.

The Covid-19 crisis requires behavioural change at an unprecedented scale. In this blog we explore the wicked design challenges for behavioural change.

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This changes everything

This virus has  thrown us abruptly into a forced behavioural change experiment, and we are struggling to adapt:

  • We need to figure out how to stay in quarantaine without making each other’s life miserable.
  • We have to find a way to be productive and creative while isolated from our teams.
  • We need to stay in mental and physical shape.
  • We’ll have to use our mental strength to avoid anxiety and depression and to be grateful for what we have.
  • And we’re going to get back in financial shape after this crisis. Surviving this one will provide us with valuable lessons for the future.

A Classic Wicked Behavioural Design Problem

If this is not a wicked Behavioural Design problem, then what is?

(Ok except for the climate crisis, which, by the way, is getting temporary relief from our ferocious efforts to finance our progress by pumping the CO2-byproduct of that progress into the atmosphere and the oceans, whereby we turn it into a problem the future generation will need to fix).

This forced social distancing experiment challenges us to change our beliefs and attitudes, change our behaviours and build new habits.

This crisis has all the characteristics of the ultimate behavioural design challenge:

  • It involves new behaviour.
  • We will need to break existing habits,
  • The behaviour we want to design will probably pay off in the far future,
  • While at the same time, we need to to be disciplined in the present.

In other words: although most people will want behavioural change, their habits, their context and their relative inability to resist instant gratification, will make it extremely difficult to succeed.

But isn’t this the characteristic of every exciting behavioural design challenge?

All behaviours that matter are difficult to change.

Amsterdam empty street 2

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Wicked behavioural challenges to work on

Behavioural Designers always design interventions with these barriers for change in mind. We believe that behavioural change can only be achieved if we start with irrational humans. We’ll need to take into account the forces that prevent them from changing their behaviour. We need to find Jobs-to-be-Done that matter to them, and we need to try to make a connection with those jobs. We’ll need to discover the hot trigger moments, where motivation and ability are high and use those moments to let them commit to something small.

We then need to find ways to keep them engaged and to help them to build and sustain new habits.

We’ll need to leverage our psychological understanding of behaviour to help people to build the habits that:

  • keep them in a positive flow
  • get them to experience deep work
  • harvest the creative, social and intellectual capital of their team
  • be creative and productive
  • get them to experience gratitude, joy and wellbeing
  • contribute positively to the life of others
  • get them to learn new skills
  • trigger a curious and optimistic mindset
  • get them to grow as a person
  • get them to try new ideas and embrace uncertainty

 

Change behaviour and the rest will follow

This crisis forces us to practice virtue in the face of gigantic obstacles.

It provides us with a unique opportunity to practice calm, to inspire others with optimism and re-program our brain away from anxiety into fascination and desire for action.

All these positive outcomes can only follow from changing our behaviour first. We firmly believe that we will find calm, experience joy, get creative and feel the power of great collaboration, only if we act first. Our emotions and experience follow from our behaviour. Only if we can get ourselves to commit to new habits; only if we can prime ourselves into thinking differently; only if we infatuate others with our energy and excitement, we will be able to come stronger out of this crisis.

In the upcoming weeks, you’ll hear much more from us. But we also urge you to apply the behavioural design method to influence the minds and shape the behaviour of yourself, your beloved ones and your colleagues. Use the SUE | Influence framework to analyze behaviour, use the BJ Fogg method to come up with interventions for behavioural change, prototype, test and adapt.

There’s so much good work to do.
Let’s get it on.

The team at SUE | Behavioural Design

More blogs on Designing Citizen Behaviour

In this series we apply behavioural design thinking on how societies shape the behaviour of citizen

sue behavioural design

Training and sprints during Covid-19

By | Behavioural Science, Customer Behaviour

Behavioural Design and Covid-19

Training and sprints will continue

It would be the worst Behavioural Design if we as SUE wouldn’t come up with interventions to help contain the Covid-19 outbreak. Starting with how we manage things at SUE for all our clients and participants. And not to mention for our team. At our offices we have already taken all the measures that are advised:

  • We wash our hands regularly
  • Most of us are working virtually right now
  • We have special hygiene soaps in the offices
  • We have stopped shaking and hugging (and we are big on hugs)

But we are taking things a step further.

Make Behavioural Design work for you

Join our virtual Behavioural Design Academy and see how you can effectively change behaviour and habits to cope with this crisis.

Behavioural Design as part of a solution

Behavioural Design might be needed more than ever right now. In these times of uncertainty, we believe our clients and participants need all the help they can get not to come to a standstill. How can you make sure your clients are still coming to you? How can you make sure you and your team can still be a high-performance team when forced to work virtually? How can you install team habits? How can you better understand the psychology from clients, citizens and employees so you can help them make better decisions? How can we design behaviour to help slow the spreading of the virus down?

You might have been forced to stop travelling, but that doesn’t mean you want progress to stop or even worse to come to a standstill.

More know-how on Behavioural Design can help prevent a standstill or even help you acquire know-how to outsmart the competition (and virus). That’s why we will continue sprinting and training. SUE is going virtual as long as the outbreak isn’t contained. And SUE will start making free content and training to help organisations and people to install the new behaviours needed in these times. Just keep an eye on our newsletter that you can join on our homepage and this blog.

The reason for going virtual

After reading up on trustworthy sources on the Covid-19 outbreak, one of the most important conclusions is that we can help slow-down and contain the outbreak if we make sure a little people as possible come into contact with each other. We found this interesting graph that shows it in one clear picture:

That’s why we have decided to go fully digital at SUE. We feel it is our responsibility to our clients, participants and employees to protect them as much as we possibly can. By not bringing them together in one room. We have set-up a virtual training and sprint room, and we have all technology in place to visually collaborate from a distance.

Book a virtual Behavioural Design Sprint

Book a Behavioural Design sprint to prevent a standstill and have Behavioural Design help you turn this crisis into progress.

An interesting pilot

Maybe we can make the saying ‘never waste a good crisis’ true for every one of us. We will develop, prototype and improve new working habits.

Let’s turn this forced virtual working into a blessing. If we can make this work, we can also keep it up when this Corona crisis is over.

It could open possibilities for employees to have more flexibility as working from home reduces their travel time. It can open up new ways of wokring that helps parents spend more time with their kids. It can make teams surge as this time can help them experiment with high-performance team habits. It can maybe help this planet as breaking the habits to jump on planes, to commute to work by car or shop ’till we drop is replaced by more positive habits. It will be an interesting journey, and yes, we will experience setbacks. But this crisis will force us to learn super quickly to build better behaviours. Necessity is the mother of all progress. In the meantime,

We will take you along on our journey to help create better habits.

Both in staying on top of our game in work performance, but also in finding out how to make sure you still feel genuinely connected when not being in the same space. We will share this in our newsletter and on this blog. Interesting times and we hope you will join us on this ride. That is both necessary, but also extremely intriguing.

Our clients and participants

If you have booked a sprint with us, we will contact you personally to give you all instructions how to participate in the virtual sprint to help you come up with solutions to make Behavioural Design work for you. Do you want to book a new virtual sprint, as you also might feel Behavioural Design is the missing layer to dealing with this crisis? Please contact Susan; she can help you out with everything.

If you have enrolled in our Academy, we have sent you an email with the latest update on how you can access the virtual training will take place. Please also check your spam folder to find it. Do you want to join the Academy? Just enrol on the Academy page, and you’ll get all the information on how to join the virtual training room. The dates mentioned on the website are still the dates of the training.

Contact

Please don’t hesitate to contact us if you have any questions: hello@suebehaviouraldesign.com
By phone: +31 20 2234626

Watch the complete overview of our blogs on behavioural design.

sue behavioural design

Thoughts on psychological innovation and the badass honeybadger

By | Behavioural Science

I had the honour to do the opening keynote at the UBX19 conference in Munich a couple of weeks ago. The title of the keynote was “The future of innovation is psychological, not technological“.

In this talk, I wanted to make a case for a more pragmatic definition of innovation. In my view, innovation is nothing more or less than trying out new shit to generate growth. And when you approach the innovation challenge from this angle, it’s evident to me that we’re too obsessed with technology to look for new ideas. In my keynote, I argue that there’s massive untapped potential for “trying out new shit” when you look into psychology.

Here’s the video (30 minutes)

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The honey badger is pretty badass.

A couple of years ago, Robin Sloan launched “Fish, a tap essay“. The essay is a manifesto about the difference between liking something and loving something on the internet. The core idea of the piece is that reading or watching something twice is a radical act of love. There’s so much new content that tries to grab our attention, that we tend to forget that mastery and appreciation only start to emerge from second or third readings. This is a powerful idea that influenced me a lot.

Speaking of which, I honestly think that there hasn’t been a year gone by without me re-sharing the honey badger video through social media. In my opinion, it’s – hands down – the funniest thing ever on Youtube. A guy named Randall who does a hilarious voice-over of a documentary-fragment on the honey badger, the most fearless animal in the animal kingdom.

I find great pleasure in the surprising effect of mixing two completely different genres: When you put the gay hairdresser-chitchat style on top of the nature-documentary genre, the result is, well, this:

Book a 60-minutes with SUE

Do you consider hiring SUE to learn how we could help you to imrpove your product, service or marketing through behavioural psychology? Book 60-minutes with SUE. Get a Behavioural Design perspective on your challenge. Who knows where it could lead to…

The dark design pattern that made me quit Twitter

By | All, Behavioural Science, Self Improvement

The Behavioural Design of the Twitter Platform

Dear reader,

I deleted Twitter from my phone today. It drove me nuts.

I noticed that every time I opened Twitter, the platform is working hard to get me in an angry indignation mode. Under the “recommended for you”-header, partisan political messages are being suggested to me all the time. Twitter doesn’t do this because it thinks I’m interested in this content, but because its algorithms have figured out that angry people spend more time on the platform. I decided this week that I don’t want to spend more time on a platform that is actively using behavioural design to appeal to my darkest fears and desires just for the sake of being able to serve me more ads.

Twitter used to be my brain-feed. It was a delight to tap into the thoughts and links of smart people. However, the behavioural design of the Twitter-platform is triggering the worst in people: It triggers slogan-like writing, it rewards controversy with more likes and shares, and it allows people to hide their identity and reputation behind their avatar. Its design triggers outrageous behaviour and its algorithms fuel this outrage further.

I decided to switch my craving for interestingness to platforms where:

  1. The design of reputation is much better: People are much politer and wiser on Linkedin because their professional status is much more at stake
  2. Algorithms can’t play me. There’s no way for an algorithm to manipulate me when I’m listening to my favourite podcasts (Freakonomics Radio, Making Sense, The Knowledge Project). I decide to subscribe, and then the author has to work hard to earn my time. If not, I unsubscribe.
  3. Threes had to die for it: Books are still the number one source for interestingness. To take time to explore a subject through the writing of a skilled author is the greatest joy.

If you can read Dutch, this is a screenshot of my Twitter notifications. Twitter suggests under the “recommended for you”-headings three Tweets to fuel my anger: An “I love Trump tweet”, a “leftist elite gone mad tweet” and “Immigrant crimes are being tabooed (by the leftwing conspiracy of course)”.

image twitter

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The 2020-editions of the SUE | Behavioural Design Academy foundation course are now online

How to nudge people to eat vegetarian?

Simple. A study of over 94,000 cafeteria meal choices has found that doubling the vegetarian options—from one in four to two in four—reduced the proportion of meat-rich purchases by between 40-80% without affecting overall food sales. (Thanks André Gubbels for the tip)

#Choice_Architecture #nudging

nudging vegetarian

Smart Vegan framing

Our daughter loves chicken filet. We discovered this vegan option this week in the supermarket. I think it’s brilliant framing. By calling it “Chicken free slices”, you can’t help but thinking about the fact that it’s meant to be a chicken replacement. This is a beautiful illustration of “don’t think of an elephant”. This brand did a brilliant job in making you think of vegan chicken filet by calling it “chicken free”

#Framing

Book a 60-minutes with SUE

Do you consider hiring SUE to learn how we could help you to imrpove your product, service or marketing through behavioural psychology? Book 60-minutes with SUE. Get a Behavioural Design perspective on your challenge. Who knows where it could lead to…

growth hacking

Growth Hacking vs. Behavioural Design

By | Behavioural Science, Customer Behaviour

Growth Hacking vs. Behavioural Design

We often get questions on the difference between Behavioural Design and Growth Hacking. The short answer is that Behavioural Design is a method to come up with insights and ideas, while Growth Hacking is a process of rapid experimentation across digital marketing channels. Whereas Growth Hacking can provide you with the tactics, Behavioural Design provides you with the ideas and strategies to make the tactics work. Let’s explore this core idea a bit deeper.

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Behavioural design is about seduction and persuasion, while Growth Hacking is about conversion.

 

A couple of years ago, I attended a fascinating conference in Estonia called Digital Elite Camp. It was probably one of the most exciting conferences I have ever attended (ok maybe except for our Behavioural Design Fest). The conference brought together digital marketers from all over the world to get inspired by growth hacking. I loved every second of it. I immediately sensed that I was looking at the avant-garde in marketing.

Geeks were geeking out on landing page optimization, e-mail performance, search ranking, conversion rate optimization, etc. Everyone was obsessed with A/B testing and with building, measuring and learning. You could sense the joy of the desire to overthrow old school thinking on marketing, advertising and sales. This was where the future was happening.

Except for one thing.

I still vividly remember the crappy landing page design, the triviality of the incremental changes and the cheapness of the sales triggers with which they experimented. I felt that, although it looks incredibly cool to figure out how to get a conversion funnel right, it was too much conversion tactics and too little understanding of persuasion and seduction. They got lost in tools and tactics, while they didn’t care too much for how the bits and bolt of how seduction work.

Imagine what would happen if you would hand over the problem of seducing a girl to a computer scientist. His approach would make a lot of sense from a logical point of view, but chances that you’ll end up with a smack in the face are pretty high.

Imagine what would happen if you would hand over the problem of seducing a girl to a computer scientist. His approach would make a lot of sense from a logical point of view, but chances that you’ll end up with a smack in the face are pretty high.

Behavioural Design is about understanding how to create magic with the Growth Hackers toolbox

 

What I love about growth hacking is that it brought a bit of creativity to digital marketing. The problem with digital marketing is that to do it properly, you need to get a lot of things right. It’s not enough to know how to find audiences if you don’t know how to attract them. It’s not enough to attract if you don’t know how to convert them into qualified leads. It’s not enough to have qualified leads if you don’t know how to nurture them into trying out your products and services. And it’s not enough to sell to a customer if you don’t know how to turn them into excited, happy regular users.

Growth hackers looks at all these requirements in a more holistic way and try to figure out how to connect them in such a way that the tactics that are deployed actually lead to business growth.

You Suck At Photoshop

But learning ‘growth hacking’ is a bit like learning Photoshop. I can teach you all the tools and techniques to start working with Photoshop, but if you have no clue on how composition, perspective and aesthetic works, you’ll use the tools to create shit.

With the right tools and tactics, you can optimize for a local, but not for a global maximum. And the missing clue in growth hacking is insight in the human psychology of decision making. If you don’t understand how people make decision and why they do things or don’t do things, your growth hacking tactics are not going to to trigger the customer or user behaviour needed for growth.

If you don’t understand how people make decisions and why they do things or don’t do things, your growth hacking tactics are not going to trigger the customer or user behaviour needed for growth.

The Behavioural Design Method helps you to find radical new ways to connect with a user motivation or goal. It helps you to understand which barriers you need to address, how to make the desired outcome easy, how to add some motivational boosters to the mix and how to communicate the right series of triggers at the right time and place.

Case: Convert people for a Debt Relief Programme

Let me give you an example. In a project we did for an NGO that helps people to get into a free Debt Relief Programme, we discovered that the only way to break through people’s resistance and to turn audiences into leads, was to connect with them in three steps:

  1. Establish trust by connecting with their pain and frustrations
  2. Reduce uncertainty by claiming that all counsellors have been in debt too and know how you feel
  3. Motivate action by making it OK to have a get-to-know each other conversation first to see if it could work

Every other way of pitching the service was doomed to fail because people didn’t want to be framed as people who need help.

Imagine a growth hacker optimising both the website and the digital campaign, not knowing this crucial insight. He would optimize within the boundaries of a useless strategy.

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Join our Behavioural Design Academy and in just two days master the practical Behavioural Design skills to make growth hacking actually work. You’ll know how to influence behaviour and shape minds to boost your growth hacking tactics.

Short Summary: Behavioural Design versus Growth Hacking

  • What behavioural designers and growth hackers have in common is a methodology of creative experimentation to figure out what works and what doesn’t
  • Whereas Growth Hacking is about the tactics and the tools, Behavioural Design is about how to create meaning and magic with the tools
  • Behavioural Design is a method, and Growth Hacking is a process. It’s not because you have a process, that you know what you’re doing
  • Behavioural designers and growth hackers should have sex because they will make beautiful babies.

One more thing: Don’t call yourself a growth hacker (or a behavioural designer)

Growth hackers are first and foremost digital marketers. They use the creative method of growth hacking to come up with smarter ideas for digital marketing faster. A Growth Hacker without technical digital marketing skills is worthless. The same goes for Behavioural Design.

I’m not convinced we should call ourselves Behavioural Designers. We are product-, marketing-, sales- or UX-professionals who use the Behavioural Design Method to come up with better products, services, communication and policies. I think that’s a better way to put it. We have also created a post on the difference between Behavioural Design and Design Thinking. You can read it here.

Want to learn more?

If you want to master the science of influence yourself, you could consider enrolling in our two-day course Behavioural Design at our SUE | Behavioural Design Academy. You can download the Academy brochure.

Or maybe you currently have a challenge in which you want to influence choice or change behaviour. Please, take a look at our Behavioural Design Sprint. It might be the answer you’re looking for.

Or could be you just would like to get to know us a little better. We happily introduce ourselves here.

sue behavioural design

Without influence your customer won't do what's needed for growth

Join our Behavioural Design Academy and master the skills to shape minds and influence behaviour. We trained people over 30+ countries and have a 9,2 satisfaction rate. Check out our free brochure. Don’t miss out on making your growth a success.

sue behavioural design

How to influence the perception of value?

By | Behavioural Science, Organisational Design, SUE Amsterdam & Behavioural Design Academy originals

In this blogpost I want to explore the concept of value. I want to argue that Behavioural Design is as much about influencing how people perceive and experience things, as it is about changing actual behaviour. The design of psychological value is in my opinion a great concept to think about how to change perception and experience.

Value is a critical concept in economics. Peter Drucker famously said: “The purpose of a business to create a customer”. And the only way to create a customer, is to make him appreciate the value of what the company is offering for a reasonable price. But what is value really? And are we good at calculating the value or something?

We are price clueless

Well, it turns out we’re terrible at understanding value. In the book Priceless, William Poundstone explains the concept of “Price Cluelessness”. Because we have no idea of what something should cost, our System 1 – or automatic brain – is always relying on shortcuts to figure out the value of something. If we see a nice pair of sunglasses in a Chanel store, we expect them to cost € 200. But in an H&M store, these € 200 sunglasses would never sell. Even worse: people would be outraged. The context determines how to decode the value.

We even take price as a clue

Our incompetence for understanding value gets even worse: We tend to look for the price itself to find a clue whether something must be valuable. Something is priced high; therefore it must be excellent, otherwise, they would never price it this high. Also, when we really want the high-priced item, we tend to look for explanations, to trick ourselves into believing it’s actually a bargain. Stella Artois once campaigned around this idea. You could buy a coupon to pay even more for your Stella, thereby underscoring its brand promise “reassuringly expensive”. What most people in Britain don’t know is that in Belgium, Stella Artois’ home country, Stella is just an ordinary beer.

Popularity as a shortcut for value

The fact that something is popular is also a classic “System 1”-shortcut for determining the value of something: Many people want this item, therefore it must be good. Popularity helps you to decide without having to think about that decision. This is probably one of the most critical roles of branding: You know you can’t miss with buying a Jack Daniels, because you know everybody knows Jack Daniels.

Psychological value

The examples above are classic behavioural psychology tricks on how to influence the perception of value. But that’s the easy part. It gets much more interesting when you approach value from a human-centred point of view. Human-centred designers take irrational humans as their point of departure, for which they design answers and solutions. And when you depart from humans, you ask yourself questions like ‘How might we help people to…’:

  • Achieve their goals and realize their dreams?
  • Build positive long-term habits?
  • Resist their impulses and temptation?
  • Look at reality in new ways to trigger positive action?
  • Feel appreciated and respected?
  • Take away pain or frustration in their current experience?

Behavioural Design is fascinated with humans, their dreams, their fears, their bad habits, frustrations and their desire for happiness. And if we can understand them and design solutions form them, we will create psychological value.

Psychological Innovation

Once you start looking at reality through the lens of psychological value, you can see it everywhere:

  • Mom in Balance makes it much easier to stick to your workout habit because you meet up every time with the same group of mums like you.
  • The value of your restaurant experience goes through the roof if the chef decides to have a drink at your table
  • The € 10 you pay extra to sit in one of the front rows in an Easyjet-flight is the cheapest possible way to feel subjectively richer than the majority of people.
  • Airbnb is selling you the feeling that you are experiencing the city like someone who lives there. That’s priceless.
  • Uber makes a taxi experience 100x less frustrating because you know exactly when your car will show up, you know how much the ride will cost and you don’t need to have a transaction with the driver.
  • Would you prefer to work at the helpdesk or at the customer success team? Both jobs are exactly the same, but the second one feels so much better

Once you start thinking about creating psychological value for humans, you try to come up with ideas to help them to overcome stress, anxiety, insecurity, bad habits. Or to help them to achieve their goals, dreams and aspirations and to experience joy, fun and surprise. The number of things you can do to innovate are endless.

When it comes to innovation, we’re too often looking in the wrong direction. We think it’s about technology, but it’s really about creating psychological value.

PS: Our Behavioral Design Method is a method to spot opportunities for psychological value. It’s a fast-paced highly-structured process to turn hypothesis into ideas and to prototype and test what works and why it works. You can learn the method in our Behavioural Design Academy or apply the method to solve a business challenge in a Behavioural Design Sprint.

Want to learn more?

If you want to master the science of influence yourself, you could consider enrolling in our two-day course Behavioural Design at our SUE | Behavioural Design Academy. You can download the Academy brochure. Or maybe you currently have a challenge in which you want to influence choice or change behaviour. Please, take a look at our Behavioural Design Sprint. It might be the answer you’re looking for.

Or could be you just would like to get to know us a little better. We happily introduce ourselves here.

How Behavioural Science and Data Science should collaborate

By | All, Behavioural Science

Last week I had the honour to speak and lead a data science hackathon at the I-com conference in Malaga. I have never been surrounded by so many brilliant people in my life. What fascinated me was how much behavioural designers and data-scientist have in common, and yet, how little both disciplines know about each other, or even collaborate with each other.

Why I fell in love with Data Science

What data-scientists do is they look at data sets, look for patterns in that data and use that understanding to build a model that could predict behaviour. Their models predict things like: “What products will new mums buy more or less?” or “when will you watch what kind of content on which device?”, or “in which region can you stop distributing product catalogues, without hurting sales?”. I saw teams in the 24-hours hackathon come up with mindblowing predictions. And I felt really stupid for not understanding a single bit of how they build their models. But the thing is: I don’t need to because the computer simply calculates the predictive power of the model, so there’s no cheating or bullshitting possible. Fascinating stuff.

The blind spot of Data Science

There is, however, a very big limitation to this approach. And that’s the fact that we’re dealing with humans. It’s not because I can predict to a certain extent your future behaviour, based on data-analysis, that I wouldn’t be able to influence you to make different choices. After all, our choices are heavily influenced by how choices are being presented to us.

I can make you reconsider the choice of buying a camera, by letting you choose between three, instead of two models. If I present you with three models, you are far more likely to chose the middle one. And you wouldn’t have chosen it if I only had shown you two. If I play loud music in a restaurant, you will buy more unhealthy food. If I would prime you with images of Italy, you will buy more Italian food. If I add urgency and scarcity to buy the last items of a sales promotion, you will probably choose differently. The means for screwing up the behaviour that is predicted by the model are endless.

Meaning versus Reach

The challenge with the classic behavioural design method of interviewing and observation is that it’s very rich on meaning but poor on reach. And data science has exactly the opposite problem: the insights are scalable, but they are not rich in meaning. The fact that new mums buy much more housecare products, but buy far less mouthcare products , doesn’t explain why they do that. If you can understand why people do the things they do, you can easily figure out new ways to optimize your marketing.

How to collaborate?

The answer is simple: Design a creative process that leverages the best of both worlds. I would always follow these steps:
Let the whole team do interviews to develop a deeper understanding of how the target audience thinks, feels and behaves. This helps them to overcome their own biases, assumptions and prejudices and helps them to build interesting hypotheses.

Analyse the data you have with the hypothesis you’ve just formed. Try to figure out which hypothesis actually predict behaviour. But also: dare to go back: if you find interesting other patterns (e.g. non-parents buy way more deodorants than new parents), try to see if this insight could help you to revise your deep understanding of the drivers of the behaviour of your audience

Once you’ve developed a predictive model, based on qualitative and qualitative results, use Behavioral Design principles to come up with ideas for improvements of the customer journey
The fun part: Prototype, test and measure. Design experiments, measure results, improve your overall plan. Aggressive experimentation is what sets apart the truly innovative companies from the laggards.

This is such an interesting time to really make a measurable impact. But everyone’s struggling with the HOW-question: how to turn a deeper understanding of behaviour into business value. The creative method is the answer.

#justsaying 🙂
Have a great day,
Tom

Want to learn more?

If you want to master the science of influence yourself, you could consider enrolling in our two-day course Behavioural Design at our SUE | Behavioural Design Academy. You can download the Academy brochure.

Or maybe you currently have a challenge in which you want to influence choice or change behaviour. Please, take a look at our Behavioural Design Sprint. It might be the answer you’re looking for.

Or could be you just would like to get to know us a little better. We happily introduce ourselves here.

mental models

Mental models: How to design for intelligent decision making?

By | All, Behavioural Science, Self Improvement

We want to talk about mental models. They are key for intelligent decisions making. We want to introduce you to one of our intellectual heroes. A man who turned 95 on January 1st of 2019. There’s a fair chance that you’ve never heard about him. But you definitely have heard about his 88 years old associate, Warren Buffett. The man we’re talking about is Charlie Munger.

Charlie Munger

Worldly Wisdom

Charlie Munger became a hero to many people who are interested in better decision-making with a famous lecture he gave in 1994 at USC business school. The talk was called “A Lesson on Elementary, Worldly Wisdom As It Relates To Investment Management & Business”. You can’t find it on Youtube, but the transcript was published on the blog of startup Incubator Ycombinator and in the curious book “Poor Charlie’s Almanack, The Wit and Wisdom of Charles T. Munger“.

I want to urge you to read the transcript of the lecture. It’s one of the most exciting texts you will ever read. I re-read it at least three times per year. In this lecture on Worldly Wisdom, Charlie Munger argues that the reason why Munger and Buffett beat the market with their investments, for more than 60 years is that they have a different approach to decision making. Munger argues that if you want to make better decisions, you need to use more than one mental models to look a the problem. One of his famous quotes to make his point is the following:

“To a man with a hammer, every problem looks like a nail”.

He argues that most people in business, everyday life and investing approach problems from a single mental model. If you work in branding, everything looks like a branding problem, if you work in business consulting, everything sounds like a transformation problem. If you are an economist, everything looks like a market-problem.

Munger and Buffett pride themselves with locking themselves up most of the day, reading books. What they are looking for is elementary worldly wisdom.They are obsessed with learning interesting “mental models”. Mental models are concepts from all kinds of sciences that offer elegant explanations to the world. To quote Munger:

“What is elementary, worldly wisdom? Well, the first rule is that you can’t really know anything if you just remember isolated facts and try and bang ’em back. If the facts don’t hang together on a latticework of theory, you don’t have them in a usable form.

You’ve got to have models in your head. And you’ve got to array your experience—both vicarious and direct—on this latticework of models. You may have noticed students who just try to remember and pound back what is remembered. Well, they fail in school and in life. You’ve got to hang experience on a latticework of models in your head”.

A list of mental models.

There’s a lot of renewed excitement for Munger’s idea of Mental Models. Shane Parish, host of the amazing podcast “The Knowledge Project” and author of Farnamstreet, the ultimate blog on better decision-making by learning from the smartest people in the world. Shane Parish is writing a book on the subject. He recently published a post called “Mental Models, the best way to make intelligent decisions (109 models explained)“. It’s a list of all the mental models that he is using in his daily life. A lot of these models are concepts from cognitive psychology and the science of influence.  BTW, Munger is also fascinated with how human decision-making works. If you understand how people think and why they do what they do, you can do a much better job at predicting and changing their behaviour.

Want to learn more:

  1. Here’s another great blogposts on Mental models (Thanks for sharing: Ed Borsboom)
  2. Start making a list of your favorite mental models in your todo-list. I use Wunderlist. I created a folder “Mental Models” and started the habit to post concepts I use a lot in my thinking. My most recent one is this: “You are the sum of the five people you hang around with”.
  3. Re-read your mental model list regularly. Once you use them to look at challenges or problems, they will always provide you with new ways of looking at the problem and its solutions.

Enjoy Munger while he’s still alive. 🙂
Kind regards,

Tom, Astrid and the SUE | Behavioural Design Team

PS: We had Munger’s mental models in mind when we designed the program of the Behavioural Design Acacademy master classes. Our program is designed to teach you some very powerful and easy to remember mental models for finding human insights and for coming up with smart interventions for behavioural change. #funfact.

Want to learn more?

If you want to master the science of influence yourself, you could consider enrolling in our two-day course Behavioural Design at our SUE | Behavioural Design Academy. You can download the Academy brochure.

Or maybe you currently have a challenge in which you want to influence choice or change behaviour. Please, take a look at our Behavioural Design Sprint. It might be the answer you’re looking for.

Or could be you just would like to get to know us a little better. We happily introduce ourselves here.

Design thinking

What is design thinking?

By | Behavioural Science

Excerpt: In this post, we will explain what design thinking is all about. Originating from the innovation arena, it has gained popularity in other business domains. Driven by the success of design thinking of radically focusing on the needs of the user. The how and why behind design thinking is explained in this article.

 

Design thinking explained

Everybody seems to be design thinking nowadays or has at least have heard of the term. But what is design thinking? Why has it gained so much popularity? Is it something that can help you and your business become more successful? In this article, we will give a short design thinking masterclass. So, you’ll know what everybody is talking about. And you can see for yourself if you want to start implementing design thinking in your own company. We’ll explain how and lead you to some of the best resources on the internet. To make your life a bit easier, we’ve divided the article into several subsections. Which you can jump to by clicking on the following links:

A new approach to innovation and problem solving
Design thinking implementing the process
The steps in the design thinking process
Design thinking tools and videos
Recap

A new approach to innovation and problem solving

Design thinking comes from the field of innovation and is a new approach, or process if you like, to solve problems taking the user as a focus point. The method has been described as far back as 1969 by Nobel laureate Herbert Simon. But it really made a lift when d.school of Stanford University came up with a five-step approach to design thinking. Which was given a boost by Tim Brown of IDEO, and explained in his bestselling book ‘Change by Design‘. In this article, we’ll describe their approach, as it is most commonly used nowadays, and very practical to implement yourself.

design thinking

It’s all about human understanding

Design thinking revolves around a deep interest in developing a deep human understanding of the people for whom we’re designing products or services. It helps you question and enables you to resist to act upon (often wrong) assumptions. Design thinking is extremely useful in tackling problems that are ill-defined or complex. By re-framing the question in human-centric ways. Design thinking is so successful because it focuses on the needs of the user. Understanding culture and context through observation and qualitative research (storytelling) diagnosing the right problem.

Okay, that sounds nice and all. But why do we need this? To put things short, we all think in patterns. We all have ways we are used to doing things. Our habits, what we get taught in school, by our parents, and in the business place. Which is fine, as it helps us deal with everyday situations. We can rely on these patterns of thinking.

Automatic behaviour

We need this automatic behaviour to survive. If we had to make every decision consciously. Or had to think about every behaviour rationally. Or had to learn to do everything from scratch over and over again our brains would crash. As we explained in our article about system 1 and 2 thinking of Kahneman. In short, we rely on doing every day – private and business – processes for the most part unconsciously. For example, when we get up in the morning, eat, brush our teeth, and get dressed. We don’t think about it; we do it how we are used to doing it.

There’s one downside to this patterned thinking. It makes it very difficult for us humans to challenge our assumptions of everyday knowledge. Especially when you’re expected to be a paid expert, it can be tough to start questioning your own experience . Also known as the expert fallacy or false authority. So, when we run into a problem that we haven’t faced before. Or that requires a new innovative solution, we often get stuck or come up with old answers that aren’t always the best.

Patterned thinking vs. innovative thinking

Often this difference between repetitive patterned thinking and innovative thinking (also commonly referred to as ‘out-of-the-box’ thinking’) is illustrated by the truck example. Have you heard of it? If not, let us tell you this story.

Some years ago, an incident occurred where a truck driver made a wrong judgment call and tried to pass under a low bridge. That turned out to be too low for his truck. His truck got so firmly lodged under the bridge, that the driver couldn’t manoeuvre the truck through it anymore. But also couldn’t reverse his vehicle. Which not only caused a problem for the truck, but also for the traffic that got stuck behind him. The story goes that the fire department, other truck drivers, road help, and other experts came over to negotiate how to tackle this problem.

Everyone was debating whether to dismantle parts of the truck or break down parts of the bridge. Each spoke of a solution which fitted within his or her respective level of expertise. And this went on for some time.

The story goes, a boy walked by, took a look a the truck and then said, “Why not just let the air out of the tires?”. Which took all specialists and experts by surprise, who were debating for hours trying to solve the problem.

 

design thinking truck

When the solution was tested, the truck was able to drive through quickly. The story symbolises the struggles we face where frequently the most obvious answers are the ones hardest to come by. Because of the thinking patterns we all have within. And it summarised what design thinking helps you realise: design thinking helps you to change the way you tackle problems. It encourages you to explore new alternatives. Creating options that didn’t exist before.

 

Design thinking implementing the process

In this next part, we want to give you a concise design thinking masterclass. It will explain the principles of user-centred design. The first advantage and characteristic of design thinking is that it encourages us to take an integrative approach to develop new strategies or ideas. Whereas in a lot of ideation processes the research department passes on insights to strategic planners. Who in their turn pass their insights on to the creatives. And then the ideas are handed over to production to be made. Design thinking sees insight, ideation, and implementation as three overlapping ‘cycles’. You will also come across to these spaces being called ‘understand’, ‘concept’ and ‘develop’.

Design thinkers don’t follow these three cycles in a strictly linear way. You could pass through every cycle more than once. Could be you have an idea, but after prototyping your idea with real users, you come to learn they don’t understand it. Or didn’t do what you hoped them to do. Then you have to adapt your ideas. So, you go back to the drawing board.

Build, test, and learn

We always like to say that strategy is nothing more than a hypothesis that you test, build, and learn. We are firm believers the best strategy is developed through ideation and prototyping. Sometimes the feedback you get in prototyping gives you such an extra insight into the consumer decision-making process. That you have to make a perception switch and come to a new understanding that will reshape your strategy. We like to call this process of including and being open to human psychology the concept of strategy development. As opposed to the more inside-out concept of strategic planning.

design thinking

Source: IDEO

The task of a design thinker is to bring all phases together as one harmonious solution. The cool thing – we think – is when you have the design thinkers mindset you break through silos. Whereas the researchers, the creatives, and the strategic thinkers often work in different departments. Now you get to go through all cycles yourself with a multidisciplinary team. Which not only makes your work more interesting but especially makes sure a lot of valuable insights aren’t lost in the process of handing things over to the next department. Design thinking is an integrative approach that adds value and fun. And which is a springboard for innovative, smart thinking that puts humans first.

 

 

The steps in design thinking

Let’s dive a bit deeper into the stages of the design thinking process. There are five steps in total:

  • Empathy

    The first step of the design thinking process is called empathy. You try to understand human psychology and try to find out why people make decisions. The goal is to gain an empathic understanding of the problem you are trying to solve. You could do this in several ways. One of the most reliable methods is observation. Watching what people do.

    Why this is a proven method is because a lot of what people do is sub-conscious. If you’d ask them, they wouldn’t be able you to give you a (correct) answer. But you could also consult experts, extreme users, or do qualitative research to gain a deeper personal understanding of people’s emotions, needs, desires and fears. Empathy is crucial to a human-centred design process as it allows to set aside your assumptions about the world or your target group. It is all about understanding behavioural psychology and identifying behavioural patterns.

  • Define

    In this stage, you put together the information you gathered during the empathy stage. This is where you will analyse your observations and refine and focus the problem you are trying to solve based on what you found while empathizing with your user. We often tend to define the problem inside-out. For example: “We need to gain 5% more market share in gym subscriptions by the end of next year”. But the whole point of design thinking is that you start thinking outside-in. So, your problem definition should also be human-centred. For example: “We need to help people to build the healthy habit of coming to the gym so fewer people will quit”.

  • Ideate

    This is the stage where you try to come up with as many as possible solutions to your problem. Several techniques have proven to be very useful like ‘brainwriting‘ or the ‘crazy eight‘. It is essential to get as many ideas or problem solutions as possible at the beginning of the ideation phase. Behavioural research done to research the effectiveness of teams have shown that individuals are best at coming up with as many diverse ideas as possible, whereas a group is best at picking the most promising ideas. A technique used for this is called dotmocracy. If you’re interested in unlocking more creative power from a group, you could read our post ‘3 techniques that will supercharge your team’s creativity“.

  • Prototype

    Prototyping is all about learning. Your job is now the make some inexpensive, scaled down versions of your idea that can be shared and tested with the actual users. There are several ways to prototype. You can write value propositions on a page; you can make a first landing page, you can create a storyboard or sketches. This is an experimental phase, so it’s not about making the perfect prototype. It’s about making a prototype that will help you gather valuable user feedback.

  • Test

    We go about the testing phase by doing qualitative interviews with our end users or potential target group we are trying to influence. Very important to remember to tell and not sell. You’re not at the stage of convincing someone yet; you are here to learn where your product, service, idea, etc. needs improvement. Which parts are unclear? What turns out to be the killer feature? All the test insights will be used to do an ideation round again to optimise the idea based on real user feedback.

 

design thinkingSource: IDEO

 

Design thinking tools and videos

There are a lot of tools and techniques to use to make every step of the design thinking process worthwhile. The masters of design thinking are the people of IDEO, and they did us all a massive favour by developing a design thinking toolkit that they’ve put online for all of us to use. Google has also put a great designsprintkit online. Just take a look in there, and see which tools you like.

One of the founders of IDEO, David Kelley, has given an hour long interview explaining his view on design thinking. You can watch it here:

IDEO has also made a series of videos explaining the mindsets design thinkers should have.

1. Iterate, iterate, iterate featuring Gaby Brink (1.16 min.)

2. Empathy (1.26 min.)

3. Creative Confidence featuring David Kelley (11.47 min.)

4. Embrace ambiguity featuring Patrice Martin (1.19 min.)

5. Learn from failure featuring Tim Brown.

 

 

6. Optimism featuring John Bielenburg (1.18 min.)

 

 

 

Recap

Design thinking is a process to come up with truly innovative ideas that are radically human-centred. The five-step approach of empathy, define, ideate, prototype and test help you to find solutions to problems with an outside-in view. Tapping into the consciousness and sub-conscious of your potential users. And helping you to validate your ideas before the money runs out.

Would you like to learn more?

If you want to master design thinking powered up with the science of influence yourself, you could consider enrolling in our two-day course Behavioural Design at our SUE | Behavioural Design Academy. You can download the Academy brochure. Or maybe you currently have a challenge in which you want to influence choice or change behaviour. Please, take a look at our Behavioural Design Sprint. It might be the answer you’re looking for.

Or could be you just would like to get to know us a little better. We happily introduce ourselves here.

Nudging explained

By | Behavioural Science

Excerpt: In this post, we will highlight the main concepts from the work of Nobel prize winner Richard Thaler as explained in his bestselling book ‘Nudge.’ We will explain what nudging is all about, how it related to behavioural economics and how you can use it to influence people and help them make better choices.

 

Nudging means

The term nudging seems to be popping up everywhere nowadays. People are being nudged, nudge units are set-up within governments, and nudging in marketing seems to pick up in popularity. But what is nudging all about? What does nudging mean? And from which underlying science does it derive? And especially how does it help people make better choices? Questions that will all be answered in this article. To make your reading life easier, we’ve divided the article into several subsections, which you can jump to easily:

Nudging Theory and Behavioural Economics
Making choices: Choice architecture
Making better and healthy choices
Recap

Nudging theory and Behavioural Economics

Nudging comes from the field of behavioural economics. Although behavioural economics is a science that is studied for almost forty years, it was the book ‘Nudge’ written by Richard H. Thaler and Cass R. Sunstein in 2008 that put nudging on the map. In Nudge, Thaler and Sunstein propose us a new take on decision making, one that takes our humanness and all the inconsistent decisions we make as a given.

nudging

Behavioural economists, as opposed to traditional economists, take human irrationality as a starting point. The basic assumptions of behavioural economics are that people are making choices with:

  • Limited rationality
  • Limited willpower
  • Bounded self-interest

Traditional economics vs. behavioural economics

Whereas traditional economics see people as rational beings, who make decisions and do cost/benefit analyses to make a choice that is always in their best interest not letting their emotions cloud their judgments, and always thinking about the future. Behavioural economists overthrow this, as it doesn’t fit the actual behaviour of people. You see people choose mortgages they shouldn’t be taking. You see people overspent on their credit cards. There are stock bubbles. Where’s the rationality in that? We are humans whose decisions are driven by cognitive bias and sub-conscious mental shortcuts, as we explain in this post on Daniel Kahneman whose research laid the foundation of all behavioural economics.

In the book ‘Nudge’ is also explained that being human, we all are susceptible to various biases that can lead us to blunder. Our mistakes make us poorer and less healthy; we often make bad decisions involving education, personal finance, health care, mortgages and credit cards, the family, and even the planet itself.

nudging

The main concept of the book is that if you know how people think, you can design choice environments that make it easier for people to choose what is best for themselves, their families, and their society. It’s all about choice architecture. An important concept that we’ll explain in the next paragraph.

But before we dive deeper into choice architecture, it’s good to know that there lies a very important concept underneath the nudging theory. A concept introduced in the book called Libertarian Paternalism.

  • Libertarian = An individual’s right to choose
  • Paternalism = Do what you can do to improve the welfare of people. Point people in the right direction.

Definition of a nudge

The idea is to apply the techniques of the psychology of decision making and behavioural economics to improve decisions without limited choices. Or easier put, help people make better choices for themselves without restricting their freedom of choice. But by nudging them. Which brings us to the definition of a nudge. As Thaler describes it himself a nudge is any small feature in the environment that attracts our attention and alters our behaviour.

You can nudge for good, or you can nudge for evil. Their book strongly focuses on the first, as the subtitle of their book states: improving decisions about health, wealth, and happiness. And we as a company take a positive take on behavioural psychology ourselves as we strongly live by our mission to unlock the power of behavioural psychology to nudge people into making positive choices in work, life, and play. But how do you achieve this goal? That’s what the next section is all about: how to help people make better and healthy choices.

Making choices: choice architecture

If you want to help people making better decisions, you can achieve this with better choice architecture. But what is a choice architecture? Anyone who designs the environment in which people make choices is a choice architect. There’s choice architecture all around you. Think about menus, curriculums, or store layouts that decide how you walk inside a store (you probably all have been in an Ikea once, there it’s obvious how choice architects have designed the way you cruise the Scandinavian furniture epicenter).

A choice architect makes choices about how to present information or an environment for you.  Although nudging is all about maintaining people’s freedom of choice, choice architecture isn’t neutral. You can compare it to regular architecture; it’s not possible to design regular neutral architecture. Think about the design of the building you’re probably in right now: it’s not possible to have designed that building completely neutral. It had to have doors, stairs, etc.

Choice architecture is not neutral

The same goes for choice architecture, it affects how people make choices, and you have to make a choice yourself on how you present a choice. Richard Thaler often refers to the example of cafeteria meal planning. They found out that the way food was presented to kids in a school cafeteria effected what they would eat for lunch. The first choice presented to them was the prevalent choice. Someone responsible for the cafeteria then has several options:

  • Put the healthy options first, to promote more healthy eating behaviour
  • Start with the unhealthy options, to make kids more fat (could be he/she has a chubby kid and wants other kids to gain weight too, to stop the bullying)
  • Go for the most profitable as first option, to make the finance director happy
  • Present the food randomly, which is also a choice (confusing, but a choice)

The point is: you always have to make a choice. Choice architecture is not neutral. But some designs are better than others. Why not do it in a way that makes people feel better? That’s what nudging is all about, and which is the theme of the book ‘Nudge’ to help people towards making better choices.

Making better and healthy choices

In the book ‘Nudge’ they explain six principles of good choice architecture that will help people make better and healthy choices:

  • Incentives

    People make better decisions if you provide the right people with the right incentives. This goes beyond monetary and material incentives, but also includes psychological benefits (eg peace of mind).

  • Understand mappings

    A warm plea is made for more disclosure to help people make better decisions. In the book referred to as RECAP: Record, Evaluate, and Compare Alternative Prices. Make it easier for customers to compare what they are truly paying for, and ensure that all hidden fees are exposed.

  • Defaults

    Defaults what happens if we do nothing. Think about your screensaver. Even if you do nothing it will activate. Defaults are sticky, as inertia rules in all humans. We tend to stick to the automatic choice that’s made for us. We for example hardly ever change factory settings on our phone. In Nudge an example is given about joining a retirement savings plan. If the default is to join, most people do join. If you have to actively choose to join only 30% does so.

  • Give feedback

    A good way to help humans improve their decision making is to provide feedback. A good example is the Ambient Orb as developed by Clive Thompson that helped people save energy. Electricity isn’t visible, the ambient orb gives feedback on how well you’re doing by changing colour. Another example of giving feedback is paint that is pink when you apply it, but turns white within an hour. People often paint white ceilings white again, and it’s hard to see if you missed a spot. By making the paint pink, it gives you immediate feedback on what is left to paint.

ambient orb

nudging ambient orb

nudging paint

Magic white paint

  • Expect error

    Expect people to make mistakes and design for it. A very good example of libertarian paternalism that actually saves lives are the ‘look right’ signs in London streets. You can still watch the wrong way, but you’re directed to look the right way.

look right London

nudging look right

  • Structure complex choices
    When there’s an overload on choice, people tend to find ways to simplify them and break them down. Good choice architecture will find ways to make this more evident for people. An example cited was the choice of paint. Instead of using words like “Roasted Sesame Seed” or “Kansas Grain,” consider arranging similar colour themes next to each other. This could help people to choose the right shades and hues.

Recap

You could recap the Nudge theory like this:

  1. Humans are imperfect we can use all the help we can get
  2. It’s possible to improve choices without restricting options
  3. Don’t use bans and mandates, just nudge.

If you want to hear Richard Thaler explain the basic concept of nudging himself, take a look at this video. It’s 18 minutes.

Would you like to learn more?

If you want to master the science of influence yourself, you could consider enrolling in our two-day course Behavioural Design at our SUE | Behavioural Design Academy. You can download the Academy brochure. Or maybe you currently have a challenge in which you want to influence choice or change behaviour. Please, take a look at our Behavioural Design Sprint. It might be the answer you’re looking for.

Or could be you just would like to get to know us a little better. We happily introduce ourselves here.