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behavioural design Archives - SUE Behavioural Design

What is Behavioural Design?

By | All, SUE Amsterdam & Behavioural Design Academy originals

This blog post is an extended introduction of Behavioural Design. You will get a clear idea about what it is, how you can use it in your professional and personal life to influence minds and shape behaviour, and what you could do to learn more about it. Moreover, this blog post is the perfect entry to most other blogposts we published on the SUE Behavioural Design website.

  1. Behavioural Design is about influence
  2. Behavioural Design is a Method
  3. The ethical side of Behavioural Design
  4. Behavioural Design is about designing choices
  5. Behavioural Designers think ‘outside-in’.
  6. Behavioural Designers work with principles from the science of influence
  7. Behavioural Designers research, prototype and test
  8. Domains of Behavioural Design
  9. Start to learn more about Behavioural Design

 

1. Behavioural Design is about influence

How do you influence minds and shape behaviours?  How do you change other people’s, as well as your personal behaviours? How do you help people to make better decisions?

Isn’t it strange that the majority of all of our behaviours and communication aims at influencing other people, and yet at the same time, we have no clue about the principles and laws that govern influence?

Behavioural Design is a systematic understanding of how people think and how they make decisions. This understanding forms the basis of thinking about interventions that lead to behavioural change.

Maybe you want to influence the behaviour of your partner of children. You might want to influence your colleagues or managers. Some people want to develop a healthy habit for themselves or want to live a more sustainable life. Maybe you want to influence customer behaviour, or win elections. No matter what the subject is, you can all think of them as a behavioural design challenge.

So what is Behavioural Design. The most pragmatic definition of Behavioural Design we came up with so far, is the following:

Behavioural Designers combine Psychology, Design, Technology, and Creative Methods to find out why people do the things they do and to figure out through experimentation how to activate them to change their behaviour.

 

2. Behavioural Design is a method

The best way to think about Behavioural Design is to think of it as the combination of Design Thinking with the Science of Influence. 

Design Thinking is the method through which designers solve problems. Designers start with empathy. Through interviews and observations, they try to “fall in love with the problem”: Why do people do what they do and where could we spot opportunities for improvement? This insight phase forms the groundwork for ideation. First, designers come up with as many ideas as possible, and then they prototype the most promising ones. They take the prototypes back to the real world and test them with real people to learn and to observe how the prototype succeed in influencing the targeted behaviour. Design Consultancy Ideo, the godfathers of Design Thinking uses this simple graphic to explain the process:

This image describes the process of design thinking

When you combine the method of Design Thinking with Behavioural Sciences, you will get Design Thinking on Steroids. Because a better understanding of human psychology you will get 1) better insights into why people do what they do 2) better ideas on where to look for solutions 3) better prototypes, because you will have a much sharper understanding of what specific behavioural outcome you’re designing for.

At SUE the essence of what we do is to train the Behavioural Design Method at our Behavioural Design Academy and at In-company training and we run the Behavioural Design Method in Behavioural Design Sprints together with our clients.

More about Design Thinking:

3. The ethical side of Behavioural Design

Behavioural Design is dark wisdom. The difference between positive influence and manipulation is a very fragile line. In the end, we have to be aware that Behavioural Design is about using deliberate action and techniques to influence the behaviour of the other in the direction you want.

The problem is that those who want to design for good, quite often feel bad about using dark forces. Whereas those who use this dark wisdom to manipulate and mislead, are usually much more motivated, advanced and have fewer scruples about the application of it.  Think about how extreme-right populists exploit fear and uncertainty, or think about how technology companies exploit our vanities, and our desire for social recognition and belonging to the extent that it leads to (social media) addiction.

The world of interaction design is full of  “dark patterns“, which are manipulative ways to present choices to us in such a way that they manipulate us into making a specific decision, whether we want it or not.

Doctor Evil

At SUE, we are very sensitive to this ethical component. We even encoded it in our mission. The SUE mission is “to unlock the potential of Behavioural Psychology to nudge people into positive choices in work, life and play”. Our point of departure for designing interventions for Behavioural change always starts with the question “How might we help people to make better choices? Moreover, how could we design products, services and experiences in such a way that they contribute to helping people to achieve their goals or dreams? Our commitment to this mission is sacred, even to the point that we refuse to accept work that doesn’t match with this mission. You can find more about this way of thinking below at “5. Outside-in Thinking“.

More about the ethical side of Behavioural Design:

4. Behavioural Design is about designing choices

Multiple levels of influence

In a certain sense, the term “Behavioural Design” is a little bit misleading. Behavioural change is the outcome we aim for when we design an intervention. When we want to achieve this outcome, we need to design on multiple levels at the same time:

  1. The design of attention: How do you make sure something catches people’s attention?
  2. The triggering of curiosity: How do you get people to invest time and mental energy to learn more about what you want from them?
  3. The change of perception: how do you get something to stand out as the attractive option between other choices? How do you design the desired perception?
  4. The design of experience: How do you get someone to have a positive feeling? How can you reduce stress or uncertainty?
  5. The triggering of behaviour: How do you trigger the desired behaviour? How can you increase the chance of success that people act upon your trigger
  6. The change of habits: How can you get people to sustain the behaviour? Most behaviours require much more than a one-time action. Think about saving, living healthy, exercising, recycling, collaborating, etc.

Thinking fast and slow

This simple list of influence levels teaches us that Behavioural Design is all about how we design choices and how we present those choices.  Behavioural Design has everything to do with human decision-making and how the brain works.

The cornerstone of thinking about human-decision making is the masterpiece “Thinking Fast and Slow” by Kahneman and Tversky. This book – awarded with the Noble Memorial Prize in Economic Sciences in 2002 – is the fascinating journey of the collaboration between two Israeli psychologists and their discoveries of how the mind works. This book is the ultimate work on thinking about thinking.

Kahneman and Tversky discovered that about 98% of our thinking is automatic and unconscious. Our brain is making most of the decisions for us, by taking shortcuts – which they call heuristics -, with the goal of not having to invoke the 2% bandwidth of our slow, rational brain.

In a way, influencing behaviour comes down to helping people to decide without having to think. Because the more we need to think about something, the more stress we get, the less we end up making choices.

Since 2018, we now have a second psychologist in the ranks of noble prize winners. Richard Thaler built upon the work of Kahneman and Tversky and zoomed in on how to make use of System 1-System2 thinking to nudge people into better decision making on wealth, health and happiness.

Our hard-wired tendency to persuade

Our biggest fallacy, when it comes to our attempts to influence minds and shape behaviours, is that we always tend to persuade the other with rational arguments. The problem with persuasion is two-fold:

  1. Persuasion evokes System 2-thinking, and we don’t like that. When you try to persuade someone, you want them to think about your argument. Thinking complicates things.
  2. System 2 is the little slave of System 1: we only accept rational arguments or facts, when they are in line with how we already think about matters. You can only persuade someone who’s already convinced.

The real challenge is to make decision making extremely easy.

More about designing choices:

5. Behavioural Designers think ‘outside-in’.

The most common mistake we make when we try to influence minds and shape behaviour, is to think inside-out. We take the benefits our product or service as our point of departure, and we try to figure out how we could pitch those benefits in such a way that people would realize the value of what we have to offer.

Behavioural Designer work the other way around. We take the human behind the customer as our focal point, and we try to figure out what this human needs to be successful, which anxieties, doubts, prejudices or bad habits he hold that stand in the way of embracing the desired behaviour, or which pains or frustrations we could solve for him.

The Influence Framework

We developed the Influence Framework as a tool to do outside-in thinking systematically,. This model brings all the forces to the surface that influence the behaviour of the people for whom we need to design interventions.

The Influence Framework consists of five questions we need to answer to understand why people do what they do and how to get them to act:

  1. Job-To-Be-Done: What is the underlying goal for which people would have to embrace the new behaviour? How might we align the desired behaviour with goals that matter to them?
  2. Pains: What are possible frustrations and pains in their current behaviour, for which we need to come up with a solution?
  3. Gains: What are the benefits we have, compared with their current solutions?
  4. Anxieties: What are anxieties, doubts, prejudices or other barriers that prevent someone from embracing the new behaviour?
  5. Habits: Which habits keep them locked in their current behaviour?

Finding the answers to these questions will provide you with a blueprint of where to spot opportunities for behavioural change.

In this video, you can find a brief explainer of the Influence Framework.

More about outside-in thinking:

6. Behavioural Designers work with principles from the science of influence

The next step in the Behavioural Design Method is about turning a deep understanding of the forces that explain people’s behaviours, into ideas for behavioural change.  These are two different games. Whereas the Influence Framework uncovers the unconsciousness of people, is this part about applying principles from the science of influence to come up with solutions on how to change behaviour.

We use a variety of principles, but the basic framework is this elegant and simple   formula of Prof. BJ Fogg:

B=MAT,
Behaviour = Motivation x Ability x Trigger.

bjfogg model uitgelegd

When we try to come up with ideas and interventions for behavioural change, we try to find answers to three simple questions:

  1. Trigger: What’s the perfect time and place to prompt a desired behaviour?
  2. Ability: How might we make the desired behaviour easier (or the undesired behaviour more difficult)?
  3. Motivation: How might we boost motivation for the desired behaviour?

The purpose of these three questions is to help system 1 to decide without having to think.

You could plot every known persuasion principle in the literature onto these three axes. The persuasion principles by Robert Cialdini (authority, scarcity, social proof, liking, reciprocity, commitment), can be understood as techniques to boost motivation. Lot’s of usability-principles are ability principles: default options, choice reduction, simplicity, affordance, all aim at making the desired behaviour easy.

More about principles from the science of influence:

7. Behavioural Designers research, prototype and test

The Psycho-logic is a different kind of logic

The more familiar you get with how the brain works and how influence works, the more you become aware of the fact that human behaviour obeys to a different kind of logic than formal logic. Rory Sutherland calls this “psycho-logic” in his brilliant book  Alchemy.

The way people make decisions is highly context-sensitive. These decisions are full of stories they tell themselves and full of irrational beliefs they hold. Furthermore, even the slightest difference in how something is framed can have a dramatic effect on how people perceive the meaning. When an English native speaker says he or she thinks something is “interesting”, it usually means precisely the opposite. Whereas a non-native Dutch audience would think they “interesting” means what they think it means.

The importance of doing the research yourself

That’s why research and prototyping are so important. Before you come up with an idea for behavioural change, you first need to fall in love with the problem. You observe or interview humans and try to put yourself in their shoes. You’ll be surprised about how many thoughts and beliefs you hold, are actually projections of your limited world view onto the world of the target audience you want to influence.

Prototyping and testing is all about trying to find out which variation of your intervention has the highest potential to design perception, attention, curiosity, experience, behaviour or habit. Even with the clearest of insights, you can still come up with an intervention that ultimately misses its desired effect. What you thought your intervention was supposed to trigger, sometimes triggers the exact opposite.

More about prototyping and testing:

8. Domains of Behavioural Design

The number of applications for Behavioural Design Thinking is endless. Because in the end, most of the things we do as humans aim at influencing the behaviour of others. You can apply it from managing teams to the design of products. Or from getting people to buy products, to changing the way they perceive a service or experience. And from the design of financial habits, personal habits and healthy habits, till the raising of children.

At SUE, we’re particularly fascinated by six specific domains for behavioural change:

Most of our blogs and our weekly newsletter “Behavioural Design Digest” is about one of these topics.

9. Start to learn more about Behavioural Design

Now you have a deeper understanding about what Behavioural Design and how you can apply the Behavioural Design Method to influence minds and shape behaviour, there’s a couple of next steps you can take to learn more about the method:

  1. Subscribe to our weekly newsletter Behavioural Design Digest, in which we take a closer look at how influence works in daily life.
  2. Subscribe to one of the upcoming editions of our Behavioural Design Academy masterclasses and learn the Behavioural Design Method step by step.
  3. Organize an in-company training for your team and learn the method while applying it to a critical business challenge for your organization.
  4. Hire SUE to run a Behavioural Design Sprint to research, prototype and test ideas to improve the success of your product or service
  5. Book SUE for a keynote or workshop  (contact us)
  6. Check or frequently asked questions and discover answers to questions you didn’t even know you had.

sue behavioural design

Three Cardinal Sins against Customer-Centricity in Finance

By | All, Financial Behaviour, SUE Amsterdam & Behavioural Design Academy originals

Last week, I was attending a keynote presentation by the CEO of one of the biggest Belgian banks. He was presenting the story of the digital transformation of his bank and he brought it as if it was a visionary story. And although the man certainly had excellent presentation skills, I somehow got annoyed with his storyline. Probably in the first place because it felt like 2007 was back with cliché-slides as “Shift Happens”, “The Consumer is in Control” and “Remember Altavista? Look at what Google Did!”. But the second reason for my annoyance had to do with something more profound. He was preaching the “customer-first”-mantra, while in reality, his story had absolutely nothing to do with customer-first. It was very obviously “Bank-First”, under the disguise of “we want to make it more simple for the customer to buy more stuff”.

In my view, his keynote sinned against three cardinal sins of customer-centric innovation. And I want to argue that you can find these three cardinal sins in every digital transformation pitch by gurus, consultants and managers. So what I want to do is to put the spotlight on each of these three sins and I want to use the next blog post to suggest how you can transform these cardinal sins into decisive action.

Cardinal Sin 1: The customer as consumer at the heart of the strategy

At the heart of all these digital transformation keynotes sits the demanding, narcissistic customer. This customer is said to be spoiled by the speed and simplicity of Google, the absurd logistics of Amazon and the mobile interface-perfection of Apple and Facebook. What follows is that all these corporations assume that it’s exactly this demanding and spoiled attitude what makes this customer so different from the good old days. The CEO shared an example in his keynote of how his bank redesigned a front-office and back-office process to allow a customer to open an account in a couple of minutes on his smartphone. The bank would reward this customer with € 5, allowing him to walk into a Starbucks and buy a coffee just minutes after opening his account.

The problem with this example is that the banker looks at his customer with a “consumer”-frame in his mind. But when you look at the customer as a moody, demanding, click-trigger happy cowboy, and you build your processes and services around this persona, you’re doomed to lose the battle. Because the real challenges where every digital transformation project should focus on, are the challenges and problems that the human behind the customer is facing. And those problems are on an entirely different level: An incapability to build wealth, or to become financially independent. 95% of the people are financially illiterate and could really use some help to construct financial buffers, make smarter investments, generate passive income, etc. Thát’s the real design-briefing for which financial institutions need to develop intelligent answers. A better interface just a simple hygiene-factor for which they do need to catch up. To design your entire digital infrastructure around a spoiled persona is, to put it mildly, incomplete. And to put it more bluntly: out of touch with the real world.

Cardinal Sin 2: Evil KPI’s

Every time you hear Mark Zuckerberg doing an interview, he keeps insisting that the interest of the Facebook-community is central to everything the company does. In a recent interview on Reid Hofmann’s Masters of Scale-podcast, he says: “Our mission at Facebook is to discover where our community wants us to go.” With this mission in mind, Facebook employees conduct hundreds of experiments each day. Mark Zuckerberg is convinced that the world will be a better place if Facebook discovers what people want.

The only problem with this mantra is that Facebook has become a public company in 2012. And once a company goes public, its primal reason for existence is to create shareholder value. And the number one metric to create shareholder value is “engagement”: when as many people as possible, return to Facebook as many times as possible to serve them as many ads as possible.

Facebook-scientists, Facebook-algorithms and the Facebook-AI work really hard to generate a maximum amount of “engagement”, which, frankly, is newspeak for addiction: 1) The company has perfected the way notifications trigger little dopamine-shots in the brain in order to get people to return to the platform over and over again. Nir Eyal describes this addictive design in the book Hooked. 2) The algorithms and the Facebook-AI also know that the best way to get people more engaged is by fueling outrage. Nothing fuels better engagement than extreme content. The reason why a relatively small Russian troll-farm could have such a significant impact on the US-elections is that they correctly understood that outrage is the fuel that drives the Facebook-algoritms.

The point I’m making is this: Although Facebook’s rhetoric may be full of storytelling on “connecting” and “creating a better, more open world”, it’s business metric drives the behaviour of the company in a different direction. To maximize “time-on-device” and “engagement” to generate as many opportunities as possible to serve ads to people, has, in reality, led Facebook, its employees, its algorithms and its Artificial Intelligence to steer on more evil KPI’s like Facebook-addiction, craving for constant social recognition and political polarization.

This brings me back to the banker. His “digital transformation with the customer at the center” eventually also steers on traditional banking-KPI’s of selling as many products and triggering as many transactions as possible. Of course, there’s nothing wrong with this. The bank needs to make a living. However, if they would also steer on real customer-centric KPI’s, I guess they would be much more successful. If they were to focus on maximizing spending power, maximizing investment capacity or capacity to loan, maximizing interest,… they would easily be able to come up with tons of new services for which their customers would never want to switch to another bank again.

Cardinal Sin 3: An inadequate understanding of the good life.

Behind all these digital transformation stories I never hear the philosophical question whether all these changes are actually meaningful. If the goal of all these digital transformation projects is to help a spoiled consumer to buy everything faster and more frictionless, then the vision they have on humanity is incredibly limited. You can read in it the fulfilment of the ultimate corporate wet dream of reducing every human to a consumer.

Today, this reductionist consumerist vision leads to two crises of epic proportion. Of course, there’s first and foremost the ecological crisis. The speed with which our consumption behaviour is exhausting the earth and its vital resources is not sustainable. Read Kate Raworth’s “Doughnut Economics” or watch her Ted-talk.

But next to this ecological crisis we are also in the middle of a more profound psychological crisis. The more gratification we can buy, the less we seem to enjoy. The more we pursue impulses and individual greed, the emptier our existence appears to become. This crisis of meaning could well become the biggest crisis of the 21st century. It is funny in that context to observe that all those “Silicon Valley”-bobos are utterly obsessed with Stoic philosophy. Because they no longer know how to enjoy, they go back to the answers formulated two millennia ago.

In his keynote, the banker does not say a word about how the derailed banking world wants to play a meaningful role again in the lives its customers. We know what happened in 2008 with the money people entrusted to the banks. That turned out to be nothing more than casino money for speculation to increase the profits of the banks and the bonuses of the bankers. The fantastic challenges for the banks are nevertheless obvious: Helping freelancers to make ends meet. Protecting the middle class from loss of wealth and poverty in their old age (which is something the Dutch Rabobank is actively working on for example). Investing in projects that promote public prosperity. Boosting general well-being. Helping people to make their capital work for them. Looking for new ways to let the abundance of capital in the market find their way to entrepreneurs. Managing an aging population. Speeding up urbanization. Financing sustainability,…

There are so many opportunities to use digital transformation to become truly indispensable in the economy. So many possibilities to become incredibly relevant, once you put the human behind the customer at the center of your digital transformation. Simply start with replacing this spoiled persona at the heart of your transformation story with the citizen who has more and more difficulties to live a carefree life in increasingly difficult times.

 

Tom De Bruyne
Co-Founder SUE Amsterdam and the Behavioural Design Academy.

 

Cover image by April under Creative Commons License.

—————
Master the method and tools to change behaviour in our two-day masterclasses at the Behavioural Design Academy.
Create, prototype and test your marketing challenges in 5 days with SUE’s Behavioural Design Sprints.
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Lose weight using behavioural design

By | All, Food, Health & Fitness, Self Improvement

Lose weight using behavioural design

One of my favorite authors – Nir Eyal – once said: “Never trust a behavioural designer who’s out of shape.” The reason is that being (or getting) in shape or losing weight is all about showing (or stopping) a particular behaviour. And the secret weapon to successfully losing some extra weight is applying some behavioural design principles on yourself. So, if you want to light up your life and shed some extra you, you simply need to unlock the power of behavioural psychology.

Did I say simply? Yes, I did! The uplifting news is: You can quickly learn how to lose weight by using some simple behavioural design tricks, which you can use to effectively influence your behaviour (and I’m going to share The Golden Tip with you in a moment). Doesn’t that lift some weight off your shoulders already? Or, your bum. Or your belly. Or your second chin. Wherever you’d like. I’m all for it.

The Golden Tip

Okay, I understand you are hungry for The Golden Tip now. I can appreciate this appetite for knowledge. I need to make one more pun about eating before I move on, or are am I overfeeding you with puns already? I get it, so here you go. The Golden Rule is:

Ability eats Motivation for Breakfast

Let me explain what this means and what kind of substantial impact it can have on you realizing your goal to shed some weight. According to BJ Fogg – a Stanford professor who has studied human behaviour for years – there are two dimensions of behaviour: Motivation and Ability. For years we all only used motivation in trying to nudge our behaviour. But, most of the times it is much more effective to work on the ability axis. In plain English, making the desired behaviour easier or the undesired behaviour harder to do.

Let me give you an example. You can be very motivated to lose some weight. Most of us truly do. But most of us also don’t. It often takes the perseverance of a top athlete to stay focused and determined on that goal. Now, I ain’t no Olympic qualifier just yet, and my guess is most of you aren’t either. So, my motivation often goes down the drain, and I often switch to unwanted behaviour, like eating that bag of crisps that happens to be lying there. Or, drink that one (okay four) glasses of wine if you’re with friends. Or heating up that microwave meal after working late. No judgment here, we’ve all been there.

You can’t help your motivation from dropping now and then. But if it happens, ability is your secret weapon to success.

The secret weapon to success

But the key to successfully sticking to your weight loss plan lies exactly here. You can’t help your motivation from dropping now and then. But if it happens, ability is your secret weapon to success. By making your unwanted behaviour hard to do or your wanted behaviour easier to do, you’ll succeed. That’s behavioural design.

It may seem like an open door now, but the best ability intervention is not buying the unhealthy stuff: Don’t have any (not any) in your house, so if your motivation breaks you simply can’t eat something bad for you (making the undesired behaviour harder). Another intervention: Do food prepping. Make a healthy snack staple that will last a week, let’s say a healthy banana cake. If you get the 4 o’clock craving, you have that banana cake ready (making the desired behaviour easier). Bye, bye crisps. Something else: Put a toothbrush and toothpaste on your desk. If you get a snack attack, brush your teeth. See if you like to destroy your sweet minty breezy breath with some sugar or fat now. You won’t (making the undesired behaviour less enjoying aka harder).

These are just some examples of behavioural design by making behaviour harder or examples of making it easier. But I hope you get my point. Motivation is excellent, but the number one secret weapon for losing weight is ability.

Maybe you can come up with some more smart ability ideas yourself. I’d honestly love to hear them. Please post them on our Facebook page so that everyone can take advantage of them. I’ll put a healthy banana cake recipe on there too. To get you started.

How you can start right away

To wrap it up, the things you could do right away:

– Remove all unhealthy food from your house
– Make that banana cake or have someone make it for you
– Get yourself a toothbrush and toothpaste to put on your desk
– Analyse your behaviour: When does your motivation crack and where. And try to come up with some ability interventions for those moments (and please share them with us, ’cause we’re fellow crackers, you’re not alone in this)

Good luck!

Astrid

PS If you know someone who’s struggling to lose some weight, please share this article with him or her.

Astrid is the founder of SUE Amsterdam and The Behavioural Design Academy. Our mission is to unlock the power of behavioural psychology to nudge people into making positive choices in work, life, and play.

In two days of high-end master classes, we train people in unlocking the powerful principles of behavioural psychology and teach them our Behavioural Design Method™ that translates this knowledge into actionable skills to influence personal behaviour or the behaviour of customers, employees, family members or the general public.

Cover photo by Steve Rotman under creative commons license.

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Chief Behavioural Officer: It’s the new ‘must-have’ role

By | All, Customer Behaviour, Organisational Design

Step by step, behavioural economics, and psychological science have expanded their reach to become an established part of the business, policymaking, and regulation – for anyone seriously interested in both understanding and changing behaviour. And within marketing and market research, behavioural economics has become a required area of expertise and competency. We are now witnessing the next big step – the creation of the role of the Chief Behavioural Officer (CBO). This move will ensure that behavioural science has a voice at the highest level inside companies and institutions, a clear demonstration of the impact and value it is generating.

In this article, we look at how, within the last decade, this has become the new reality. We identify two main drivers and examine how behavioural science is increasingly being factored into everyday business, policy decisions, and common practice. First, though, we take a closer look at the trend of the CBO role and in-house behavioural insight teams.

Read the whole article

Author: Crawford Hollingworth
Published by: The Marketing Society UK
Date: 1 December 2014

 

Cover image by Thomas Angermann under Creative Commons License.

—————
Master the method and tools to change behaviour in our two-day masterclasses at the Behavioural Design Academy.
Create, prototype and test your marketing challenges in 5 days with SUE’s Behavioural Design Sprints.
—————

Want free training, tools, and tips in your inbox?

Join 2500+ others. Sign up right here, right now for free.