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The SUE Influence Framework© Explained

The SUE Influence Framework© explained

By All, Behavioural Science Insights, Citizen Behaviour, Customer Behaviour, Employee behaviour, Personal Behaviour

The SUE | Influence Framework© is a powerful mental model we developed at SUE to analyse the forces that shape behaviour systematically. The framework will provide you with all the human insights you need to develop ideas for behavioural change. A deeper understanding of the forces that prevent people from change or boost behavioural change is essential to influence minds and shape behaviour. In this blog post, we explain the model step-by-step and illustrate it with lots of examples.

 

1. How does influence work?

For a complete overview of the essence of behavioural design, I want to urge you to read our blog “What is behavioural design“. For this blogpost, it suffices to understand that you need three ingredients for successful behavioural change: 

  1. Understand how people think and how they make decisions. (cognitive psychology)
  2. Know how you can analyse the forces that shape people’s behaviour (SUE | Influence Framework©)
  3. Learn how you can come up with ideas for behavioural change 

One of the biggest misconceptions of behavioural design is that it’s limited to this third ingredient. Think about all the persuasion techniques in the field of interface design and UX to boost online sales. Booking.com has turned these techniques into an art form

However, if you don’t consider what happens inside the human mind you try to influence, you can use as many persuasion tactics as you want; you’re not going to be successful. 

Let me illustrate this with an example: You can use all the scarcity, authority, social proof in the world to persuade me to make my next city trip with Flixbus. But as long as you haven’t addressed my (probably irrational) prejudice that travelling by bus coach will be a social nightmare, full of annoying people, my brain will stay locked for every attempt to change my behaviour.

Flixbus

 

2. The forces that shape behaviour

The best way to think of the SUE | Influence Framework© is to think of it as a tool that brings the dynamic forces to the surface that shape behaviour. With this framework:

 

You will understand why people do the things they do and what prevents them from changing their behaviour.

Understanding these forces helps you to spot opportunities for behavioural change. Only when you have armed yourself with these opportunities you can start to come up with ideas. 

To illustrate this with the example from above. Only when you consider that I have anxieties, doubts and prejudices that prevent me from travelling by coach will you have the proper insight to come up with ideas to influence my decision-making. You will ask yourself how we might take away the prejudice that cheap coach travel equals a social nightmare. 

If you want to design a successful strategy for behavioural change, you will have to work outside-in. You start with learning what happens inside people’s minds, and you adapt your intervention to this understanding. 

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The SUE | Influence Framework© has three parts, with a total of seven elements. We will delve into these three parts below.

  1. Part 1: Current and Desired Behaviour 
  2. Part 2: The Job-to-be-Done
  3. Part 3: Pains, Gains, Comforts and Anxieties

3. Current and Desired Behaviour 

The best way to think of behavioural change is that you need to have someone (or yourself) switch from a current to desired behaviour. This sounds obvious but is actually quite challenging. Because people need to stop doing the things they do and start doing something new. Stopping is hard because your current behaviour is full of comforts. You don’t need to think about it, and your behaviour is more than often driven by habits that are difficult to control. 

Furthermore, there are several difficulties associated with new behaviour too: Am I able to do this? Do I want it? Do I trust it? Do I get it? Can I afford it? What will others think of me? 

You immediately sense that, if you want to get someone from A to B, you will have to deal with several forces at work that lock us in our current behaviour and prevent us from switching to the desired behaviour. The SUE | Influence Framework© is nothing more or less than a tool to uncover these forces.  

 

4. The Job-to-be-Done

If you want to understand why people do the things they do, then the Job-to-be-done framework by Clayton Christensen is essential. In a famous Harvard Business Review paper, Christensen argues that people “hire products and services” for a job that arises in their life. Understanding the “job” or “task” is the key to understanding what motivate people to do the things they do. If you want to know how to get more people to buy milkshakes in a fast-food restaurant, you need to understand the job-to-be-done for which people would come in and “hire” a milkshake. In the famous lecture below, Christensen argues that most people who buy milkshakes at a fast-food restaurant buy them because they have a long and tedious drive to work. They want something to fill their stomach while keeping the commute interesting. The milkshake does this job better than any other product. It keeps you busy for at least 10 minutes, it doesn’t crumble all over you, and you can easily keep it in your hand while steering the car. 

 

Job-to-be-Done thinking unlocks a deeper understanding of the human behind the customer.

A while ago, we discovered in a Behavioural Design Sprint we did for a health tech company that the real Job-to-be-done for people with diabetes is to live everyday life. They want to be reminded as little as possible by their disease. People with diabetes look at every product and service through the prism of this Job-to-be-done. The unconscious question they ask themselves is: Does this product help me to approach my Job-to-be-Done to live a care-free life in which I am bothered as little as possible by my disease? This insight was crucial because, until that point, our client always communicated to people as patients.

Case: Zoku Amsterdam

The founders of Zoku Amsterdam had given themselves more than two years to figure out how they could design the ultimate hospitality experience for people who needed to stay longer in a city because of their job.

 

Zoku Amsterdam - Hotel Room

 

The Job-to-be-done that Zoku took as the critical opportunity for their prototyping is that people want to feel at home. They want to feel part of the community of the city. And this experience is precisely what most hotels don’t offer you. Every hotel reminds you in everything of the fact that you’re just a passenger. Zoku designed the room with this Job-to-be-done in mind. The centrepiece of the room is a dining/working table, not the bed. Lunch and dinner at Zoku are to be consumed at a long communal table. You can invite your customers for meetings, and they have daily activities in which you can participate. More about Job-to-be-Done:

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5. The forces diagram

We already argued above that the biggest challenge with designing for behavioural change is that people need to stop doing things. Furthermore, they have all kinds of insecurities and discomfort about the new behaviour we want them to perform. We have also argued that the best way to motivate them to embrace new behaviour is to connect with their deeper goals in their life (called Jobs-to-be-done). 

The third and final component of the SUE | Influence Framework© is four dynamic forces that push people towards or pull people away from the desired behaviour. The Influence Framework works with these four forces: 

  1. Pains of the current behaviour
  2. Gains of the desired behaviour
  3. Anxieties, doubts, and other barriers to the desired behaviour 
  4. Comforts of the current behaviour

Force 1: Pains

Pains are what people experience as shortcomings and frustrations related to their current behaviour.

Pains are often the problems to which a behavioural designer designs a solution. Pain and frustration trigger a propensity or willingness for change. The better you can connect with people’s pain, the higher the eagerness to change their behaviour.

In our behavioural design sprints, we often discover that they reward you with their trust if you can articulate people’s pain quite well. They appreciate that you understand their world. Every populist in the world knows that people are not interested in what you want to do. They want to feel instead that you get their pain. It’s a meme in every sales training that the best salesmen sell pain.


Force 2: Gains 

Gains are the positive consequences that people will experience when they perform the new desired behaviour.

Whenever I stay at Zoku, I can at least work in my room if I want. I can eat healthy without having to go out. I can enjoy hanging around in the big co-working living room with my laptop. I can impress my clients with the view, etcetera. These are all gains you will experience if you book at Zoku. 

However, these gains only make sense relative to the Job-to-be-Done. You appreciate the Gain of the design of your room, the shared breakfast table, the healthy food kitchen and the co-working living room because they all contribute to the Job-to-be-done of feeling at home in the city you have to stay in for work. 

Important to remember: Always connect the Pains and Gains with the Job -to-be-done

 

Case: Pains and Gains and travelling by train 

I often need to travel between Amsterdam and Belgium. I have stopped taking the car, and I only go by train these days. My Job-to-be-done is to spend my time as purposeful as possible. The Pain of driving my car is obvious: I can’t answer e-mails, write blogs, or finish reports. I’m utterly exhausted after a six-hour drive, of which I regularly spend two hours in traffic jams (Belgium is a traffic jam inferno). The Gain of travelling by train is also apparent: Travel time equals working time. I can read, write, or answer e-mails. For travellers like me, a power socket and a little table for my laptop are worth a lot.


Force 3: Comforts

Comforts are the routines and habits that get people to stick to their current undesired behaviour.

It’s not that I wouldn’t like to work out more often. And if I’m honest with myself, I do have the time to go to the gym in the morning. My only problem is that I have too many bad habits that stand in the way: I want to wake up slowly. I need to have breakfast. I need to bring my toddler to school (and she adores not cooperating). By the time I dropped her at school, my window of opportunity to go to the gym is closed. It’s already late, my stomach is full, and my mind is already at work. 

You could argue that everything is in place for me to start working out. I desire to have more energy and lose a couple of kilos (my JTBD). I feel the pain of not being fit. I know how much I enjoy the feeling of being healthy (gain), and I only have to walk 200 meters to my gym, so I can’t blame it on an inability to get there. As the co-founder of SUE, I’m pretty free to decide how I run my schedule (no anxieties). I can’t break through my comforts/ habits. What works for me is that my gym organises a 10-minute abs workout every hour. If I can make it in time to join this 10-minute class, I will probably stay a bit longer.


Force 4: Anxieties 

Anxieties are fears, doubts, prejudices and other barriers to the desired behaviour.

Anxieties could be all the things that prevent you from changing behaviour Anxieties could be related to: 

  • The desired behaviour: Too complicated, too hard, too socially uncomfortable, etc. 
  • The supplier: can I trust this supplier? 
  • My own capability: I’m not sure if I can do this or if it matches with my self-image. 
  • My environment: I don’t know what my significant others will think of this behaviour

Taking away Anxieties are often underestimated in a strategy for behavioural change. However, they form a crucial piece of the puzzle. Sometimes taking away anxiety is the last puzzle piece needed to turn an intervention into a success. Like in the Flixbus example I wrote about earlier: taking away my fears and prejudices towards coach travel and address the most critical force between me and the desired behaviour. 

Case: De Porsche Pitch

In The Perfect Pitch, a book by advertising legend Jon Steel about the art of pitching, the author shares the story of a pitch his agency won for the Porsche account. The killer insight that got them to win the agency competition was that advertising doesn’t need to persuade Porsche drivers. It needs te to convince non-drivers that Porsche drivers are not cars for men with a middle-crisis. They called it the “asshole factor” of a Porsche driver. Taking away these anxieties and prejudices towards the Porsche driver became the most genius advertising strategy ever for the brand.

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6. Working with the SUE | Influence Framework©

 The Influence Framework helps you to build empathy for your target audience. Our Behavioural Design Sprints always kick off with five or six interviews. If you interview five or six people from the target audience, you will be able to fill in your Influence Framework©. For a proper Behavioural Design interview, there’s only one simple rule of thumb:   

Past behaviour never lies

When we conduct interviews, we always try to map human journeys. What we’re looking for is how real humans think, feel and behave. How does a successful journey look like? What about a failed journey? Why did people fail? What made them feel uncertain or uncomfortable? Why didn’t they do the things they wanted to do?  

In 5 or 6 interviews, you’ll get a clear idea about the Jobs-to-be-Done, the Pains and Comforts of their current behaviour and the Gains en Anxieties of the desired behaviour. It can also be gratifying to interview extreme users. Experienced people can tell you a lot about Jobs-to-be-Dones and gains. People who are struggling can teach you a lot about pains, comforts and anxieties. When you have mapped out these forces, you can spot opportunities for behavioural change by asking yourself these five questions: 

  • How might we help people to achieve their goals? (Jobs-to-be-Done)
  • Can we come up with solutions that solve pains or frustrations that people experience (Pain) 
  • Can we break into an existing habit? Or do we need to change a problematic habit? (Comfort)
  • Which anxieties, doubts, prejudices, and other barriers do we need to take away? (Anxiety)
  • What could be the psychological value that we can create for people (Gain)

More about this topic: 

 

7. Examples

  • The best way to think about the success of Uber and Lyft – aside from a nearly unlimited supply of cheap investor capital – is that they successfully eliminated all the pain from the taxi experience. Not knowing when your car is going to arrive, not being confident about whether the cabbie will rip you off or having to negotiate about the price. They brilliantly help you to achieve your job-to-be-done to experience the city. An Uber-Gain is that you never have to worry when you go out: You order an Uber when you leave the club, and within 5 minutes, you’re back on your way home.
  • Airbnb is a much more gratifying way to experience new places. This is the ultimate traveller Job-to-be-done. The pain that is associated with hotels is that they’re anonymous. They make you feel like an outsider-tourist. The Gain of AirBnB on an emotional level is that you can feel at home abroad. This feeling gets even strengthened on a functional level: Since you do your cooking and supermarket shopping, you can feel what it is to live like a local. There are some anxieties Airbnb needs to take away, like whether the place is as good as advertised (that’s why they always demand professional pictures). A relatively new anxiety is the worry that the neighbourhood might be sick and tired of Airbnb tourists.

7. The ethics of Behavioural Design

We have argued above that a successful behavioural design strategy consists of three ingredients:

  1. A deeper understanding of human decision-making.
  2. Understanding the forces that shape behaviour.
  3. Using principles from the science of influence to come up with ideas and interventions for positive behavioural change.

The SUE | Influence Framework© is a powerful mental model for understanding why people do what they do and what prevents them from changing their behaviour. It is also the best guarantee that a strategy for behavioural change will be human-centered.

Behavioural Designers always ask themselves what they can do to help people become more successful at what they do or help them overcome their anxieties or help them break bad habits.

Suppose you take your time to build empathy with your target audience, and you use the Influence Framework to analyse their behaviour. In that case, you will always spot opportunities to design positive choices. 

PS: The mission of SUE is to unlock the potential of behavioural science to help people make better decisions in work, life and play. We use this mission as our guiding principle for everything we do. We’re very conscious that behavioural design can be a ‘dark wisdom’ and that those who master it are often the ones with the worst intentions. We don’t want to be naive that people will abuse this knowledge to manipulate people. Still, we firmly believe that the world would be much better off if we can inspire more people with a better understanding of how influence works and do positive things with this knowledge. Please check out our Behavioural Design Ethics Toolkit here.

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design

Selfishness is going to save the world

By All, Behavioural Science Insights, Employee behaviour

We see selfishness as a bad character trait. We should think of each other, the climate and be more sustainable for the greater good right? Wrong! Selfishness can be a good thing to promote difficult to change behaviour. Read more about it below. 

I once had a discussion with the marketing boss of a Dutch NGO. We had provided him with a framing strategy to convince the Netherlands that development aid is actually good for the country. The strategy was to provide insight into how the absence of war, famine and dictatorships in the world around us is incredibly good for a trading country like the Netherlands. It was a perfect and strong counterpoint to the popular right-wing frame that development aid is a “leftist hobby”.

However, he shrugged off this. His words were literally,

If I have to convince people to donate to us in this way, I don’t need them as donors.

I remember very well how shocked I was by so much offensive leftist moral exaltation.

I believe in the reverse approach. If you want to convince people of difficult behaviour change, then the last thing you should do is ask them if they will do it to make the world a better place. Nor by selling them fear and damnation. That is the great tragedy of why do-gooders just can’t get the majority right on their side.
Their recipes suck.

What you have to sell is nothing less than selfishness and gratification.

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You can do this in our fast-paced and evidence-based Behavioural Design Sprint. We have created a brochure telling you all about the details of this approach. Such as the added value, the deliverables, the set up, and more. Should you have any further questions, please feel free to contact us. We are happy to help!

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Sell selfishness and gratification.

What do you care if a multimillionaire will finance your hospital if it’s named after him? What do you care if that arrogant colleague rides up Alpe D’Huez five times for to raise money for the Cancer Fund KWF purely for his own ego? What do you care if electric Porsche drivers are primarily driven by signalling their social status. Are you annoyed by all those rich tourists who flood South African parks and act like colonials? It is precisely because there is super lucrative tourism business model that those parks exist and are not converted into farmland.

We need to stop giving selfishness a bad name.

And leftists also need to embrace it much more blatantly. Do we want a more just society with more consideration for the weakest of the weak? Then ask how multinational corporations and the super-rich can get much more appreciation and social status for their contributions.

Do you want us entrepreneurs to start accelerating the sustainable transition? Gladly! But then, in return for our effort, give us other levers to make our lives easier. If you are a trading union that wants to stand up for workers, then for God’s sake, make heroes out of the employers instead of dragging them through the mud. Even when you are right, you make it incredibly difficult for employers to give in.

In conclusion

We need to stop asking people to do something for the world outside them. Look at how much the sustainable transition is accelerating under the impetus of nicer electric cars, cheap energy bills from solar panels, incredibly delicious plant-based food, or the increased quality of life from hybrid work.

Long live selfishness.

One day it will save the world.

Tom De Bruyne 

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design

How successful organisations apply Behavioural Design

By Behavioural Science Insights, Customer Behaviour, Employee behaviour

With “Start With The End”, Matt Wallaert wrote a great book on how companies could benefit from behavioural science. In the book, he evangelised the idea of the Chief Behavioural Officer (CBO), a senior executive role who manages a Behavioural Science Expert Team. Last year, I interviewed Matt at Behavioural Design Fest and asked him if he still thinks organisations need a Chief Behavioural Officer. He was in a great place to answer that question because he recently resigned as CBO himself at his former employer Clover Health. He admitted that a separate behavioural expert team led by a CBO isn’t the only or even the best approach.

Science as a process, behaviour as an outcome

What’s more important, according to Matt, is “Science as a process. and behaviour as an outcome”. Organisations that benefit from behavioural science have found a way to leverage the scientific method of the social and behavioural sciences to create better outcomes. It doesn’t matter if your job is to design products, services, customer experiences, policies or campaigns. Everything you do aims to influence people’s decisions and get them to do something. Understanding the hidden forces that affect your target group’s thoughts and decisions is critical to improving your offering.

You can’t get someone to vote for you unless you know how you can connect with their deepest fears and desires. You can’t get someone to stick to their workout unless you help them deal with all the obstacles preventing them from coming to the gym. You can’t get someone to change the way they eat unless you can change the choice architecture of what’s available. The examples are endless of how deep human understanding can make or break products, services, programs, or policies.

 

So, what is Behavioural Design?

The simple definition of Behavioural Design is that it’s a process and a method. Behavioural Design is a method for finding human insights, coming up with ideas and figuring out how to make them work. The underlying process is Design Thinking, a fancy word for the typical steps a designer would take to solve a problem: empathise with the user, define opportunities, design solutions, prototype and test the most promising ideas, and refine the design.

Read more about this in our most popular blog, “What is behavioural design”.

Want to learn how to design behaviour?

Join our two-day Fundamentals Course and master a hands-on method to use behavioural science to develop ideas that change minds and shape behaviour.

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Two ways to set up behavioural design in an organisation

There are two approaches to how organisations try to benefit from the power of behavioural design:

  1. Decentralised: A Behavioral design Guild
  2. Centralised: A Behavioural Design Lab

The centralised approach: Behavioural Design Lab

The Behavioural Design Lab was Matt Wallaert’s setup in mind when he wrote the book “Start with the End”. The idea is to set up a separate lab with a small group of behavioural experts that would work independently of the business units. The mission of a lab is usually to generate best practices by tinkering with landing pages, letters, communication and services. They are commissioned to set up experiments to generate evidence of how a nudge here and a reframing there can make a huge difference.

This setup’s advantage is its most significant disadvantage: Knowledge and know-how remain siloed. Furthermore, the successes the labs generate are often incremental and highly tactical. You always hear the same little success stories like the written post-its on a questionnaire (reciprocity) or the social proof cues on the payment reminder.

We believe that there’s a much more powerful way to harness the power of behavioural design in organisations.

 

The decentralised approach: Behavioural Design Guild. 

The opposite approach is to form a guild or chapter of Behavioural Design Leads. The Behavioural Design Experts are part of the multidisciplinary business teams in this approach. In addition to roles like Product Owner, Scrum Master, and UX expert, you would also have a Behavioural Design Lead. They would be responsible for gathering human insights, defining behavioural outcomes, setting up workshops to come up with ideas, and organising prototype testing. They would work on every step of the insight, design and implementation process to add behavioural intelligence.

A guild is a group of experts who share the same interest but don’t work in the same teams. They get together regularly to share ideas, learn from each other’s best practices, and deepen their skills.

There are two significant advantages to this approach. First of all, it’s being applied to the things that matter: actual products, services and communication with the customer. When used successfully, its effects can directly be measured by the KPI’s that matter to the organisation: acquisition, activation, retention, revenue, cost-saving, and profit.

Secondly, everyone in the team gets to experience how taking the irrationality of the customer into perspective can be incredibly interesting, fun and rewarding. In turn, this will fuel overall excitement to do more with behavioural design.

Want to become your team's Behavioural Design expert?

We have created a brochure that explains all the ins and outs of the Advanced Course that teaches you all the ropes of setting up and facilitating Behavioural Design projects. From the program to the former participants. From the investment to the needed time commitment: it's all in there.

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So what to do next?

The first step is to train yourself in Behavioural Design. You can do that at our Behavioural Design Academy or at training programs that our competitors offer. Don’t study too hard on the science, but check the practice instead. In other words: you don’t need to know or learn every scientific principle or discovery. You need to understand how to use those principles in practice to analyse behaviour and develop ideas for interventions.

The second step is forming a guild and learning from each other through peer-to-peer coaching. Again, you can hire SUE to help with this practice or hire a coach.

Do a Behavioural Design Sprint

We have created a brochure telling you all about the details of the Behavioural Design Sprint. Such as the set-up, the investment, the time commitment, and more. Please, feel free to contact us any time should you have any further questions. We are happy to help!

Download the brochure

Go ahead, there are no strings attached!

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design
What Is Behavioural Design

What is Behavioural Design

By All, Behavioural Science Insights, Citizen Behaviour, Customer Behaviour, Employee behaviour, Personal Behaviour

This blog post is an extended introduction to Behavioural Design. You will get a clear idea about what it is, how you can use it in your professional and personal life to influence minds and shape behaviour, and what you could do to learn more about it. Moreover, this blog post is the perfect entry to most other blogposts we published on the SUE Behavioural Design website.

 

1. Behavioural Design is about influence

How do you influence minds and shape behaviours? How do you change other people’s, as well as your behaviours? How do you help people to make better decisions? Isn’t it strange that the majority of all of our behaviours and communication aims at influencing other people? Yet, at the same time, we have no clue about the principles and laws that govern influence?

 

Behavioural Design is a systematic understanding of how people think and how they make decisions. This understanding forms the basis of thinking about interventions that lead to behavioural change. Maybe you want to influence the behaviour of your partner or children. You might want to influence your colleagues or managers. Some people like to develop a healthy habit for themselves or want to live a more sustainable life. Maybe you want to influence customer behaviour or win elections. No matter what the subject is, you can all think of them as a behavioural design challenge.

 

So what is Behavioural Design? The most pragmatic definition of Behavioural Design we came up with so far is the following:

 

Behavioural Designers combine Psychology, Design, Technology, and Creative Methods to find out why people do the things they do and to figure out through experimentation how to activate them to change their behaviour.

 

2. Behavioural Design is a method

The best way to think about Behavioural Design is to think of it as the combination of Design Thinking with the Science of Influence. Design Thinking is the method through which designers solve problems. Designers start with empathy. Through interviews and observations, they try to “fall in love with the problem”: Why do people do what they do and where could we spot opportunities for improvement? This insight phase forms the groundwork for creativity. First, designers develop as many ideas as possible, and then they prototype the most promising ones. They take the prototypes back to the real world and test them with real people to learn and observe how the prototype influences the targeted behaviour. Design Consultancy Ideo, the godfathers of Design Thinking, explain the process like this:

When you combine the method of design thinking with behavioural science, you will get design thinking on steroids or Behavioural Design Thinking. Because a better understanding of human psychology you will get:

1) Better insights into why people do what they do;
2) Better ideas on where to look for solutions;
3) Better prototypes, because you will have a much sharper understanding of what specific behavioural outcome you’re designing for.

At SUE the essence of what we do is to train the Behavioural Design Method© at our Behavioural Design Academy and at in-company training and we run the Behavioural Design Method© in Behavioural Design Sprints together with our clients.

More about Behavioural Design as method:

Would you like to power up your team or project with behavioural intelligence?

Feel free to contact us. We are happy to tell you more about our consultancy or academy. Helping you innovate, transform or grow levering insights from behavioural science in practice.

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3. The ethics of Behavioural Design

Behavioural Design is dark wisdom. The difference between positive influence and manipulation is a very fragile line. In the end, we have to be aware that Behavioural Design is about using deliberate action and techniques to influence the behaviour of the other in the direction you want.

The problem is that those who want to design for good quite often feel bad about using dark forces. Whereas those who use this dark wisdom to manipulate and mislead are usually much more motivated, advanced, and have fewer scruples about its application. Think about how extreme-right populists exploit fear and uncertainty, or think about how technology companies use our vanities and our desire for social recognition and belonging to the extent that it leads to (social media) addiction.

The world of interaction design is full of “dark patterns“, which are manipulative ways to present choices to us in such a way that they manipulate us into making a specific decision, whether we want it or not.

 

Doctor Evil

At SUE, we are very sensitive to this ethical component. We even encoded it in our mission. The SUE mission is “to unlock the power of behavioural psychology to help people make better decisions in work, life and play”. Our point of departure for designing interventions for behavioural change always starts with the question, “How might we help people to make better choices? Moreover, how could we create products, services, and experiences to contribute to helping people achieve their goals or dreams? Our commitment to this mission is sacred, even to the point that we refuse to accept work that doesn’t match this mission. You can find more about this way of thinking below at “5. Outside-in Thinking“.

More on the ethical side of Behavioural Design:

4. Behavioural Design is about designing choices

Multiple levels of influence
In a certain sense, the term ‘Behavioural Design’ is a little bit misleading. Behavioural change is the outcome we aim for when we design an intervention. When we want to achieve this outcome, we need to create interventions on multiple levels at the same time:

  1. Design attention: How do you make sure something catches people’s attention?
  2. Trigger curiosity: How do you get people to invest time and mental energy to learn more about what you want from them?
  3. Change the perception: how do you get something to stand out as the attractive option between other choices? How do you design the desired perception?
  4. Design the experience: How do you get someone to have a positive feeling? How can you reduce stress or uncertainty?
  5. Trigger the behaviour: How do you trigger the desired behaviour? How can you increase the chance of success that people act upon your trigger?
  6. Change habits: How can you get people to sustain the behaviour? Most behaviours require much more than a one-time action. Think about saving, living healthy, exercising, recycling, collaborating, etc.

Thinking fast and slow

This simple list of influence levels teaches us that:

Behavioural Design is all about how we design choices and how we present those choices.

Behavioural Design has everything to do with human decision-making and how the brain works. The cornerstone of human decision-making is the masterpiece “Thinking Fast and Slow” by Kahneman and Tversky. This book – awarded with the Noble Memorial Prize in Economic Sciences in 2002 – is the fascinating journey of the collaboration between two Israeli psychologists and their discoveries of how the mind works. This book is the ultimate work on thinking about thinking.

Kahneman and Tversky discovered that about 96% of our thinking is automatic and unconscious. Our brain is making most of the decisions for us by taking shortcuts – which they call heuristics -, with the goal of not having to invoke the 4% bandwidth of our slow, rational brain. In a way:

Influencing behaviour comes down to helping people to decide without having to think. Because the more we need to think about something, the more stress we get, the less we end up making choices.

Since 2018, we now have a second psychologist in the ranks of noble prize winners. Richard Thaler built upon the work of Kahneman and Tversky and zoomed in on how to make use of System 1-System2 thinking to nudge people into better decision-making in wealth, health, and happiness.

 

Our hard-wired tendency to persuade

When it comes to our attempts to influence minds and shape behaviours, our biggest fallacy is that we always tend to persuade the other with rational arguments. The problem with persuasion is two-fold:

  1. Persuasion evokes system 2-thinking, and we don’t like that. When you try to persuade someone, you want them to think about your argument. Thinking complicates things.
  2. System 2 is the little slave of system 1: we only accept rational arguments or facts when they align with how we already think about matters. You can only persuade someone who’s already convinced.

The real challenge is to make a decision making extremely easy. More about designing choices:

Want to learn how to design behaviour?

Join our two-day Fundamentals Course and master a hands-on method to use behavioural science to develop ideas that change minds and shape behaviour.

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5. Behavioural Designers think ‘outside-in’

When we try to influence minds and shape behaviour, the most common mistake we make is to think inside-out. We take the benefits of our product or service as our point of departure, and we try to figure out how we could pitch those benefits so that people would realize the value of what we have to offer. Behavioural Designers work the other way around.

We take the human behind the customer as our focal point, and we try to figure out what this human needs to be successful.

Which anxieties, doubts, prejudices or bad habits he holds stand in the way of embracing the desired behaviour or which pains or frustrations we could solve for him.

The SUE | Influence Framework©

We developed the SUE | Influence Framework© as a tool to do outside-in thinking systematically,. This model brings all the forces to the surface that influence the behaviour of the people for whom we need to design interventions. The Influence Framework© consists of five questions we need to answer to understand why people do what they do and how to get them to act:

  1. Job-To-Be-Done: What is the underlying goal for which people would have to embrace the new behaviour? How might we align the desired behaviour with goals that matter to them?
  2. Pains: What are possible frustrations and pains in their current behaviour, for which we need to come up with a solution?
  3. Gains: What are the benefits we have, compared with their current solutions?
  4. Anxieties: What are anxieties, doubts, prejudices or other barriers that prevent someone from embracing the new behaviour?
  5. Habits: Which habits keep them locked in their current behaviour?

Finding the answers to these questions will provide you with a blueprint of where to spot opportunities for behavioural change. In this video, you can find a brief explainer of the SUE | Influence Framework©.

 

More about outside-in thinking:

6. Behavioural Designers work with principles from the science of influence

The next step in the Behavioural Design Method© is about turning a deep understanding of the forces that explain people’s behaviours, into ideas for behavioural change.  These are two different games. Whereas the SUE | Influence Framework© uncovers the unconsciousness of people, is this part about applying principles from the science of influence to come up with solutions on how to change behaviour. We have developed a helpful tool for this: the SUE | SWAC Tool©:

It is foremost a very easy-to-use tool. It explains which four pieces of the puzzle you need to solve to create a context that will persuade someone into doing something and to have them keep doing it. What makes the tool so easy to use in practice, is that anytime you want to design for behavioural change, all you have to do is ask yourself four simple questions:

  1. How can we make sure someone WANTS to perform the new behaviour?
  2. How can we make sure someone CAN perform the new behaviour?
  3. How can we SPARK new behaviour at the moments that matter?
  4. How can we activate this new behaviour AGAIN and again?

 

When the new behaviour does not happen, at least one of those four elements is missing. The most important implication of this is that by using the SUE | SWAC Tool© as a guide you can quickly identify what stops people from performing the behaviours that you seek.

If a sufficient degree of capability (CAN) to perform a behaviour is matched with the willingness (WANT) to engage in that behaviour, all that is then needed for the behaviour to occur is to set someone into action (SPARK) at the Moments that Matter.

Maybe you notice that in the tool it says moments that matter. Not one moment, but moments. As we learned, behavioural change doesn’t happen overnight. Most of the times someone needs to be reminded of the desired behaviour more than once for it to happen in the first place. Furthermore, behaviour becomes easier when repeated. Therefore, we have to make sure we SPARK someone AGAIN and again to activate the desired behaviour. So, you need to design several interventions at multiple moments that matter. In practice your intervention strategy will look something like this:

The objective of most intervention strategies is to not only to change behaviour, but to change this new behaviour into a routine behaviour (a habit), so the new behaviour will stick.

Often your desired behaviour is new behaviour for people and that’s why it is important to spark behaviour AGAIN and again. Only then the behaviour will take place, as illustrated above as the BEHAVIOURAL CHANGE THRESHOLD. When your objective is to design repeat behaviour, it almost goes without saying that you have to make sure the desired behaviour is performed repeatedly. If you can make someone perform new behaviour over and over AGAIN, it can become automatic.

7. Behavioural Designers research, prototype, test

The more familiar you get with how the brain works and how influence works, the more you become aware that human behaviour obeys a different kind of logic than formal logic. Rory Sutherland calls this “psycho-logic” in his brilliant book Alchemy.

The way people make decisions is highly context-sensitive. These decisions are full of stories they tell themselves and full of irrational beliefs they hold. Furthermore, even the slightest difference in how something is framed can dramatically affect how people perceive the meaning. When an English native speaker says they think something is “interesting”, it usually means precisely the opposite. Whereas a non-native Dutch audience would think “interesting” means what they think it means.

The importance of doing the research yourself

That’s why research and prototyping are so important. Before you come up with an idea for behavioural change, you first need to fall in love with the problem. You observe or interview humans and try to put yourself in their shoes. You’ll be surprised about how many thoughts and beliefs you hold are projections of your limited worldview onto the world of the target audience you want to influence.

Prototyping and testing are all about finding out which variation of your intervention has the highest potential to design perception, attention, curiosity, experience, behaviour or habit. Even with the clearest of insights, you can still develop an intervention that ultimately misses its desired effect. What you thought your intervention was supposed to trigger sometimes triggers the exact opposite.

More about prototyping and testing:

Want to shape behaviour and decisions?

Then our two-day Fundamentals Course is the perfect training for you. You will learn the latest insights from behavioural science and get easy-to-use tools and templates to apply these in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

8. Domains of Behavioural Design

The number of applications for Behavioural Design is endless. Because in the end, most of the things we do as humans aim at influencing the behaviour of others. You can apply it from managing teams to the design of products. Or from getting people to buy products to changing the way they perceive a service or experience. And from the creation of financial habits, personal habits and healthy habits till the raising of children. At SUE, we’re particularly fascinated by six specific domains for behavioural change:

  • customer behaviour (product, marketing, sales)
  • citizen behaviour (government/society)
  • financial behaviour (financial independence)
  • voter behaviour (politics and government)
  • self-improvement (personal development)
  • team-behaviour (organisational design)

Most of our blogs and our weekly newsletter “Behavioural Design Digest” is about one of these topics.

 

9. Start to learn more about Behavioural Design

Now you have a deeper understanding about what Behavioural Design and how you can apply the Behavioural Design Method to influence minds and shape behaviour, there’s a couple of next steps you can take to learn more about the method:

  1. Subscribe to our weekly newsletter Behavioural Design Digest, in which we take a closer look at how influence works in daily life.
  2. Subscribe to one of the upcoming editions of our Behavioural Design Academy courses and master the SUE | Behavioural Design Method© to create next-generation, people-centred products, services, campaigns or policies.
  3. Book in-company training for your team and learn the method while applying it to a critical business challenge for your organisation.
  4. Hire SUE to run a Behavioural Design Sprint to fast-track your innovation, transformation or growth by leveraging behavioural science to develop people-centred products, services, campaign or policies with an evidence-based approach.
  5. Book SUE for a keynote or workshop (contact us).
  6. Check or frequently asked questions and discover answers to questions you didn’t even know you had.

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design
How To Manage A Company Is A Behavioural Design Challenge

How to manage a company is a Behavioural Design challenge

By All, Employee behaviour

I have been a full-time entrepreneur for ten years. I can’t say it was my destiny to become one. I somewhat stumbled into it. My dad was a truck driver, and my mom is – to this date – the longest selling Tupperware saleswoman in Europe. And my academic career – A Master in Clinical Psychology – didn’t point in the entrepreneurial direction either. It was a moment of hybris that pulled the trigger for us. One day, about ten years ago, Astrid and I concluded an argument with our former employer in a bar with the words: “…In that case, we’ll quit”. ; The terrifying impact of that impulsive decision only daunted us on the way back home. We had no idea on how to run a company.

 

 

Why we sucked at it

In those ten years, we had to learn how to build and manage a company. And for quite some time, we sucked at it—big time. We were geeks and strategic planners. We figured out how to sell projects and get the work done with a growing staff, but we had no clue what we needed to build a healthy company and high-performance team culture. We were both exhausting our staff and ourselves. We made all the classic startup failures of working too much inside the company instead of working on the company’s growth. We would win a big project, work day and night to finish it, only to realise that we didn’t spend time on marketing or sales in the meantime. Nearly every entrepreneur has probably gone through this manic-depressive cycle between euphoria and despair.

 

The Behavioural Design Challenge

It was only gradually and with much great coaching that we realised that we needed to approach the company as behavioural designers: We needed to figure out which desired behaviours lead to our desired outcomes. We needed to figure out the deeper needs – or Jobs-to-be-Done – of our staff and clients. We had to remove obstacles that prevent the desired behaviours from happening. And we needed to trigger successful behaviours, turn them into habits and hope that these habits would compound.

Let me share some of the behavioural insights that helped us transform SUE from a startup to a healthy scaleup. (read further below the banner)

Want to find out how behavioural science can amplify your impact?

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1. Understanding our client’s Job-to-be-Done

Our clients don’t want behavioural design; they want a successful outcome. They hope for evidence that their new product or service will work. They want a breakthrough in understanding how to connect with their customers. They want a validated strategy to shape the behaviour of their target audience. They are looking for ways to persuade their stakeholders with insights into how real customers reacted to their offering. Some clients want their whole team to use the behavioural design framework as a shared language for understanding their customers. Understanding the jobs they have in their company for hiring us was the key to designing our offering. 

More on Job-to-be-Done Thinking: Here

 

2. Understanding our Staff’s Job-to-be-Done

The people who work for SUE dedicate their talent, time, energy, and creativity to our company. They work incredibly hard to create wow experiences for our clients. In the meantime, they have to deal with creative uncertainty, manage group dynamics, and design and test interventions. That’s quite demanding. For that, they expect something in return from us: respect, belonging, recognition, adventure, protection, growth, excitement, purpose. Only when we do a decent job fulfilling these needs can they feel free, confident, and inspired to do great work. The moments we have everything exactly right are scarce, but we work hard to fulfil these basic needs. Without their talent, energy and dedication, there would be no SUE. 


3. Make desired behaviour easy

Two of the best decisions we ever made were to standardise our process and transform our know-how into a method. We have three training formats and three sprint formats. That’s it. These interventions make it far easier to train our staff; it allows us to scale up when needed, contributing to higher quality output. In a Behavioural Design Sprint, the only thing we need to focus on is the creative output. The rest is taken care of by the Behavioural Design Sprint process. Contrary to what most people think, a well-designed process is a rocket engine for creativity.

 

4. Design a growth habit

The final behavioural design intervention is the design of a growth habit. A growth habit is a disciplined, rhythmic way of working on the four pillars of a healthy organisation: 1) satisfied customers, 2) healthy business metrics, 3) Motivated staff, and 4) future proof roadmap. We now use these four pillars as the basic structure for our weekly Management Team meeting. We assess where we should improve and set up actions to move the needle in the right direction. 

To commit to a growth habit is something we’ve been struggling with for too long. In the early startup phase, it’s hard to be disciplined when you’re playing ten different roles. But gradually, we learned that – just like with getting in shape – building a disciplined growth habit is the key to running a great company. 

Would you like to power up your team with Behavioural Intelligence?

If your team misses Behavioural Design skills, be sure to check out our in-company training. Bringing your talent up-to-speed with the latest in behavioural science and teaching them hands-on methods and tools to apply this in practice right away. Tailormade to your organisation.

Check out in-company training

PS. We've trained many teams already! From leadership to project teams.

More blogs on the link between behavioural design and entrepreneurship:

 

Tom De Bruyne

 

Cover visual by Isaac Smith on Unsplash.

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design
Behavioural Design Week: Matt Wallaert

Behavioural Design Week: Matt Wallaert

By All, Employee behaviour

Our final keynote speaker at Behavioural Design Week 2021 was Baptiste Tougeron. As a Google Research Manager, he is responsible for ad effectiveness. During his session, he presented the most read whitepaper of Google worldwide: Decoding decisions. He talked about the messy decision process and how behavioural science can supercharge the attractiveness of brands. A must-see if you work in branding, marketing and advertising.

Behavioural Design Week: Matt Wallaert

Behavioural Design Week: Matt Wallaert

The first speaker on Behavioural Design Week was most certainly not the least. If you are looking for an hour filled with inspiration on applying behavioural science within your organisation, this is the keynote you don’t want to miss. In a wave of unstoppable energy, Matt shares the four steps needed for running a successful behavioural change project. He shares the don’t and don’ts combined with lots of humour—Matt shares how you can genuinely apply behavioural science. Learn from Matt’s experiences and get practical guidelines to get into the action yourself.

How to set-up a Behavioural Change Project
Behavioural Design Week 2021

Matt Wallaert: Our key take-aways

Matt explains there are four steps in a behavioural change project:

Behavioural strategy
What is the desired behaviour? What do you want people to do? Translate this into a Behavioural Statement with clear OKRs (Objectives and Key Results), so you can make people accountable; it is not one person’s task to run a successful behavioural change project. Everyone’s job is behaviour; everything can be linked to behaviour.

Behavioural Insight
Our job is to build a bridge between a world that is and a world that isn’t. We need to understand which bridge to build. Why is this a desirable outcome? Why don’t we already have this outcome (bottlenecks)? You need to look for emerging patterns and need cross-validation. I see this in qualitative research; do you also see this through your quantitative lens.

Behavioural Design
We start imagining interventions. All we do is changing the pressures or the environment and making behaviour easier or harder to do.

Behavioural Impact Evaluation
You need to measure the impact of your interventions. However, we are in applied behavioural science, not academic, behavioural science. You have to have some basic fluidity about the probability. In academia, p can be less than .5. This holds not true in business. If we can find a solution that can save some people’s lives, well, that’s a win. Maybe not scientifically significant, but essential.

Matt Wallaert: Quotes to remember

Science is a process, behaviour is an outcome.

Everyone’s job is behaviour, everything can be linked to behaviour.

Accountability allows for autonomy.

Our job is to build a a bridge between a world that is and a world that isn’t.

You need cross validation. Take a qualitative belief and validate it quantative.

We are not in academic behavioural science but in applied behavioural science.

Matt Wallaert: Further reading

If Matt’s talk inspired you, please make sure to pick up his book ‘Start at the End: How to build products that create change’. We finished reading it in one fellow swoop, and it has become one of our favourite readings.

Hungry for more Behavioural Design Fest?

Please make sure to check out our other videos of other 2021 Keynote speakers on Behavioural Design Week: Tim Versnel on designing behaviour for sustainability and Baptiste Tougeron on using behavioural science for more effective advertising.

Or, check out our upcoming edition of Behavioural Design Fest.

Also, you can find all the videos of the keynotes of Behavioural Design Fest 2018 and Behavioural Design Fest 2019; watch and re-watch here to upgrade your Behavioural Design know-how and boost your inspiration.

Want to shape behaviour and decisions?

Then our two-day Fundamentals Course is the perfect training for you. You will learn the latest insights from behavioural science and get easy-to-use tools and templates to apply these in practice right away!

Download the brochure

Go ahead, it’s completely free of charge!

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design
Six Rules For Designing Your Happiness

Six rules for designing your happiness

By All, Employee behaviour, Personal Behaviour

If there is one thing we as humans all want more control over, it is our own happiness. Thousands of self-help books have been written, bought and earmarked. Maybe one of the pieces of advice you have come across is this quote: ‘You’re the average of the five people you spend the most time with’. From a behavioural science point of view, this is intriguing, as behaviour is strongly influenced by context. We all act and react to what happens around us. Can we learn from behavioural science what kind of people we must surround ourselves with? How can we influence our context to trigger behaviours that make us flourish as human beings? Or to go beyond this: How do these insights transfer to a business context? Can it help create better performing teams and more motivated talent? This blog post will give some answers from a Behavioural Design point of view.

Happiness: The five people you hang around with

You probably have heard or read it before that we as humans are hard-wired as social animals. When we grow up, we learn the values, norms, and desired behaviours by looking at others and adapting to them. We feel better when we fit in a group. We prefer inertia, but one of the key motivators for us to spring into action is when our group is threatened by another group. That’s why the ‘creating an enemy’ tactic is so vital in getting people on your side in, for instance, winning political votes. At one point or another, we all have been influenced by social proof to buy, book or belief something. From a happiness point of view, this also has a strong effect on us. You could say that:

Our quality of life equals our quality of relationships.

However, there is this interesting paradox. At the same time, we all live in an identity economy. We are constantly searching to answer that one question: ‘Who am I?’ and we repeatedly do and say things to establish our identity. This is not surprising as most of us were raised for autonomy. It is a merit to be independent, make our own decisions, have self-motivation, and have high expectations of our ability to direct our own lives. Happiness isn’t an option anymore; it is a mandate or almost a right to be.

You probably have been looking for ways to be happy yourself once or twice. If that’s the case, I better put it to you straight: behavioural research has shown that looking for happiness has no use at all. Reading all those self-help books, turning inwards, and searching for your inner purpose: Won’t do the trick. This doesn’t mean we cannot be happy; we simply must first understand ourselves a bit better. We need to understand the psychology of happiness.

Designing happiness: predicting our happiness

If we want to be happy, one of the first things we need to look into is our ability to predict what makes us happy. Let me ask you a question: Suppose you won a lottery, and 1 million euros are transferred to your checking account. Now imagine a completely different scenario. This time you had the unfortunate experience to be involved in a traffic accident that made you paralysed from the hips down. After a year, if I ask you what is your level of happiness? Is it the same in both scenarios or is one higher than the other? I suppose, you think your happiness level will look something like this: as a fortunate lottery winner you picture yourself being far happier than as a unfortunate paraplegic.

What if I tell you these are the wrong data? Daniel Gilbert PhD, professor at the Harvard Department of Psychology, researched this, and these were the correct data:

There was hardly any difference in happiness levels after a year. This was a profound insight into the psychology of happiness. Daniel Gilbert discovered that we all have a psychological immune system that helps us handle setbacks and prevents our happiness from being negatively influenced. It shelters us from the worst effects of misfortune.

This is important as this study has shown that we are not good at forecasting our responses to emotional incidents. We typically overestimate how long we will be unhappy after a negative incident, which, in turn, affects our behaviour and decision-making. According to Daniel Gilbert, PhD:

We underestimate how quickly our feelings are going to change in part because we underestimate our ability to change them; this can lead us to make decisions that don’t maximise our potential for satisfaction.

You can see how this may affect our happiness, or as Daniel Kahneman, PhD, who conducts research on decision-making and wellbeing, said:

What people tend to do is either avoid decisions, or they build in securities by over-relying on freedom of choice. If you have more options, this gives us the feeling of having more room to escape. However, behavioural research has also shown that having more options tends to have adverse effects on the quality of our decision-making. We often tend to pay more for more options, but this is a waste of money from a happiness point of view.

Designing happiness: what makes us happy?

But there is more. We now know that we are not good at predicting our happiness, but that doesn’t tell us what makes us happy. Behavioural science has something fascinating to say about this, too, as we have another psychological mechanism know as hedonic adaptation, also known as the hedonic treadmill. It refers to the human inclination to quickly return to a relatively stable level of happiness despite major positive or negative events or life changes.

You can compare it to a treadmill as even if a runner is running, he (or she) stays at the same place. If you do something you love or like the joy you get from it levels out. We all return to our happiness baseline. The mechanism helps us cope with unpleasant experiences but it also is a killer for joy. Happiness doesn’t last.

Maybe, you are now a bit discouraged if you can indeed design a happy life. You can. If there is one element that drives our happiness that researchers found repeatedly, it is curiosity. When we are open to new experiences, when we cherish the unknown, when we are inquisitive, it has been shown that we tend to hover above the happiness baseline for a more extended period. We can even shift our baseline a bit upwards.

Designing happiness: the freedom security paradox

This brings us back to the paradox we started out with our innate need to be socially connected and independent. This paradox starts to make sense when we want to design our happiness. Esther Perel once said we all have two human needs: security and freedom. You could say we all balance between change and stability all the time. You need your freedom as it drives that so much needed imagination, playfulness, curiosity. However, it is much easier to change if you can jump of a stable foundation of people who are committed to your wellbeing.

It is also much easier to be curious if you are inspired by interesting people. In fact, if we get disconnected from people, we can experience all forms of stress: despair, sadness, exhaustion, confusion. Just think back at the Covid lockdown; these were all emotions people have genuinely experienced and suffered from. This leads up to a fascinating Behavioural Design challenge:

How can we design behaviour that makes us feel connected, curious, and playful?

This is also where our personal happiness and work happiness come together: the same behavioural interventions can work for both. In both situations, you are a human in a relationship with other humans. Losing the other is losing yourself.

Want to learn how to design behaviour?

Join our two-day Fundamentals Course and master a hands-on method to use behavioural science to develop ideas that change minds and shape behaviour.

Check out the course

Join the 1.500 forward-thinking professionals who already graduated!

Designing happiness advice 1:
Create an interdependent context.

Maybe the most critical shift we need to make is a shift in our context. We need to design a context that is shaped for inter-reliance or inter-dependence. Make it okay to be dependent on each other. You can be playful and imaginative if you are not afraid that you will be judged. If you can rely on each other this creates collective resilience sparking the willingness to try new things. To accomplish this, you need to design for psychological safety. This is a shared belief held by team members (or partners) that it is safe for interpersonal risk-taking.

Research has shown that this builds team efficacy, learning and performance. But psychological safety also helps to establish stable relationships. It creates the courage to speak up no matter how you feel about yourself, you will open up about your struggles, and it helps you take a step toward what you want. It also helps you propose new plans and experiment together. Some tangible behaviours that lead up to psychological safety:

  • Be understanding: Summarise, use language like ‘Do I understand it correctly that you want.
  • Avoid blaming: Don’t say: ‘Why did this happen?’ or ‘Why did you do this?’, but ‘How can we make sure to make this better next time?’
  • Avoid negative: Don’t use negative words; it creates an interpersonal culture of rejection.
  • Manage speaking time: Making sure everyone can speak in an equal amount.
  • Explain decisions: you don’t need to have a democracy in everything, but it helps to explain a decision.
  • Be engaged: Make eye contact, don’t use phones in conversations, be present.

Designing happiness advice 2:
Surround yourself with complementarity.

This is where the five people that you surround yourself comes in. If you look back at the first intervention, you can imagine that:

Interdepend roles create strength.

So, look around those five people. Are they different from you? Do they complete you? Do you get energy from them, or do they suck the living daylights out of you? It maybe feels safer to hang out with like-minded people, but it can be very inspirational to talk and meet with people with different experiences and opinions. Some tangible behaviours:

  • Plan a meeting with someone who has a different opinion.
  • Make a list of the five people who could compliment you and schedule meetings with them.

Designing happiness advice 3:
Have a prototyping mindset.

What holds us back from being curious is the lack of courage to do new things. We know from behavioural science that it is crucial to believe in yourself. If you don’t have confidence, you struggle in your relationships, and you don’t feel very happy at work, you don’t cope well with stress, which causes you to lack motivation or energy. On the other hand, research has shown that having confidence can help you set boundaries, find balance in your work and private life, improve performance at work through better concentration and commitment to tasks.

This again affects whether we dare to engage in experiences that might feel uncertain or can be risky. Expectations of personal efficacy determine whether coping behaviour will be initiated, how much effort will be expended, and how long it will be sustained in the face of obstacles and aversive experiences. A great behavioural design intervention is to build confidence is to establish a prototyping mindset.

If you look at everything you do as an experiment, you cannot fail only learn.

Everything new is not likely to give us courage but approaching life, and new ventures as one big experiment builds trust in yourself. It’s the fuel for our curiosity engine.

Designing happiness advice 4:
Build respect and recognition.

Most relationships start to fail, both in your work and private life when you don’t feel valued anymore. We all have an innate need for respect and recognition. When we have the feeling we are not valued anymore, we cut ourselves loose. There is a straightforward behavioural intervention to make people feel valued. It is giving compliments.

There is more to it: a study from 2012 suggests that receiving praise helps our brain remember and repeat the skill when we try out a new skill. One-third of participants received compliments for their own performance, one third received for another participant’s performance, and the others received no compliments. The next day, the group that received praise for their own performance performed better on the task than the others.

Another benefit of giving compliments is that it can affirm desired behaviours, which can be helpful not only in your work but also in maintaining stable friendships or romantic relationships.

Designing happiness advice 5:
Be as pleasant at home as you are with your clients.

 

It may seem like an open door but be honest, have you have ever caught yourself changing your behaviour as soon as you got home? Whereas you could be interested, caring and curious in client conversations at home, you stop asking genuine questions to find out how your life partner is doing. You probably have heard about the seven-year itch. Well, in fact, research has shown you are actually dealing with a three-year itch. After three years, we think we know everything about our partner: what he she/likes, what he she/does. But do you? You’re not together for the most part of the day, so your partner does have new experiences, thoughts and dreams, perhaps. A simple behavioural intervention is to keep asking questions. Be interested. Do you have your phone in your hand when you’re talking to an important client or your boss? No. Treat your life partner or teammate with the same respect.

Designing happiness advice 6:
Leave your devices behind.

 

This makes an easy cross-over to this behavioural intervention. If you want to build a meaningful relationship with someone, both at work and at home, make sure you are engaged. Make eye contact, turn off that phone, don’t look at your laptop when you are in a conversation. This builds trust and respect that is needed to get playful, curious and experimental. Looking to improving your sex life? Leave the communication devices out of the bedroom!

Want to shape behaviour and decisions?

Then our two-day Fundamentals Course is the perfect training for you. You will learn the latest insights from behavioural science and get easy-to-use tools and templates to apply these in practice right away!

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Summary: How to design happiness

Pursuing happiness is not an abstract matter and, most of all, not a matter of heavy, introspective labour. By using behavioural science, we can carefully design a context that balances our need for freedom and security. Both essential ingredients for a happy life. Our job is to make sure that the pendulum between the two doesn’t snap. We thrive and feel alive in social connection that sparks curiosity. These are the main drivers of our happiness. We need to rely more on each other. If we can stay connected, curious and playful, all our relationships will thrive. Some very simple behavioural interventions can help us design a context that helps us do so. And remember, you cannot always be happy, but you can always be curious.

Astrid Groenewegen

BONUS: free ebook 'Six Rules for Designing your Happiness'

Especially for you we've created a free eBook 'Designing Happiness'. For you to to easily keep the insights in this blog post at hand and use them at will—a little gift from us to you.

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

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Leading Distributed Teams Report

Leading Distributed Teams – Behavioural Research Report

By All, Citizen Behaviour, Employee behaviour

Today we published a report called “Leading Distributed Teams”. The report is the output of a behavioural research project did in April 2020. We wanted to learn how working as distributed teams affect team behaviour in terms of productivity, creativity and wellbeing. From a scientific point of view, the COVID-19 crisis is a god gift. It’s nothing more than a gigantic A/B test that offers us a unique opportunity to learn how office-work and home-work have an impact on team behaviour.

Leading Distributed Teams Report

What the Covid crisis can teach us

The Corona-Crisis provides us with a unique learning opportunity for designing the ultimate gratifying work, combined with the perfect work-life balance. This report offers a deep understanding of how distributed working contributes to this. More importantly, it gives managers and leaders lots of practical insights into how they can coach their team to benefit the most from distributed working. 

The essential idea from the report is that if you want to understand team behaviour, you need to take the human behind the professional or manager as your point of departure.

If you want to understand the humans in professional teams, you need to understand their deeper needs and desires they wish to see fulfilled and their more deep-seated fears and anxieties they want to be tackled. 

That’s why the question “Is working from home better than working in the office?” is not the right question. It’s much more interesting to turn this question outside-in and ask ourselves:

How might ‘distant working’ or ‘working in the office’ help people to

  • Be more successful in achieving their goals?
  • Overcome bad habits like being distracted?
  • Take away fears and uncertainty about their performance?

The answer to this question can pave the path to a very near future in which we can experience the joy of being part of a high-performance team. At the same time, having more than enough time left to pursue our personal goals, instead of wasting too much time in our lives on traffic jams, pointless meetings, highly distracting office spaces and patronising managers.

What you will learn in the report

The big challenge for the managers and leaders who need to manage their teams will be to promote the positive behaviours that contribute to high-performance output and wellbeing while suppressing the behaviours and habits that stand in the way of achieving these outcomes. 

This research paper will give you a deep understanding of: 

  • The behavioural forces that make or break team success.
  • How offices both promote and kill high-performance team behaviour.
  • How working from home solves some negative office dynamics.
  • How working from home create new challenges that need to be solved.
  • How managers can lead distributed teams successfully.

There are two ways to download the report

We understand that reading this report requires a bit of a time investment (probably 30-45 minutes). But I promise you will learn a lot if you do. You will have a more profound understanding of the problem if you take the time to read the quotes that people gave to express their feelings and thoughts.

behavioural design - illustration birdeyes

Executive Summary

Read the executive summary if you want to pick up the most critical insights and recommendations.
Take me there

Full Report

Study the full report If you want a deeper behavioural understanding of the forces that boost or inhibit high-performance output.
Take me there

Interested in turning these insights into action?

There are several ways in which you leverage Behavioural Design to boost your team’s performance and your talent’s personal development. Contact us for more information or click on the links below to find out more right away.

ONE-DAY TEAM WORKSHOP

We can help boost your team’s collaboration, motivation and development. Our one-day in-company ‘Habits of High-Performance Teams’ workshop is a great opportunity to get you team together again and have them reinvent working together.

BEHAVIOURAL DESIGN SPRINT

We can help you innovate and grow your team in a Behavioural Design Sprint: a fast-paced, evidence-based approach to leverage behavioural science to achieve operational excellence.

BEHAVIOURAL INSIGHT SPRINT

We can help you unlock the behavioural barriers and boosters that can help transform your team to a high-performance team in a Behavioural Insight Sprint.

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

 

Cover image by: Alex Rosario on Unsplash.

sue behavioural design
sue behavioural design

Transforming an ad agency through behavioural design

By All, Employee behaviour

This blog post is the talk I gave at NowFest 2020, a global conference on Behavioural Science. We were asked to talk about how we successfully transformed from an ad agency to a design and innovation consultancy. This is the story of all the things we learned while making lots of bad decisions along the way. So if you work in the ad industry and you’re struggling with your business model, then this might provide you with some inspiration on where to look for answers. If you prefer to see the whole talk. I included the video below.

Part 1: The existential crisis as an agency

About ten years ago, Astrid and I were leading an advertising agency in Amsterdam. According to the market, we were doing great. We won a Dutch “Agency of the Year” award, and we were doing award-winning work for brands like Nike. The problem was: we hated every bit of it, and we felt that there were several trends that didn’t look promising for the future of the ad agency business model. Both our customers and the market were changing.

Customers were changing
After their CEO’s went on a pilgrimage to Silicon Valley, they all saw the light and every big client was going through two transformation waves:

    1. Digital transformation, which meant they were now getting obsessed with everything measurable and easy to optimise. Advertising started to be seen as this old medieval art in comparison with this new obsession, and investment in advertising shifted to programmatic and tactical, instead of creative.
    2. Agile transformation: our customers were starting to work in multi-disciplinary teams around customer segments and around customer journeys. The consequence of this is that more and more creative marketing was taking place within the teams, as opposed to being outsourced to agencies.

Markets were changing
Digital disruption was on its way. At that time we had a quote up our wall by Rei Inamoto – the former ECD from AKQA – that said: Business models from the least expected angles or players could disrupt your business faster than advertising can save it”. So more and more clients were betting their money on trying to cut costs and figure out how to fight the incumbents.

It was the hight of the aftermath of the financial crisis. Everyone in the industry was talking about how to build “the agency of the future”. But the problem was: All the interesting and exciting things were taking place outside our industry. To name four domains that inspired us:

  • The Conversion Optimisation community was (and still is) the hacker avant-garde of digital marketing.
  • The Persuasion design / UX community, because they re-introduced psychology into design.
  • The Lean Startup Community, because they were combining both psychology and conversion optimization to figure out the laws of marketing growth.
  • Most thinking about Creativity came out of the industry: Ideo introduced ‘Design Thinking’ as a creative process and Creativity.inc by Ed Catmull from Pixar on how to manage a culture of creative excellence.

We were deeply frustrated with our inability to transform the agency from within. Our creatives mistook creativity for originality and were obsessed with awards. Probably because they perfectly realised that what they were doing was utterly pointless.

Would you like to power up your team or project with behavioural intelligence?

Feel free to contact us. We are happy to tell you more about our consultancy or academy. Helping you innovate, transform or grow levering insights from behavioural science in practice.

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Part 2: The path to transformation

(solution version 1)

In 2011 we decided to quit the agency we were leading and start our own company in an attempt to design a solution that could deal with all the challenges above. We called the company SUE, named after “A Boy Named SUE“, the beautiful song by Johny Cash. Four principles or beliefs formed the foundation of SUE:

The core of what we do is behavioural change, not communication.
You probably know the famous aphorism by Charly Munger who said “To a man with a hammer every problem looks like a nail”. Well, to a branding guy, every problem looks like an advertising problem. To an ad guy, every problem looks like an advertising problem. But a behavioural designer should be agnostic to the tools he or she uses to shape behaviour: comms, design, physical spaces, framing, technology,…we even did an intervention in which we used children to prevent parents from picking up their phone while driving. As long as it contributes to the desired behavioural outcome, the medium is just a tool. Behavioural designers combine psychology, technology and Creativity to figure out how to influence minds and shape behaviour.

We believe that creativity is a step by step process, not the product of genius creatives.
We were tired of the advertising myth of brilliant creative teams. We strongly believe that the quality of the output is a function of the quality of the input and the process.

We believe that the separation between research, strategy and creativity into silos makes no sense.
If you have a research agency for your Research, a strategy company for your big strategy, an ad agency for your Big Idea and a production company for your design and production, the process will produce lots of waste. They all tend to act upon the executive summary of the previous stage and selectively pick the insights that fit with their own framework. Instead, we felt that behavioural designers should do research and strategising themselves. If they did the research themselves, they would have had a much deeper understanding of the problem.

Since we’re dealing with humans: we should always be prototyping and testing to learn and improve.
We should shred our expert bias and embrace uncertainty and a hunger for learning and improving.

The idea sounded good in theory. But let’s first delve into what we did wrong:

  • We still called ourselves an agency. Therefore in the mind of the market, they put us in the ad agency frame. That was problematic. We wanted to solve the briefings in different ways, but in the end, we were working for the campaign managers, and they just wanted a campaign. So we attracted ‘ad agency clients’.
  • We made the classic startup mistake of hiring too many people who could work on the projects while neglecting supporting sales and marketing.
  • We couldn’t figure out how to design our process in a way that made economic sense. We introduced the Behavioural Design Sprint as our method, but we had five people per sprint team.
  • We also suffered from the famous Kruger-Dunning effect. We were very confident that we could quickly master marketing automation, but that problem of finding the sweet spot between technology and creativity was hard. If you think of it: most inbound marketing is obsessed with tactics, but sucks at impact.

We thought we had the answer to “the agency of the future”-challenge: introduce creative methodology, marketing technology and behavioural sciences into the process, and your clients will love it.

The problem was: We were thinking too much inside-out. We were trying to transform from within, but the problem was the ad industry itself.

Back in 2017, this culminated in a crisis. On Easter day, we were sitting in a supermarket eating breakfast, exhausted with a 6-month-old baby that didn’t sleep and our accountant called. It’s never good news when your account calls on a holiday. He said: are you guys aware of the fact that you are loosing 100k per month and you’ll be bankrupt within three months if you don’t act?

That sucked.

Big time.

We had about two days to figure out if we would stop or tackle the problem. We chose the latter.

 

Part 3: When we finally got it right.

The nice thing with running out of cash is that you have to make bold decisions. There are no other options. We did a series of interventions:

Intervention 1: Staff.
We had to fire about 15 people. That burned our cash reserves even more, but there was no alternative. We needed to start from zero if we wanted to succeed.

Intervention 2: We stopped being an agency and turned into a consultancy
The difference turns out to be substantial. We were betting on the belief that the market changed from outsourcing creativity to agencies, to developing customer intelligence capabilities internally. So said to clients: don’t hire us to do your campaign, but hire us to help you to improve your product, service, marketing or customer experience through behavioural science.

Intervention 3: We decided to claim the word “Behavioural Design”.
At that point, the term was not owned by anyone. So the dilemma we had was: Nobody knows behavioural design, so it would be pure suicide to start a company on something that doesn’t exist. ON the other hand, it held the promise of a new story that we could own.

Intervention 4: The business model was still very fragile, so we started the Behavioural Design Academy.
We figured that if the market was shifting to more capability development, we should begin to offer training in how to use behavioural science to improve products, service and customer journey through a deeper understanding of human psychology.

Intervention 5: We productised our offering.
We were fed up with budget discussions, so we re-framed the whole pricing away from hourly rates to value-based pricing: you pay for the behavioural design sprint process. A 13-days process in which we do behavioural research, spot opportunities, come up with ideas, prototype the most promising ones, and test them with the users. A sprint is

Intervention 6: We made the Behavioural Design Method© the hero.
And by doing that we challenge some problematic market conventions worth solving: It solves the problem that the research industry is facing of not being able to turn insight into ideas. It solved the strategy problem of not being able to validate the power of the strategy until it’s too late – i.e. when the execution doesn’t work -, because we prototype and test the strategy right away.

 

What have we learned so far:

  • The Behavioural Design Academy is a huge success: We had over 45 nationalities who flew in for our two-day masterclass.
  • We are doing more in-company training programs all over the world, training teams in the Behavioural Design Method©.
  • We spiralled out of advertising and are now working on projects that exceed our wildest dreams: to win elections, fight radicalisation, transform team behaviour, design spaces, get people to save more, get people to donate. We had the honour to work on all continents for major brands and organizations.
  • Our clients like and respect us for what we do. It makes a great deal of difference if you’re in the business of making your clients smarter, instead of producing their campaigns. As an ad agency, your clients like you, but don’t respect you.

 

We transformed our company by putting deep human understanding at the heart of what we do. All the rest follows from this premise.

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design

How to design team behaviour?

By All, Employee behaviour

In this blog post I want to explore a fascinating phenomenon: how individuals morph into groups. Behavioural Science sheds some perspective on group behaviour in organizations and how to influence this in a positive way. So if you struggle with how to be creative, productive and happy within your team, then this blog is for you.

How do individuals morph into groups?

Groups are a fascinating psychological phenomenon. Put a random selection of people in a room, and their brain tries to figure out as fast as possible how to form a group. Every group quickly produces leaders, facilitators, followers and saboteurs. Some groups dissolve instantly into subgroups or couples. This process is mostly automatic and unconscious.

What’s even more fascinating is what happens when you throw in a new person into an existing group. Their automatic brain is working extra hours to decipher what the implicit rules of this group are: Who is the formal and informal leader? How do we talk to each other? What are the taboos in this group, and whom do I have to befriend? Is this group built on trust or competition?

In his autobiography “I am Zlatan Ibrahimovic“, the soccer superstar Zlatan Ibrahimovic tells the fascinating story of how the group culture of FC Barcelona, the biggest club in the world, psychologically broke him. Under the reign of coach Pep Guardiola, there was a stringent “act normal”-culture, to which most of their superstars (Messi, Iniesta) submitted themselves. For an eccentric personality like Zlatan, who grew up in the suburbs, this was a nightmare. Here are some more juice details, if you like football.

The behavioural rules of a group

A group is a set of unconscious rules that govern the interactions between the individuals within the group. This pragmatic definition gives us an interesting lens to look at the desired and undesired group behaviour in organisations. You can have as many fancy mission statements as you want, or you can have installed well-designed processes, in the end, people adapt their behaviour based on what they observe in the behaviour of others. Our automatic brain (system 1) is hardwired this way to pick up these cues and signals.

When people observe that some people get away with laziness, they will adapt their behaviour. If they see that the boss overrules decisions, everyone will work on getting approval first. Imagine they observe that autonomous decisions that didn’t turn out well are being punished by management. In that case, the whole group will fill its days by setting up meetings with the sole purpose of distributing risk and accountability to the team. And if the boss signals that his idea of good work is working long hours, you’ll quickly see everyone running around, working late and sending torrents of e-mails.

(continue below)

Would you like to power up your team with Behavioural Design?

If you wirsj to add behavioural intelligence to your team, be sure to check out our in-company training. Bringing your talent up-to-speed with the latest in behavioural science and teaching them hands-on methods and tools to apply this in practice right away. Tailormade to your organisation.

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PS. We've trained many teams already! From leadership to project teams.

How to transform organisational culture?

Organisational culture is nothing more than the beliefs and behaviours that people learn by observing each other.

An optimistic, creative culture often grows on top of some game rules that might look trivial at first. We had a team once who decided to run a retrospective meeting of one hour every Friday afternoon. In this meeting, they committed to give honest feedback on each other: What went great? What could have been better? After three uncomfortable sessions, this team transformed from a collective of hardworking individuals to a group that was hungry to help each other to learn and grow, and to become exceptional. Out of this small intervention – the installation of a simple habit – a group emerged with a robust set of new rules. In the end this team transformed both the company, as well as the identity of the people in this group.

Want to learn more about designing group behaviour?

Our popular report “Leading distributed teams” is a great way to understand the hidden forces that shape employee behaviour. The report gives you great insights and interventions to transform a distributed team into a high-performance team that consists of creative, productive and happy team members. Or check out our special page about Leadership & Team behaviour to discover how Behavioural Design can shape desired behaviours and outcomes within organisations.

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design
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